DAG arguments can optionally be named:
(dag node, node:$name)
With this change, the node is also optional:
(dag node, node:$name, $name)
The missing node is treated as an UnsetInit, so the above is equivalent
to:
(dag node, node:$name, ?:$name)
This syntax is useful in output patterns where we currently require the
types of variables to be repeated:
def : Pat<(subc i32:$b, i32:$c), (SUBCCrr i32:$b, i32:$c)>;
This is preferable:
def : Pat<(subc i32:$b, i32:$c), (SUBCCrr $b, $c)>;
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@177843 91177308-0d34-0410-b5e6-96231b3b80d8
This makes it possible to report multiple errors in one invocation.
There are already calls to PrintError in CodeGenDAGPatterns.cpp which
previously would not cause TableGen to fail.
<rdar://problem/13463339>
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A double inclusion will pretty much always be an error in TableGen, so
there's no point going on just to die with "def already defined" or
whatnot.
I'm not too thrilled about the "public: ... private: ..." to expose the
DependenciesMapTy, but I really didn't see a better way to keep that
type centralized. It's a smell that indicates that some refactoring is
needed to make this code more loosely coupled.
This should avoid all bugs of the same nature as PR15189.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@174582 91177308-0d34-0410-b5e6-96231b3b80d8
When the first parameter (‘Desc’) is more than 80 characters long, it will result the header line that contains the description to be more
Than (4GB!) long. Not only it takes forever to produce, the output file cannot be open, since its ginormous.
Patch by Elior Malul.
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This adds an !add(a, b) operator to tablegen; this will be used
to cleanup the PPC register definitions.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@173445 91177308-0d34-0410-b5e6-96231b3b80d8
def foo : bar;
~~~
This allows us to produce more precise diagnostics about a certain
superclass, and even provide fixits.
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It's clearer and additionally this gets rid of the usage of `DefmID`,
which doesn't really correspond to anything in the language (it was just
used in the name of this parsing function which parsed a `MultiClassID`
and returned that multiclass's record).
This area of the code still needs a lot of work.
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It's not just def's but actually a limited subset of Object's that are
allowed inside a multiclass.
Spotted by Joel Jones.
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missed in the first pass because the script didn't yet handle include
guards.
Note that the script is now able to handle all of these headers without
manual edits. =]
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Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
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Most places can use PrintFatalError as the unwinding mechanism was not
used for anything other than printing the error. The single exception
was CodeGenDAGPatterns.cpp, where intermediate errors during type
resolution were ignored to simplify incremental platform development.
This use is replaced by an error flag in TreePattern and bailout earlier
in various places if it is set.
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Some of these dyn_cast<>'s would be better phrased as isa<> or cast<>.
That will happen in a future patch.
There are also two dyn_cast_or_null<>'s slipped in instead of
dyn_cast<>'s, since they were causing crashes with just dyn_cast<>.
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Use isa<> or cast<> when semantically that is what is happening. Also
some trivial "style" cleanups at fix sites.
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This is a mechanical change of dynamic_cast<> to dyn_cast<>. A number of
these uses are actually more like isa<> or cast<>, and will be changed
to the semanticaly appropriate one in a future patch.
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In order to avoid rev-lock with Clang when moving to the new API, also
preserve the current API temporarily and insert a shim to implement the
new API in terms of the old.
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Two deeply nested if's obscured that the sense of the conditions was
mixed up. Amazingly, TableGen's output is exactly the same even with the
sense of the tests fixed; it seems that all of TableGen's conversions
are symmetric so that the inverted sense was nonetheless correct "by
accident". As such, I couldn't come up with a test case.
If there does in fact exist a non-symmetric conversion in TableGen's
type system, then a test case should be prepared.
Despite the symmetry, both if's are left in place for robustness in the
face of future changes.
Review by Jakob.
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- This patch is inspired by the failure of the following code snippet
which is used to convert enumerable values into encoding bits to
improve the readability of td files.
class S<int s> {
bits<2> V = !if(!eq(s, 8), {0, 0},
!if(!eq(s, 16), {0, 1},
!if(!eq(s, 32), {1, 0},
!if(!eq(s, 64), {1, 1}, {?, ?}))));
}
Later, PR8330 is found to report not exactly the same bug relevant
issue to bit/bits values.
- Instead of resolving bit/bits values separately through
resolveBitReference(), this patch adds getBit() for all Inits and
resolves bit value by resolving plus getting the specified bit. This
unifies the resolving of bit with other values and removes redundant
logic for resolving bit only. In addition,
BitsInit::resolveReferences() is optimized to take advantage of this
origanization by resolving VarBitInit's variable reference first and
then getting bits from it.
- The type interference in '!if' operator is revised to support possible
combinations of int and bits/bit in MHS and RHS.
- As there may be illegal assignments from integer value to bit, says
assign 2 to a bit, but we only check this during instantiation in some
cases, e.g.
bit V = !if(!eq(x, 17), 0, 2);
Verbose diagnostic message is generated when invalid value is
resolveed to help locating the error.
- PR8330 is fixed as well.
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Keep track of the set/unset state of these bits along with their
true/false values, but treat '?' as '0' for now.
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When reporting an error for a defm, we would previously only report the
location of the outer defm, which is not always where the error is.
Now we also print the location of the expanded multiclass defs:
lib/Target/X86/X86InstrSSE.td:2902:12: error: foo
defm ADD : basic_sse12_fp_binop_s<0x58, "add", fadd, SSE_ALU_ITINS_S>,
^
lib/Target/X86/X86InstrSSE.td:2801:11: note: instantiated from multiclass
defm PD : sse12_fp_packed<opc, !strconcat(OpcodeStr, "pd"), OpNode, VR128,
^
lib/Target/X86/X86InstrSSE.td:194:5: note: instantiated from multiclass
def rm : PI<opc, MRMSrcMem, (outs RC:$dst), (ins RC:$src1, x86memop:$src2),
^
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Previously, def NAME values were only populated, and references to NAME
resolved, when NAME was referenced in the 'def' entry of the multiclass
sub-entry. e.g.,
multiclass foo<...> {
def prefix_#NAME : ...
}
It's useful, however, to be able to reference NAME even when the default
def name is used. For example, when a multiclass has 'def : Pat<...>'
or 'def : InstAlias<...>' entries which refer to earlier instruction
definitions in the same multiclass. e.g.,
multiclass myMulti<RegisterClass rc> {
def _r : myI<(outs rc:$d), (ins rc:$r), "r $d, $r", []>;
def : InstAlias<\"wilma $r\", (!cast<Instruction>(NAME#\"_r\") rc:$r, rc:$r)>;
}
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def Pat<...>;
Results in 'record name is not a string!' diagnostic. Not the best,
but the lack of location information moves it from not very helpful
into completely useless. We're in the Record class when throwing the
error, so just add the location info directly.
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The TableGenBackend base class doesn't do much, and will be removed
completely soon.
Patch by Sean Silva!
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There should be no difference in the resulting binary, given a sufficiently
smart compiler. However we already had compiler timeouts on the generated
code in Intrinsics.gen, this hopefully makes the lives of slow buildbots a
little easier.
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