2) live-outs.
Previously the post-RA schedulers completely ignore these dependencies since
returns, branches, etc. are all scheduling barriers. This patch model the
latencies between instructions being scheduled and the barriers. It also
handle calls by marking their register uses.
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framework. It's purpose is not to improve register allocation per se,
but to make it easier to develop powerful live range splitting. I call
it the basic allocator because it is as simple as a global allocator
can be but provides the building blocks for sophisticated register
allocation with live range splitting.
A minimal implementation is provided that trivially spills whenever it
runs out of registers. I'm checking in now to get high-level design
and style feedback. I've only done minimal testing. The next step is
implementing a "greedy" allocation algorithm that does some register
reassignment and makes better splitting decisions.
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When a block has exactly two uses and the register is both live-in and live-out,
don't isolate the block. We would be inserting two copies, so we haven't really
made any progress.
If the live-in and live-out values separate into disconnected components after
splitting, we would be making progress. We can't detect that for now.
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An exit block with a critical edge must only have predecessors in the loop, or
just before the loop. This guarantees that the inserted copies in the loop
predecessors dominate the exit block.
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- Initial register pressure in the loop should be all the live defs into the
loop. Not just those from loop preheader which is often empty.
- When an instruction is hoisted, update register pressure from loop preheader
to the original BB.
- Treat only use of a virtual register as kill since the code is still SSA.
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operand, also check if subregisters are killed.
Add <imp-def> operands for subregisters that remain alive after a super register
is killed.
I don't have a testcase for this that reproduces on trunk. <rdar://problem/8441758>
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setup they require. Use this for ARM/Darwin to rematerialize the base
pointer from the frame pointer when required. rdar://8564268
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Pull an unsigned out of the Contents union such that it has the same size as two
pointers and no padding.
Arrange members such that the Contents union and all pointers can be 8-byte
aligned without padding.
This speeds up code generation by 0.8% on a 64-bit host. 32-bit hosts should be
unaffected.
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must be called in the pass's constructor. This function uses static dependency declarations to recursively initialize
the pass's dependencies.
Clients that only create passes through the createFooPass() APIs will require no changes. Clients that want to use the
CommandLine options for passes will need to manually call the appropriate initialization functions in PassInitialization.h
before parsing commandline arguments.
I have tested this with all standard configurations of clang and llvm-gcc on Darwin. It is possible that there are problems
with the static dependencies that will only be visible with non-standard options. If you encounter any crash in pass
registration/creation, please send the testcase to me directly.
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in MultiSource/Benchmarks/VersaBench/beamformer/beamformer.
SmallSet.insert returns true if the element is inserted.
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"long latency" enough to hoist even if it may increase spilling. Reloading
a value from spill slot is often cheaper than performing an expensive
computation in the loop. For X86, that means machine LICM will hoist
SQRT, DIV, etc. ARM will be somewhat aggressive with VFP and NEON
instructions.
- Enable register pressure aware machine LICM by default.
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does normal initialization and normal chaining. Change the default
AliasAnalysis implementation to NoAlias.
Update StandardCompileOpts.h and friends to explicitly request
BasicAliasAnalysis.
Update tests to explicitly request -basicaa.
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All registers created during splitting or spilling are assigned to the same
stack slot as the parent register.
When splitting or rematting, we may not spill at all. In that case the stack
slot is still assigned, but it will be dead.
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splitting or spillling, and to help with rematerialization.
Use LiveRangeEdit in InlineSpiller and SplitKit. This will eventually make it
possible to share remat code between InlineSpiller and SplitKit.
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Before we would also split around a loop if any peripheral block had multiple
uses. This could cause repeated splitting when splitting a different live range
would insert uses into the periphery.
Now -spiller=inline passes the nightly test suite again.
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perform initialization without static constructors AND without explicit initialization
by the client. For the moment, passes are required to initialize both their
(potential) dependencies and any passes they preserve. I hope to be able to relax
the latter requirement in the future.
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