intrinsics. In fact, we'll optimize a bitcast to that when possible. Detect it
when looking for the lifetime intrinsics.
No test case, noticed by inspection.
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pad, separating the exception and selector calls from the new lpad. Teaching
it not to do that, or to properly adjust the CFG afterwards, is out of
scope because it would require the other edges to the landing pad to be split
as well (effectively). Instead, just recover from the most likely cases
during inlining. The best long-term solution is to change the exception
representation and commit to either requiring or not requiring the more
complex edge-splitting logic; this is just a shorter-term hack.
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then we don't want to set the destination in the indirect branch to the
destination. This is because the indirect branch needs its destinations to have
had their block addresses taken. This isn't so of the new critical edge that's
split during this process. If it turns out that the destination block has only
one predecessor, and that being a BB with an indirect branch, then it won't be
marked as 'used' and may be removed.
PR10072
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transformed by the inliner into a branch to the enclosing landing pad
(when inlined through an invoke). If not so optimized, it is lowered
DWARF EH preparation into a call to _Unwind_Resume (or _Unwind_SjLj_Resume
as appropriate). Its chief advantage is that it takes both the
exception value and the selector value as arguments, meaning that there
is zero effort in recovering these; however, the frontend is required
to pass these down, which is not actually particularly difficult.
Also document the behavior of landing pads a bit better, and make it
clearer that it's okay that personality functions don't always land at
landing pads. This is just a fact of life. Don't write optimizations that
rely on pushing things over an unwind edge.
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- the selector for the landing pad must provide all available information
about the handlers, filters, and cleanups within that landing pad
- calls to _Unwind_Resume must be converted to branches to the enclosing
lpad so as to avoid re-entering the unwinder when the lpad claimed it
was going to handle the exception in some way
This is quite specific to libUnwind-based unwinding. In an effort to not
interfere too badly with other unwinders, and with existing hacks in frontends,
this only triggers on _Unwind_Resume (not _Unwind_Resume_or_Rethrow) and does
nothing with selectors if it cannot find a selector call for either lpad.
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I also changed -simplifycfg, -jump-threading and -codegenprepare to use this to produce slightly better code without any extra cleanup passes (AFAICT this was the only place in -simplifycfg where now-dead conditions of replaced terminators weren't being cleaned up). The only other user of this function is -sccp, but I didn't read that thoroughly enough to figure out whether it might be holding pointers to instructions that could be deleted by this.
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instruction around, reducing work.
Greatly simplify handling of debug instructions. There is no need to
build up a vector of them and then move them into the one predecessor
if we're processing a block. Instead just rescan the block and *copy*
them into the pred. If a block gets merged into multiple preds, this
will retain more debug info.
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llvm-commits. (Not sure why it only breaks on Windows; maybe it has
something to do with the iterator representation...)
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after the given instruction; make sure to handle that case correctly.
(It's difficult to trigger; the included testcase involves a dead
block, but I don't think that's a requirement.)
While I'm here, get rid of the unnecessary warning about
SimplifyInstructionsInBlock, since it should work correctly as far as I know.
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reachable uses, but there still might be uses in dead blocks. Use the
standard solution of replacing all the uses with undef. This is
a rare case because it's very sensitive to phase ordering in SimplifyCFG.
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Yes, there are other types than i8* and GEPs on them can produce an add+multiply.
We don't consider that cheap enough to be speculatively executed.
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itself without going via a phi node then we could return false here in
spite of making a change. Also, tweak the comment because this method
can (and always could) return true without deleting the original phi node.
For example, if the phi node was used by a read-only invoke instruction
which is used by another phi node phi2 which is only used by and only uses
the invoke, then phi2 would be deleted but not the invoke instruction and
not the original phi node.
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should be that if the phi is used by a side-effect free instruction with
no uses then the phi and the instruction now get zapped (checked by the
unittest).
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test for that. With this change, test/CodeGen/X86/codegen-dce.ll no longer finds
any instructions to DCE, so delete the test.
Also renamed J and JP to I and IP in RecursivelyDeleteDeadPHINode.
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This is part of a futile attempt to not "break" bizzaro
code like this:
l1:
printf("l1: %p\n", &&l1);
++x;
if( x < 3 ) goto l1;
Previously we'd fold &&l1 to 1, which is fine per our semantics
but not helpful to the user.
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This makes the job of the later optzn passes easier, allowing the vast amount of
icmp transforms to chew on it.
We transform 840 switches in gcc.c, leading to a 16k byte shrink of the resulting
binary on i386-linux.
The testcase from README.txt now compiles into
decl %edi
cmpl $3, %edi
sbbl %eax, %eax
andl $1, %eax
ret
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function. This seems to be about a 1.5% speedup of -scalarrepl on test-suite
with SPEC2000 and SPEC2006.
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checks enabled:
1) Use '<' to compare integers in a comparison function rather than '<='.
2) Use the uniqued set DefBlocks rather than Info.DefiningBlocks to initialize
the priority queue.
The speedup of scalarrepl on test-suite + SPEC2000 + SPEC2006 is a bit less, at
just under 16% rather than 17%.
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eliminating a potentially quadratic data structure, this also gives a 17%
speedup when running -scalarrepl on test-suite + SPEC2000 + SPEC2006. My initial
experiment gave a greater speedup around 25%, but I moved the dominator tree
level computation from dominator tree construction to PromoteMemToReg.
Since this approach to computing IDFs has a much lower overhead than the old
code using precomputed DFs, it is worth looking at using this new code for the
second scalarrepl pass as well.
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