issue is operand promotion for setcc/select... but looks like the fundamental
stuff is implemented for CellSPU.
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function, and then use it to fix a bug in SplitVectorOp that expected inserts
to always have constant insertion indices.
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Rename SDOperandImpl back to SDOperand.
Introduce the SDUse class that represents a use of the SDNode referred by
an SDOperand. Now it is more similar to Use/Value classes.
Patch is approved by Dan Gohman.
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on any current target and aren't optimized in DAGCombiner. Instead
of using intermediate nodes, expand the operations, choosing between
simple loads/stores, target-specific code, and library calls,
immediately.
Previously, the code to emit optimized code for these operations
was only used at initial SelectionDAG construction time; now it is
used at all times. This fixes some cases where rep;movs was being
used for small copies where simple loads/stores would be better.
This also cleans up code that checks for alignments less than 4;
let the targets make that decision instead of doing it in
target-independent code. This allows x86 to use rep;movs in
low-alignment cases.
Also, this fixes a bug that resulted in the use of rep;stos for
memsets of 0 with non-constant memory size when the alignment was
at least 4. It's better to use the library in this case, which
can be significantly faster when the size is large.
This also preserves more SourceValue information when memory
intrinsics are lowered into simple loads/stores.
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LLVM Value/Use does and MachineRegisterInfo/MachineOperand does.
This allows constant time for all uses list maintenance operations.
The idea was suggested by Chris. Reviewed by Evan and Dan.
Patch is tested and approved by Dan.
On normal use-cases compilation speed is not affected. On very big basic
blocks there are compilation speedups in the range of 15-20% or even better.
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flags. This is needed by the new legalize types
infrastructure which wants to expand the 64 bit
constants previously used to hold the flags on
32 bit machines. There are two functional changes:
(1) in LowerArguments, if a parameter has the zext
attribute set then that is marked in the flags;
before it was being ignored; (2) PPC had some bogus
code for handling two word arguments when using the
ELF 32 ABI, which was hard to convert because of
the bogusness. As suggested by the original author
(Nicolas Geoffray), I've disabled it for the moment.
Tested with "make check" and the Ada ACATS testsuite.
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Use getIntPtrConstant in a couple places to shorten stuff up
Handle splitting vector shuffles with undefs in the mask
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and it's the result that requires expansion. This code is a little confusing
because the TargetLoweringInfo tables for [US]INT_TO_FP use the operand type
(the integer type) rather than the result type.
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return ValueType can depend its operands' ValueType.
This is a cosmetic change, no functionality impacted.
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of BUILD_VECTORS that only have two unique elements:
1. The previous code was nondeterminstic, because it walked a map in
SDOperand order, which isn't determinstic.
2. The previous code didn't handle the case when one element was undef
very well. Now we ensure that the generated shuffle mask has the
undef vector on the RHS (instead of potentially being on the LHS)
and that any elements that refer to it are themselves undef. This
allows us to compile CodeGen/X86/vec_set-9.ll into:
_test3:
movd %rdi, %xmm0
punpcklqdq %xmm0, %xmm0
ret
instead of:
_test3:
movd %rdi, %xmm1
#IMPLICIT_DEF %xmm0
punpcklqdq %xmm1, %xmm0
ret
... saving a register.
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bug in r47928 (Int64Ty is the correct type for the constant
pool entry here) and removes the asserts, now that the code
is capable of handling i128.
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For x86, if sse2 is available, it's not a good idea since cvtss2sd is slower than a movsd load and it prevents load folding. On x87, it's important to shrink fp constant since fldt is very expensive.
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same size as an int type by doing a bitconvert of
load/store of the int type (same algorithm as floating point).
This makes them work for ppc Altivec. There was some
code that purported to handle loads of (some) vectors
by splitting them into two smaller vectors, but getExtLoad
rejects subvector loads, so this could never have worked;
the patch removes it.
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