- SwitchInst: case values stored separately from Operands List. It allows to make faster access to individual case value numbers or ranges.
- Optimized IntItem, added APInt value caching.
- Optimized IntegersSubsetGeneric: added optimizations for cases when subset is single number or when subset consists from single numbers only.
On my machine these optimizations gave about 4-6% of compile-time improvement.
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This makes it explicit when ScoreboardHazardRecognizer will be used.
"GenericItineraries" would only make sense if it contained real
itinerary values and still required ScoreboardHazardRecognizer.
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boolean flag to an enum: { Fast, Standard, Strict } (default = Standard).
This option controls the creation by optimizations of fused FP ops that store
intermediate results in higher precision than IEEE allows (E.g. FMAs). The
behavior of this option is intended to match the behaviour specified by a
soon-to-be-introduced frontend flag: '-ffuse-fp-ops'.
Fast mode - allows formation of fused FP ops whenever they're profitable.
Standard mode - allow fusion only for 'blessed' FP ops. At present the only
blessed op is the fmuladd intrinsic. In the future more blessed ops may be
added.
Strict mode - allow fusion only if/when it can be proven that the excess
precision won't effect the result.
Note: This option only controls formation of fused ops by the optimizers. Fused
operations that are explicitly requested (e.g. FMA via the llvm.fma.* intrinsic)
will always be honored, regardless of the value of this option.
Internally TargetOptions::AllowExcessFPPrecision has been replaced by
TargetOptions::AllowFPOpFusion.
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- provide more extensive set of functions to detect library allocation functions (e.g., malloc, calloc, strdup, etc)
- provide an API to compute the size and offset of an object pointed by
Move a few clients (GVN, AA, instcombine, ...) to the new API.
This implementation is a lot more aggressive than each of the custom implementations being replaced.
Patch reviewed by Nick Lewycky and Chandler Carruth, thanks.
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Live intervals for regunits and virtual registers are stored separately,
and physreg live intervals are going away.
To visit the live ranges of all virtual registers, use this pattern
instead:
for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) {
unsigned Reg = TargetRegisterInfo::index2VirtReg(i);
if (MRI->reg_nodbg_empty(Reg))
continue;
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I don't think anyone has been using this functionality for a while, and
it is getting in the way of refactoring now.
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This is supported by gcc and clang, but guarded by a macro for MSVC 2008.
The extern template declaration is not necessary but generally good
form. It can avoid extra instantiations of the template methods
defined inline.
The EXTERN_TEMPLATE_INSTANTIATION macro could probably be generalized to
handle multiple template parameters if someone thinks it's worthwhile.
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Regunit live ranges are computed on demand, so when mi-sched calls
handleMove, some regunits may not have live ranges yet.
That makes updating them easier: Just skip the non-existing ranges. They
will be computed correctly from the rescheduled machine code when they
are needed.
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There is a pretty staggering amount of this in LLVM's header files, this
is not all of the instances I'm afraid. These include all of the
functions that (in my build) are used by a non-static inline (or
external) function. Specifically, these issues were caught by the new
'-Winternal-linkage-in-inline' warning.
I'll try to just clean up the remainder of the clearly redundant "static
inline" cases on functions (not methods!) defined within headers if
I can do so in a reliable way.
There were even several cases of a missing 'inline' altogether, or my
personal favorite "static bool inline". Go figure. ;]
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-stable-loops enables a new algorithm for generating the Loop
forest. It differs from the original algorithm in a few respects:
- Not determined by use-list order.
- Initially guarantees RPO order of block and subloops.
- Linear in the number of CFG edges.
- Nonrecursive.
I didn't want to change the LoopInfo API yet, so the block lists are
still inclusive. This seems strange to me, and it means that building
LoopInfo is not strictly linear, but it may not be a problem in
practice. At least the block lists start out in RPO order now. In the
future we may add an attribute or wrapper analysis that allows other
passes to assume RPO order.
The primary motivation of this work was not to optimize LoopInfo, but
to allow reproducing performance issues by decomposing the compilation
stages. I'm often unable to do this with the current LoopInfo, because
the loop tree order determines Loop pass order. Serializing the IR
tends to invert the order, which reverses the optimization order. This
makes it nearly impossible to debug interdependent loop optimizations
such as LSR.
I also believe this will provide more stable performance results across time.
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The implementation only needs inclusion from LoopInfo.cpp and
MachineLoopInfo.cpp. Clients of the interface should only include the
interface. This makes the interface readable and speeds up rebuilds
after modifying the implementation.
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ensureAlignment() in MachineFunction). Also, drop setMaxAlignment() in
favor of this new function. This creates a main entry point to setting
MaxAlignment, which will be helpful for future work. No functionality
change intended.
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This patch adds DAG combines to form FMAs from pairs of FADD + FMUL or
FSUB + FMUL. The combines are performed when:
(a) Either
AllowExcessFPPrecision option (-enable-excess-fp-precision for llc)
OR
UnsafeFPMath option (-enable-unsafe-fp-math)
are set, and
(b) TargetLoweringInfo::isFMAFasterThanMulAndAdd(VT) is true for the type of
the FADD/FSUB, and
(c) The FMUL only has one user (the FADD/FSUB).
If your target has fast FMA instructions you can make use of these combines by
overriding TargetLoweringInfo::isFMAFasterThanMulAndAdd(VT) to return true for
types supported by your FMA instruction, and adding patterns to match ISD::FMA
to your FMA instructions.
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TargetLoweringObjectFileELF. Use this to support it on X86. Unlike ARM,
on X86 it is not easy to find out if .init_array should be used or not, so
the decision is made via TargetOptions and defaults to off.
Add a command line option to llc that enables it.
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Original commit msg:
add the 'alloc' metadata node to represent the size of offset of buffers pointed to by pointers.
This metadata can be attached to any instruction returning a pointer
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Based on review discussion of r158638 with Chandler Carruth, Tobias von Koch, and Duncan Sands and a -Wmaybe-uninitialized warning from GCC.
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This patch changes the type used to hold the FU bitset from unsigned to uint64_t.
This will be needed for some upcoming PowerPC itineraries.
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It always returns the iterator for the first inserted element, or the passed in
iterator if the inserted range was empty. Flesh out the unit test more and fix
all the cases it uncovered so far.
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We have SmallDenseMap now that has more correct and predictable
semantics, even though it is a more narrow abstraction.
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SmallDenseMap::swap.
First, make it parse cleanly. Yay for uninstantiated methods.
Second, make the inline-buckets case work correctly. This is way
trickier than it should be due to the uninitialized values in empty and
tombstone buckets.
Finally fix a few typos that caused construction/destruction mismatches
in the counting unittest.
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destruction and fix a bug in SmallDenseMap they caught.
This is kind of a poor-man's version of the testing that just adds the
addresses to a set on construction and removes them on destruction. We
check that double construction and double destruction don't occur.
Amusingly enough, this is enough to catch a lot of SmallDenseMap issues
because we spend a lot of time with fixed stable addresses in the inline
buffer.
The SmallDenseMap bug fix included makes grow() not double-destroy in
some cases. It also fixes a FIXME there, the code was pretty crappy. We
now don't have any wasted initialization, but we do move the entries in
inline bucket array an extra time. It's probably a better tradeoff, and
is much easier to get correct.
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implementation.
This type includes an inline bucket array which is used initially. Once
it is exceeded, an array of 64 buckets is allocated on the heap. The
bucket count grows from there as needed. Some highlights of this
implementation:
- The inline buffer is very carefully aligned, and so supports types
with alignment constraints.
- It works hard to avoid aliasing issues.
- Supports types with non-trivial constructors, destructors, copy
constructions, etc. It works reasonably hard to minimize copies and
unnecessary initialization. The most common initialization is to set
keys to the empty key, and so that should be fast if at all possible.
This class has a performance / space trade-off. It tries to optimize for
relatively small maps, and so packs the inline bucket array densely into
the object. It will be marginally slower than a normal DenseMap in a few
use patterns, so it isn't appropriate everywhere.
The unit tests for DenseMap have been generalized a bit to support
running over different map implementations in addition to different
key/value types. They've then been automatically extended to cover the
new container through the magic of GoogleTest's typed tests.
All of this is still a bit rough though. I'm going to be cleaning up
some aspects of the implementation, documenting things better, and
adding tests which include non-trivial types. As soon as I'm comfortable
with the correctness, I plan to switch existing users of SmallMap over
to this class as it is already more correct w.r.t. construction and
destruction of objects iin the map.
Thanks to Benjamin Kramer for all the reviews of this and the lead-up
patches. That said, more review on this would really be appreciated. As
I've noted a few times, I'm quite surprised how hard it is to get the
semantics for a hashtable-based map container with a small buffer
optimization correct. =]
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array of a suitable size and alignment for any of a number of different
types to be stored into the character array.
The mechanisms for producing an explicitly aligned type are fairly
complex because this operation is poorly supported on all compilers.
We've spent a fairly significant amount of time experimenting with
different implementations inside of Google, and the one using explicitly
expanded templates has been the most robust.
Credit goes to Nick Lewycky for writing the first 20 versions or so of
this logic we had inside of Google. I based this on the only one to
actually survive. In case anyone is worried, yes we are both explicitly
re-contributing and re-licensing it for LLVM. =]
Once the issues with actually specifying the alignment are finished, it
turns out that most compilers don't in turn align anything the way they
are instructed. Testing of this logic against both Clang and GCC
indicate that the alignment constraints are largely ignored by both
compilers! I've come up with and used a work-around by wrapping each
alignment-hinted type directly in a struct, and using that struct to
align the character array through a union. This elaborate hackery is
terrifying, but I've included testing that caught a terrifying number of
bugs in every other technique I've tried.
All of this in order to implement a poor C++98 programmers emulation of
C++11 unrestricted unions in classes such as SmallDenseMap.
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rather than the base class. Add a pile of boilerplate to indirect around
this.
This is pretty ugly, but it allows the super class to change the
representation of these values, which will be key for doing
a SmallDenseMap.
Suggestions on better method structuring / naming are welcome, but keep
in mind that SmallDenseMap won't have an 'unsigned' member to expose
a reference to... =/
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and a derived class that provides the allocation and growth strategy.
This is the first (and biggest) step toward building a SmallDenseMap
that actually behaves exactly the same as DenseMap, and supports all the
same types and interface points with the same semantics.
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since then the entire expression must equal zero (similarly for other operations
with an absorbing element). With this in place a bunch of reassociate code for
handling constants is dead since it is all taken care of when linearizing. No
intended functionality change.
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topologies, it is quite possible for a leaf node to have huge multiplicity, for
example: x0 = x*x, x1 = x0*x0, x2 = x1*x1, ... rapidly gives a value which is x
raised to a vast power (the multiplicity, or weight, of x). This patch fixes
the computation of weights by correctly computing them no matter how big they
are, rather than just overflowing and getting a wrong value. It turns out that
the weight for a value never needs more bits to represent than the value itself,
so it is enough to represent weights as APInts of the same bitwidth and do the
right overflow-avoiding dance steps when computing weights. As a side-effect it
reduces the number of multiplies needed in some cases of large powers. While
there, in view of external uses (eg by the vectorizer) I made LinearizeExprTree
static, pushing the rank computation out into users. This is progress towards
fixing PR13021.
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