Module flags are key-value pairs associated with the module. They include a
'behavior' value, indicating how module flags react when mergine two
files. Normally, it's just the union of the two module flags. But if two module
flags have the same key, then the resulting flags are dictated by the behaviors.
Allowable behaviors are:
Error
Emits an error if two values disagree.
Warning
Emits a warning if two values disagree.
Require
Emits an error when the specified value is not present
or doesn't have the specified value. It is an error for
two (or more) llvm.module.flags with the same ID to have
the Require behavior but different values. There may be
multiple Require flags per ID.
Override
Uses the specified value if the two values disagree. It
is an error for two (or more) llvm.module.flags with the
same ID to have the Override behavior but different
values.
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System V Application Binary Interface. This lets us use
-fvisibility-inlines-hidden with LTO.
Fixes PR11697.
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the build bot in some cases. The basic issue happens when a source module contains
both a "%foo" type and a "%foo.42" type. It will see the later one, check to see if
the destination module contains a "%foo" type, and it will return true... because
both the source and destination modules are in the same LLVMContext. We don't want
to map source types to other source types, so don't do the remapping if the mapped
type came from the source module.
Unfortunately, I've been unable to reduce a decent testcase for this, kc++ is
pretty great that way.
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merging types by name when we can. We still don't guarantee type name linkage
but we do it when obviously the right thing to do. This makes LTO type names
easier to read, for example.
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internal nightly testers. Original commit message:
By popular demand, link up types by name if they are isomorphic and one is an
autorenamed version of the other. This makes the IR easier to read, because
we don't end up with random renamed versions of the types after LTO'ing a large
app.
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autorenamed version of the other. This makes the IR easier to read, because
we don't end up with random renamed versions of the types after LTO'ing a large app.
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This line, and those below, will be ignored--
M include/llvm/Linker.h
M tools/bugpoint/Miscompilation.cpp
M tools/bugpoint/BugDriver.cpp
M tools/llvm-link/llvm-link.cpp
M lib/Linker/LinkModules.cpp
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It happens (for example) when you want to have a dependency on the .so
with the specific version, like liblzma.so.1.0.0 or
libcrypto.so.0.9.8.
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specified in the same file that the library itself is created. This is
more idiomatic for CMake builds, and also allows us to correctly specify
dependencies that are missed due to bugs in the GenLibDeps perl script,
or change from compiler to compiler. On Linux, this returns CMake to
a place where it can relably rebuild several targets of LLVM.
I have tried not to change the dependencies from the ones in the current
auto-generated file. The only places I've really diverged are in places
where I was seeing link failures, and added a dependency. The goal of
this patch is not to start changing the dependencies, merely to move
them into the correct location, and an explicit form that we can control
and change when necessary.
This also removes a serialization point in the build because we don't
have to scan all the libraries before we begin building various tools.
We no longer have a step of the build that regenerates a file inside the
source tree. A few other associated cleanups fall out of this.
This isn't really finished yet though. After talking to dgregor he urged
switching to a single CMake macro to construct libraries with both
sources and dependencies in the arguments. Migrating from the two macros
to that style will be a follow-up patch.
Also, llvm-config is still generated with GenLibDeps.pl, which means it
still has slightly buggy dependencies. The internal CMake
'llvm-config-like' macro uses the correct explicitly specified
dependencies however. A future patch will switch llvm-config generation
(when using CMake) to be based on these deps as well.
This may well break Windows. I'm getting a machine set up now to dig
into any failures there. If anyone can chime in with problems they see
or ideas of how to solve them for Windows, much appreciated.
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patch brings numerous advantages to LLVM. One way to look at it
is through diffstat:
109 files changed, 3005 insertions(+), 5906 deletions(-)
Removing almost 3K lines of code is a good thing. Other advantages
include:
1. Value::getType() is a simple load that can be CSE'd, not a mutating
union-find operation.
2. Types a uniqued and never move once created, defining away PATypeHolder.
3. Structs can be "named" now, and their name is part of the identity that
uniques them. This means that the compiler doesn't merge them structurally
which makes the IR much less confusing.
4. Now that there is no way to get a cycle in a type graph without a named
struct type, "upreferences" go away.
5. Type refinement is completely gone, which should make LTO much MUCH faster
in some common cases with C++ code.
6. Types are now generally immutable, so we can use "Type *" instead
"const Type *" everywhere.
Downsides of this patch are that it removes some functions from the C API,
so people using those will have to upgrade to (not yet added) new API.
"LLVM 3.0" is the right time to do this.
There are still some cleanups pending after this, this patch is large enough
as-is.
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1. Take a flags argument instead of a bool. This makes
it more clear to the reader what it is used for.
2. Add a flag that says that "remapping a value not in the
map is ok".
3. Reimplement MapValue to share a bunch of code and be a lot
more efficient. For lookup failures, don't drop null values
into the map.
4. Using the new flag a bunch of code can vaporize in LinkModules
and LoopUnswitch, kill it.
No functionality change.
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