which are effectively smart pointers to Value*'s. They are both very light
weight and simple, and react to values being destroyed or being RAUW'd.
WeakVN does a best effort to follow a value around, including through RAUW
operations and will get nulled out of the value is destroyed. This is useful
for the eventual "metadata that references a value" work, because it is a
reference to a value that does not show up on its use_* list.
AssertingVH is a pointer that compiles down to a dumb raw pointer when
assertions are disabled. When enabled, it emits an assertion if the
pointed-to value is destroyed while it is still being referenced. This
is very useful for Maps and other things, and should have caught the recent
bugs in CallGraph and Reassociate, for example.
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access each with a fixed negative index from op_end().
This has two important implications:
- getUser() will work faster, because there are less iterations
for the waymarking algorithm to perform. This is important
when running various analyses that want to determine callers
of basic blocks.
- getSuccessor() now runs faster, because the indirection via OperandList
is not necessary: Uses corresponding to the successors are at fixed
offset to "this".
The price we pay is the slightly more complicated logic in the operator
User::delete, as it has to pick up the information whether it has to free
the memory of an original unconditional BranchInst or a BranchInst that
was originally conditional, but has been shortened to unconditional.
I was not able to come up with a nicer solution to this problem. (And
rest assured, I tried *a lot*).
Similar reorderings will follow for InvokeInst and CallInst. After that
some optimizations to pred_iterator and CallSite will fall out naturally.
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pointer bitcasts and GEP's", and centralize the
logic in Value::getUnderlyingObject. The
difference with stripPointerCasts is that
stripPointerCasts only strips GEPs if all
indices are zero, while getUnderlyingObject
strips GEPs no matter what the indices are.
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operator new() referring to the static initTags function, which has to be in the
same linkage unit as any file including User.h.
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_sabre_: it has a major problem: by the time ~Value is run, all of the "parts" of the derived classes have been destroyed
_sabre_: the vtable lives to fight another day
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causes it to require no allocations and no symtab lookups in the common
case. This speeds up instcombine 9.2% on 447.dealII.
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as its main datastructure. There are many improvements yet to be made, but
this speeds up opt --std-compile-opts on 447.dealII by 7.3%.
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This patch replaces the SymbolTable class with ValueSymbolTable which does
not support types planes. This means that all symbol names in LLVM must now
be unique. The patch addresses the necessary changes to deal with this and
removes code no longer needed as a result. This completes the bulk of the
changes for this PR. Some cleanup patches will follow.
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Take an incremental step towards type plane elimination. This change
separates types from values in the symbol tables by finally making use
of the TypeSymbolTable class. This yields more natural interfaces for
dealing with types and unclutters the SymbolTable class.
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true dynamically. Finally, pass the Use* that replaceAllUsesWith has into
the method for future use.
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The problem is that Function::renameLocalSymbols is iterating through
the symbol table planes, occasionally calling setName to rename a value
(which used to do a symbol table remove/insert pair).
The problem is that if there is only a single value in a particular type
plane that the remove will nuke the symbol table plane, and the insert
will create and insert a new one. This hoses Function::renameLocalSymbols
because it has an iterator to the old plane, under the (very reasonable)
assumption that simply renaming a value won't cause the type plane to
disappear.
This patch fixes the bug by making the rename operation a single atomic
operation, which has a side effect of making the whole thing faster too. :)
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