This fixes PR15289. This bug was introduced (recently) in r175215; collecting
all std::vector references for candidate pairs to delete at once is invalid
because subsequent lookups in the owning DenseMap could invalidate the
references.
bugpoint was able to reduce a useful test case. Unfortunately, because whether
or not this asserts depends on memory layout, this test case will sometimes
appear to produce valid output. Nevertheless, running under valgrind will
reveal the error.
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This could be simplified further, but Hal has a specific feature for
ignoring TTI, and so I preserved that.
Also, I needed to use it because a number of tests fail when switching
from a null TTI to the NoTTI nonce implementation. That seems suspicious
to me and so may be something that you need to look into Hal. I worked
it by preserving the old behavior for these tests with the flag that
ignores all target info.
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For the time being this includes only some dummy test cases. Once the
generic implementation of the intrinsics cost function does something other
than assuming scalarization in all cases, or some target specializes the
interface, some real test cases can be added.
Also, for consistency, I changed the type of IID from unsigned to Intrinsic::ID
in a few other places.
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When two instructions are combined into a vector instruction,
the resulting instruction must have the most-conservative flags.
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Don't choose a vectorization plan containing only shuffles and
vector inserts/extracts. Due to inperfections in the cost model,
these can lead to infinite recusion.
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This fixes another infinite recursion case when using target costs.
We can only replace insert element input chains that are pure (end
with inserting into an undef).
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The old checking code, which assumed that input shuffles and insert-elements
could always be folded (and thus were free) is too simple.
This can only happen in special circumstances.
Using the simple check caused infinite recursion.
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The pass would previously assert when trying to compute the cost of
compare instructions with illegal vector types (like struct pointers).
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This fixes a bug where shuffles were being fused such that the
resulting input types were not legal on the target. This would
occur only when both inputs and dependencies were also foldable
operations (such as other shuffles) and there were other connected
pairs in the same block.
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When target cost information is available, compute explicit costs of inserting and
extracting values from vectors. At this point, all costs are estimated using the
target information, and the chain-depth heuristic is not needed. As a result, it is now, by
default, disabled when using target costs.
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BBVectorize would, except for loads and stores, always fuse instructions
so that the first instruction (in the current source order) would always
represent the low part of the input vectors and the second instruction
would always represent the high part. This lead to too many shuffles
being produced because sometimes the opposite order produces fewer of them.
With this change, BBVectorize tracks the kind of pair connections that form
the DAG of candidate pairs, and uses that information to reorder the pairs to
avoid excess shuffles. Using this information, a future commit will be able
to add VTTI-based shuffle costs to the pair selection procedure. Importantly,
the number of remaining shuffles can now be estimated during pair selection.
There are some trivial instruction reorderings in the test cases, and one
simple additional test where we certainly want to do a reordering to
avoid an unnecessary shuffle.
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getCastInstrCost had an assert prohibiting scalar to vector casts. Such casts,
however, are allowed. This should make the vectorizer buildbot happier.
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This is the first of several steps to incorporate information from the new
TargetTransformInfo infrastructure into BBVectorize. Two things are done here:
1. Target information is used to determine if it is profitable to fuse two
instructions. This means that the cost of the vector operation must not
be more expensive than the cost of the two original operations. Pairs that
are not profitable are no longer considered (because current cost information
is incomplete, for intrinsics for example, equal-cost pairs are still
considered).
2. The 'cost savings' computed for the profitability check are also used to
rank the DAGs that represent the potential vectorization plans. Specifically,
for nodes of non-trivial depth, the cost savings is used as the node
weight.
The next step will be to incorporate the shuffle costs into the DAG weighting;
this will give the edges of the DAG weights as well. Once that is done, when
target information is available, we should be able to dispense with the
depth heuristic.
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Unreachable blocks can have invalid instructions. For example,
jump threading can produce self-referential instructions in
unreachable blocks. Also, we should not be spending time
optimizing unreachable code. Fixes PR14133.
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This is important for vectors of pointers because only DataLayout,
not the underlying vector type, knows how to calculate the size
of the pointers in the vector. Fixes PR14138.
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The original algorithm only used recursive pair fusion of equal-length
types. This is now extended to allow pairing of any types that share
the same underlying scalar type. Because we would still generally
prefer the 2^n-length types, those are formed first. Then a second
set of iterations form the non-2^n-length types.
Also, a call to SimplifyInstructionsInBlock has been added after each
pairing iteration. This takes care of DCE (and a few other things)
that make the following iterations execute somewhat faster. For the
same reason, some of the simple shuffle-combination cases are now
handled internally.
There is some additional refactoring work to be done, but I've had
many requests for this feature, so additional refactoring will come
soon in future commits (as will additional test cases).
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The present implementation handles only TBAA and FP metadata, discarding everything else.
For debug metadata, the current behavior is maintained (the debug metadata associated with
one of the instructions will be kept, discarding that attached to the other).
This should address PR 13040.
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Target specific types should not be vectorized. As a practical matter,
these types are already register matched (at least in the x86 case),
and codegen does not always work correctly (at least in the ppc case,
and this is not worth fixing because ppc_fp128 is currently broken and
will probably go away soon).
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When vectorizing pointer types it is important to realize that potential
pairs cannot be connected via the address pointer argument of a load or store.
This is because even after vectorization, the address is still a scalar because
the address of the higher half of the pair is implicit from the address of the
lower half (it need not be, and should not be, explicitly computed).
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The powi intrinsic requires special handling because it always takes a single
integer power regardless of the result type. As a result, we can vectorize
only if the powers are equal. Fixes PR12364.
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This allows BBVectorize to check the "unknown instruction" list in the
alias sets. This is important to prevent instruction fusing from reordering
function calls. Resolves PR11920.
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By default, boost the chain depth contribution of loads and stores. This will allow a load/store pair to vectorize even when it would not otherwise be long enough to satisfy the chain depth requirement.
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This is the initial checkin of the basic-block autovectorization pass along with some supporting vectorization infrastructure.
Special thanks to everyone who helped review this code over the last several months (especially Tobias Grosser).
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