Note: This was originally reverted to track down a buildbot error. This commit
exposed a latent bug that was fixed in r215753. Therefore it is reapplied
without any modifications.
I run it through SPEC2k and SPEC2k6 for AArch64 and it didn't introduce any new
regeressions.
Original commit message:
This changes the order in which FastISel tries to materialize a constant.
Originally it would try to use a simple target-independent approach, which
can lead to the generation of inefficient code.
On X86 this would result in the use of movabsq to materialize any 64bit
integer constant - even for simple and small values such as 0 and 1. Also
some very funny floating-point materialization could be observed too.
On AArch64 it would materialize the constant 0 in a register even the
architecture has an actual "zero" register.
On ARM it would generate unnecessary mov instructions or not use mvn.
This change simply changes the order and always asks the target first if it
likes to materialize the constant. This doesn't fix all the issues
mentioned above, but it enables the targets to implement such
optimizations.
Related to <rdar://problem/17420988>.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@216006 91177308-0d34-0410-b5e6-96231b3b80d8
This reverts:
r215595 "[FastISel][X86] Add large code model support for materializing floating-point constants."
r215594 "[FastISel][X86] Use XOR to materialize the "0" value."
r215593 "[FastISel][X86] Emit more efficient instructions for integer constant materialization."
r215591 "[FastISel][AArch64] Make use of the zero register when possible."
r215588 "[FastISel] Let the target decide first if it wants to materialize a constant."
r215582 "[FastISel][AArch64] Cleanup constant materialization code. NFCI."
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215673 91177308-0d34-0410-b5e6-96231b3b80d8
This changes the order in which FastISel tries to materialize a constant.
Originally it would try to use a simple target-independent approach, which
can lead to the generation of inefficient code.
On X86 this would result in the use of movabsq to materialize any 64bit
integer constant - even for simple and small values such as 0 and 1. Also
some very funny floating-point materialization could be observed too.
On AArch64 it would materialize the constant 0 in a register even the
architecture has an actual "zero" register.
On ARM it would generate unnecessary mov instructions or not use mvn.
This change simply changes the order and always asks the target first if it
likes to materialize the constant. This doesn't fix all the issues
mentioned above, but it enables the targets to implement such
optimizations.
Related to <rdar://problem/17420988>.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215588 91177308-0d34-0410-b5e6-96231b3b80d8
ARM FastISel is currently only enabled for iOS non-Thumb1, and I'm working on
enabling it for other targets. As a first step I've fixed some of the tests.
Changes to ARM FastISel tests:
- Different triples don't generate the same relocations (especially
movw/movt versus constant pool loads). Use a regex to allow either.
- Mangling is different. Use a regex to allow either.
- The reserved registers are sometimes different, so registers get
allocated in a different order. Capture the names only where this
occurs.
- Add -verify-machineinstrs to some tests where it works. It doesn't
work everywhere it should yet.
- Add -fast-isel-abort to many tests that didn't have it before.
- Split out the VarArg test from fast-isel-call.ll into its own
test. This simplifies test setup because of --check-prefix.
Patch by JF Bastien
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@181801 91177308-0d34-0410-b5e6-96231b3b80d8
Now that canRealignStack() understands frozen reserved registers, it is
safe to use it for aligned spill instructions.
It will only return true if the registers reserved at the beginning of
register allocation allow for dynamic stack realignment.
<rdar://problem/10625436>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@147579 91177308-0d34-0410-b5e6-96231b3b80d8
This patch caused a miscompilation of oggenc because a frame pointer was
suddenly needed halfway through register allocation.
<rdar://problem/10625436>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@147487 91177308-0d34-0410-b5e6-96231b3b80d8
Use the spill slot alignment as well as the local variable alignment to
determine when the stack needs to be realigned. This works now that the
ARM target can always realign the stack by using a base pointer.
Still respect the ARMBaseRegisterInfo::canRealignStack() function
vetoing a realigned stack. Don't use aligned spill code in that case.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@146997 91177308-0d34-0410-b5e6-96231b3b80d8