This required plumbing a TargetRegisterInfo through computeRegisterProperties
and into findRepresentativeClass which uses it for register class
iteration. This required passing a subtarget into a few target specific
initializations of TargetLowering.
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The Win64 epilogue structure is very restrictive, it permits a very
small number of opcodes and none of them are 'mov'.
This means that given:
mov %rbp, %rsp
pop %rbp
The mov isn't the epilogue, only the pop is. This is problematic unless
a frame pointer is present in which case we are free to do whatever we'd
like in the "body" of the function. If a frame pointer is present,
unwinding will undo the prologue operations in reverse order regardless
of the fact that we are at an instruction which is reseting the stack
pointer.
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Reapply r230248.
Teach the peephole optimizer to work with MMX instructions by adding
entries into the foldable tables. This covers folding opportunities not
handled during isel.
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MMX_MOVD64rm zero-extends i32 load results into i64 registers.
The peephole optimizer will try to fold it in other MMX foldable
instructions, the wrong thing to do, since there's no MMX memory
instruction that loads from i32 and does implict zero extension.
Remove 'canFoldAsLoad' from MOVD64rm in order to prevent such folding.
The current MMX tests already test this, but since there are no MMX
instructions in the foldable tables yet, this did not trigger. This
commit prepares the addition of those instructions.
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Gather and scatter instructions additionally write to one of the source operands - mask register.
In this case Gather has 2 destination values - the loaded value and the mask.
Till now we did not support code gen pattern for gather - the instruction was generated from
intrinsic only and machine node was hardcoded.
When we introduce the masked_gather node, we need to select instruction automatically,
in the standard way.
I added a flag "hasTwoExplicitDefs" that allows to handle 2 destination operands.
(Some code in the X86InstrFragmentsSIMD.td is commented out, just to split one big
patch in many small patches)
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We can only use 'add' in epilogues, 'lea' is not permitted unless we've
established a frame pointer in the prologue.
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Prologue emission, in some cases, requires calls to a stack probe helper
function. The amount of stack to probe is passed as a register
argument in the Win64 ABI but the instruction sequence used is
pessimistic: it assumes that the number of bytes to probe is greater
than 4 GB.
Instead, select a more appropriate opcode depending on the number of
bytes we are going to probe.
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'mov' and 'lea' are equivalent when the displacement applied with 'lea'
is zero. However, 'mov' should encode smaller.
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Front-ends could use global unnamed_addr to hold pointers to other
symbols, like @gotequivalent below:
@foo = global i32 42
@gotequivalent = private unnamed_addr constant i32* @foo
@delta = global i32 trunc (i64 sub (i64 ptrtoint (i32** @gotequivalent to i64),
i64 ptrtoint (i32* @delta to i64))
to i32)
The global @delta holds a data "PC"-relative offset to @gotequivalent,
an unnamed pointer to @foo. The darwin/x86-64 assembly output for this follows:
.globl _foo
_foo:
.long 42
.globl _gotequivalent
_gotequivalent:
.quad _foo
.globl _delta
_delta:
.long _gotequivalent-_delta
Since unnamed_addr indicates that the address is not significant, only
the content, we can optimize the case above by replacing pc-relative
accesses to "GOT equivalent" globals, by a PC relative access to the GOT
entry of the final symbol instead. Therefore, "delta" can contain a pc
relative relocation to foo's GOT entry and we avoid the emission of
"gotequivalent", yielding the assembly code below:
.globl _foo
_foo:
.long 42
.globl _delta
_delta:
.long _foo@GOTPCREL+4
There are a couple of advantages of doing this: (1) Front-ends that need
to emit a great deal of data to store pointers to external symbols could
save space by not emitting such "got equivalent" globals and (2) IR
constructs combined with this opt opens a way to represent GOT pcrel
relocations by using the LLVM IR, which is something we previously had
no way to express.
Differential Revision: http://reviews.llvm.org/D6922
rdar://problem/18534217
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Teach the peephole optimizer to work with MMX instructions by adding
entries into the foldable tables. This covers folding opportunities not
handled during isel.
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I made the templates general, no need to define pattern separately for each instruction/intrinsic.
Now only need to add r_Int pattern for AVX.
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Synthesizing a call directly using the MI layer would confuse the frame
lowering code. This is problematic as frame lowering is highly
sensitive the particularities of calls, etc.
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Everyone except R600 was manually passing the length of a static array
at each callsite, calculated in a variety of interesting ways. Far
easier to let ArrayRef handle that.
There should be no functional change, but out of tree targets may have
to tweak their calls as with these examples.
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Stack realignment occurs after the prolog, not during, for Win64.
Because of this, don't factor in the maximum stack alignment when
establishing a frame pointer.
This fixes PR22572.
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This patch teaches X86FastISel how to select intrinsic 'convert_from_fp16' and
intrinsic 'convert_to_fp16'.
If the target has F16C, we can select VCVTPS2PHrr for a float-half conversion,
and VCVTPH2PSrr for a half-float conversion.
Differential Revision: http://reviews.llvm.org/D7673
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This canonicalization step saves us 3 pattern matching possibilities * 4 math ops
for scalar FP math that uses xmm regs. The backend can re-commute the operands
post-instruction-selection if that makes register allocation better.
The tests in llvm/test/CodeGen/X86/sse-scalar-fp-arith.ll cover this scenario already,
so there are no new tests with this patch.
Differential Revision: http://reviews.llvm.org/D7777
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the wrong answer. We also got initializer lists which are *way* cleaner
for this kind of thing. Let's use those and make this a normal, boring
functionn accepting ArrayRef.
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The new shuffle lowering has been the default for some time. I've
enabled the new legality testing by default with no really blocking
regressions. I've fuzz tested this very heavily (many millions of fuzz
test cases have passed at this point). And this cleans up a ton of code.
=]
Thanks again to the many folks that helped with this transition. There
was a lot of work by others that went into the new shuffle lowering to
make it really excellent.
In case you aren't using a diff algorithm that can handle this:
X86ISelLowering.cpp: 22 insertions(+), 2940 deletions(-)
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is going well, remove the flag and the code for the old legality tests.
This is the first step toward removing the entire old vector shuffle
lowering. *Much* more code to delete coming up next.
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reflects the fact that the x86 backend can in fact lower any shuffle you
want it to with reasonably high code quality.
My recent work on the new vector shuffle has made this regress *very*
little. The diff in the test cases makes me very, very happy.
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The instructions were being generated on architectures that don't support avx512.
This reverts commit r229837.
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systematic lowering of v8i16.
This required a slight strategy shift to prefer unpack lowerings in more
places. While this isn't a cut-and-dry win in every case, it is in the
overwhelming majority. There are only a few places where the old
lowering would probably be a touch faster, and then only by a small
margin.
In some cases, this is yet another significant improvement.
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addition to lowering to trees rooted in an unpack.
This saves shuffles and or registers in many various ways, lets us
handle another class of v4i32 shuffles pre SSE4.1 without domain
crosses, etc.
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terribly complex partial blend logic.
This code path was one of the more complex and bug prone when it first
went in and it hasn't faired much better. Ultimately, with the simpler
basis for unpack lowering and support bit-math blending, this is
completely obsolete. In the worst case without this we generate
different but equivalent instructions. However, in many cases we
generate much better code. This is especially true when blends or pshufb
is available.
This does expose one (minor) weakness of the unpack lowering that I'll
try to address.
In case you were wondering, this is actually a big part of what I've
been trying to pull off in the recent string of commits.
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needed, and significantly improve the SSSE3 path.
This makes the new strategy much more clear. If we can blend, we just go
with that. If we can't blend, we try to permute into an unpack so
that we handle cases where the unpack doing the blend also simplifies
the shuffle. If that fails and we've got SSSE3, we now call into
factored-out pshufb lowering code so that we leverage the fact that
pshufb can set up a blend for us while shuffling. This generates great
code, especially because we *know* we don't have a fast blend at this
point. Finally, we fall back on decomposing into permutes and blends
because we do at least have a bit-math-based blend if we need to use
that.
This pretty significantly improves some of the v8i16 code paths. We
never need to form pshufb for the single-input shuffles because we have
effective target-specific combines to form it there, but we were missing
its effectiveness in the blends.
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them into permutes and a blend with the generic decomposition logic.
This works really well in almost every case and lets the code only
manage the expansion of a single input into two v8i16 vectors to perform
the actual shuffle. The blend-based merging is often much nicer than the
pack based merging that this replaces. The only place where it isn't we
end up blending between two packs when we could do a single pack. To
handle that case, just teach the v2i64 lowering to handle these blends
by digging out the operands.
With this we're down to only really random permutations that cause an
explosion of instructions.
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v16i8 shuffles, and replace it with new facilities.
This uses precise patterns to match exact unpacks, and the new
generalized unpack lowering only when we detect a case where we will
have to shuffle both inputs anyways and they terminate in exactly
a blend.
This fixes all of the blend horrors that I uncovered by always lowering
blends through the vector shuffle lowering. It also removes *sooooo*
much of the crazy instruction sequences required for v16i8 lowering
previously. Much cleaner now.
The only "meh" aspect is that we sometimes use pshufb+pshufb+unpck when
it would be marginally nicer to use pshufb+pshufb+por. However, the
difference there is *tiny*. In many cases its a win because we re-use
the pshufb mask. In others, we get to avoid the pshufb entirely. I've
left a FIXME, but I'm dubious we can really do better than this. I'm
actually pretty happy with this lowering now.
For SSE2 this exposes some horrors that were really already there. Those
will have to fixed by changing a different path through the v16i8
lowering.
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on things not being marked as either custom or legal, but we now do
custom lowering of more VSELECT nodes. To cope with this, manually
replicate the legality tests here. These have to stay in sync with the
set of tests used in the custom lowering of VSELECT.
Ideally, we wouldn't do any of this combine-based-legalization when we
have an actual custom legalization step for VSELECT, but I'm not going
to be able to rewrite all of that today.
I don't have a test case for this currently, but it was found when
compiling a number of the test-suite benchmarks. I'll try to reduce
a test case and add it.
This should at least fix the test-suite fallout on build bots.
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