when it detects undefined behavior. llvm.trap generally codegens into some
thing really small (e.g. a 2 byte ud2 instruction on x86) and debugging this
sort of thing is "nontrivial". For example, we now compile:
void foo() { *(int*)0 = 42; }
into:
_foo:
pushl %ebp
movl %esp, %ebp
ud2
Some may even claim that this is a security hole, though that seems dubious
to me. This addresses rdar://7958343 - Optimizing away null dereference
potentially allows arbitrary code execution
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with a vector input and output into a shuffle vector. This sort of
sequence happens when the input code stores with one type and reloads
with another type and then SROA promotes to i96 integers, which make
everyone sad.
This fixes rdar://7896024
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values passed to llvm.dbg.value were not valid for the intrinsic, it
might have caused trouble one day if the verifier ever started checking
for valid debug info.
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RAUW of a global variable with a local variable in function F,
if function local metadata M in function G was using the global
then M would become function-local to both F and G, which is not
allowed. See the testcase for an example. Fixed by detecting
this situation and zapping the metadata operand when it occurs.
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halting analysis, it is illegal to delete a call to a read-only function.
The correct solution is almost certainly to add a "must halt" attribute and
only allow deletions in its presence.
XFAIL the relevant testcase for now.
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if an indirect call site was removed and a direct one was added, not
just if an indirect call site was modified to be direct.
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that can have a big effect :). The first is to enable the
iterative SCC passmanager juice that kicks in when the
scc passmgr detects that a function pass has devirtualized
a call. In this case, it will rerun all the passes it
manages on the SCC, up to the iteration count limit (4). This
is useful because a function pass may devirualize a call, and
we want the inliner to inline it, or pruneeh to infer stuff
about it, etc.
The second patch is to add *all* call sites to the
DevirtualizedCalls list the inliner uses. This list is
about to get renamed, but the jist of this is that the
inliner now reconsiders *all* inlined call sites as candidates
for further inlining. The intuition is this that in cases
like this:
f() { g(1); } g(int x) { h(x); }
We analyze this bottom up, and may decide that it isn't
profitable to inline H into G. Next step, we decide that it is
profitable to inline G into F, and do so, which means that F
now calls H. Even though the call from G -> H may not have been
profitable to inline, the call from F -> H may be (in this case
because a constant allows folding etc).
In my spot checks, this doesn't have a big impact on code. For
example, the LLC output for 252.eon grew from 0.02% (from
317252 to 317308) and 176.gcc actually shrunk by .3% (from 1525612
to 1520964 bytes). 252.eon never iterated in the SCC Passmgr,
176.gcc iterated at most 1 time.
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that appear due to inlining a callee as candidates for
futher inlining, but a recent patch made it do this if
those call sites were indirect and became direct.
Unfortunately, in bizarre cases (see testcase) doing this
can cause us to infinitely inline mutually recursive
functions into callers not in the cycle. Fix this by
keeping track of the inline history from which callsite
inline candidates got inlined from.
This shouldn't affect any "real world" code, but is required
for a follow on patch that is coming up next.
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were still inlining self-recursive functions into other functions.
Inlining a recursive function into itself has the potential to
reduce recursion depth by a factor of 2, inlining a recursive
function into something else reduces recursion depth by exactly
1. Since inlining a recursive function into something else is a
weird form of loop peeling, turn this off.
The deleted testcase was added by Dale in r62107, since then
we're leaning towards not inlining recursive stuff ever. In any
case, if we like inlining recursive stuff, it should be done
within the recursive function itself to get the algorithm
recursion depth win.
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that appear in the SCC as a result of inlining as candidates
for inlining. Change this so that it *does* consider call
sites that change from being indirect to being direct as a
result of inlining. This allows it to completely
"devirtualize" the testcase.
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Fix RefreshCallGraph to use CGN->replaceCallEdge instead of hand
rolling its own loop. replaceCallEdge properly maintains the
reference counts of the nodes, fixing a crash exposed by the
iterative callgraph stuff.
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we have RefreshCallGraph detect when a function pass devirtualizes
a call, and have CGSCCPassMgr iterate (up to a count) when this
happens. This allows (in the example) GVN to devirtualize the
call in foo, then the inliner to inline it away.
This is not currently enabled because I haven't done any analysis
on the (potentially substantial) code size or performance impact of
doing this, and guess what, it exposes callgraph updating bugs in
various passes. This is progress though, and you can play with it
by passing -max-cg-scc-iterations=5 to opt.
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recursive callsites, inlining can reduce the number of calls by
exponential factors, as it does in
MultiSource/Benchmarks/Olden/treeadd. More involved heuristics
will be needed.
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condition we're unswitching on. In this case, don't try to
simplify the second copy of the loop which may be dead or not,
but is probably a constant now. This fixes PR6879
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Arg promotion was deleting call graph nodes that still had references
from the 'indirect' CGN. Like the inliner, it should only delete the
function if all references are gone.
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just ask ScalarEvolution for it on demand. This helps IVUsers be more robust
in the case of expressions changing underneath it. This fixes PR6862.
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to determine where to place PHIs by iteratively comparing reaching definitions
at each block. That was just plain wrong. This version now computes the
dominator tree within the subset of the CFG where PHIs may need to be placed,
and then places the PHIs in the iterated dominance frontier of each definition.
The rest of the patch is mostly the same, with a few more performance
improvements added in.
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dependent analyses, and increase code size, so doing it profitably would
require more complex heuristics.
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callee is expected to be expanded to something else by codegen, so that
normal infinitely recursive calls are still transformed.
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numerator is an induction variable. For example, with code like this:
for (i=0;i<n;++i)
x[i%n] = 0;
IndVarSimplify will now recognize that i is always less than n inside
the loop, and eliminate the remainder.
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expression is a UDiv and it doesn't appear that the UDiv came from
the user's source.
ScalarEvolution has recently figured out how to compute a tripcount
expression for the inner loop in
SingleSource/Benchmarks/Shootout/sieve.c, using a udiv. Emitting a
udiv instruction dramatically slows down the enclosing loop.
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the loop exit test. This usually doesn't come up for a variety of
reasons, but it isn't impossible, so make IndVarSimplify handle it
conservatively.
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variables. For example, with code like this:
for (i=0;i<n;++i)
if (i<n)
x[i] = 0;
IndVarSimplify will now recognize that i is always less than n inside
the loop, and eliminate the if.
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