If a function is going in an unique section (because of -ffunction-sections
for example), putting a jump table in .rodata will keep .rodata alive and
that will keep alive any other function that also has a jump table.
Instead, put the jump table in a unique section that is associated with the
function.
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Summary:
The generic ELF TargetObjectFile defaults to .ctors, but Linux's
defaults to .init_array by calling InitializeELF with the value of
UseInitArray from TargetMachine. Make NaCl's behavior match.
Reviewers: jvoung
Differential Revision: http://reviews.llvm.org/D8240
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- Use TargetLowering to check for the actual cost of each extension.
- Provide a factorized method to check for the cost of an extension:
TargetLowering::isExtFree.
- Provide a virtual method TargetLowering::isExtFreeImpl for targets to be able
to tune the cost of non-free extensions.
This refactoring offers a better granularity to model what really happens on
different targets.
No performance changes and very few code differences.
Part of <rdar://problem/19267165>
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Also it extracts getCopyFromRegs helper function in SelectionDAGBuilder as we need to be able to customize type of the register exported from basic block during lowering of the gc.result.
(Resubmitting this change after not being able to reproduce buildbot failure)
Differential Revision: http://reviews.llvm.org/D7760
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We want to replace as much custom x86 shuffling via intrinsics
as possible because pushing the code down the generic shuffle
optimization path allows for better codegen and less complexity
in LLVM.
This is the sibling patch for the Clang half of this change:
http://reviews.llvm.org/D8088
Differential Revision: http://reviews.llvm.org/D8086
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This fixes a subtle issue that was introduced in r205153.
When reusing a store for the extractelement expansion (to load directly
from it, inserting of going through the stack), later stores to the
same location might have overwritten the data we were expecting to
extract from.
To fix that, we need to explicitly replace the chain going out of the
reused store, so that later stores also have an explicit dependency on
the generated element-extracting loads, and can't clobber them.
rdar://20066785
Differential Revision: http://reviews.llvm.org/D8180
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Fix the double-deletion of AnalysisResolver when delegating through to
Dwarf EH preparation by creating one from scratch. Hopefully the new
pass manager simplifies this.
This reverts commit r229952.
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In the case where just tables are part of the function section, this produces
more readable assembly by avoiding switching to the eh section and back
to .text.
This would also break with non unique section names, as trying to switch to
a unique section actually creates a new one.
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Also, replaced line with 'target triple' with flag -mtriple on the RUN line.
Removed the data layout string as it is not needed.
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There were cases where the backend computed a wrong permute mask for a VPERM2X128 node.
Example:
\code
define <8 x float> @foo(<8 x float> %a, <8 x float> %b) {
%shuffle = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 undef, i32 undef, i32 6, i32 7, i32 undef, i32 undef, i32 6, i32 7>
ret <8 x float> %shuffle
}
\code end
Before this patch, llc (with -mattr=+avx) emitted the following vperm2f128:
vperm2f128 $0, %ymm0, %ymm0, %ymm0 # ymm0 = ymm0[0,1,0,1]
With this patch, llc emits a vperm2f128 with a correct permute mask:
vperm2f128 $17, %ymm0, %ymm0, %ymm0 # ymm0 = ymm0[2,3,2,3]
Differential Revision: http://reviews.llvm.org/D8119
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This patch fixes the logic in the DAGCombiner that folds an AND node according
to rule: (and (X (load V)), C) -> (X (load V))
An AND between a vector load 'X' and a constant build_vector 'C' can be folded
into the load itself only if we can prove that the AND operation is redundant.
The algorithm implemented by 'visitAND' firstly computes the splat value 'S'
from C, and then checks if S has the lower 'B' bits set (where B is the size in
bits of the vector element type). The algorithm takes into account also the
'undef' bits in the splat mask.
Unfortunately, the algorithm only worked under the assumption that the size of S
is a multiple of the vector element type. With this patch, we conservatively
avoid folding the AND if the splat bits are not compatible with the vector
element type.
Added X86 test and-load-fold.ll
Differential Revision: http://reviews.llvm.org/D8085
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This patch attempts to convert a SCALAR_TO_VECTOR using an operand from an EXTRACT_VECTOR_ELT into a VECTOR_SHUFFLE.
This prevents many cases of spilling scalar data between the gpr + simd registers.
At present the optimization only accepts cases where there is no TRUNC of the scalar type (i.e. all types must match).
Differential Revision: http://reviews.llvm.org/D8132
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This is based on the following equivalences:
select(C0 & C1, X, Y) <=> select(C0, select(C1, X, Y), Y)
select(C0 | C1, X, Y) <=> select(C0, X, select(C1, X, Y))
Many target cannot perform and/or on the CPU flags and therefore the
right side should be choosen to avoid materializign the i1 flags in an
integer register. If the target can perform this operation efficiently
we normalize to the left form.
Differential Revision: http://reviews.llvm.org/D7622
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Though such shifts are usually optimized away by combiner, we still can
encounter them after a vector shift is legalized.
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This patch reduces code size for all AVX targets and increases speed for some chips.
SSE 4.1 introduced the useless (see code comments) 2-register form of BLENDV and
only in the packed float/double flavors.
AVX subsequently made the instruction useful by adding a 4-register operand form.
So we just need to paper over the lack of scalar forms of this instruction, complicate
the code to choose float or double forms, and use blendv on scalars since all FP is in
xmm registers anyway.
This gives us an approximately 50% speed up for a blendv microbenchmark sequence
on SandyBridge and Haswell:
blendv : 29.73 cycles/iter
logic : 43.15 cycles/iter
No new test cases with this patch because:
1. fast-isel-select-sse.ll tests the positive side for regular X86 lowering and fast-isel
2. sse-minmax.ll and fp-select-cmp-and.ll confirm that we're not firing for scalar selects without AVX
3. fp-select-cmp-and.ll and logical-load-fold.ll confirm that we're not firing for scalar selects with constants.
http://llvm.org/bugs/show_bug.cgi?id=22483
Differential Revision: http://reviews.llvm.org/D8063
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Currently shuffles may only be combined if they are of the same type, despite the fact that bitcasts are often introduced in between shuffle nodes (e.g. x86 shuffle type widening).
This patch allows a single input shuffle to peek through bitcasts and if the input is another shuffle will merge them, shuffling using the smallest sized type, and re-applying the bitcasts at the inputs and output instead.
Dropped old ShuffleToZext test - this patch removes the use of the zext and vector-zext.ll covers these anyhow.
Differential Revision: http://reviews.llvm.org/D7939
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Added lowering for ISD::CONCAT_VECTORS and ISD::INSERT_SUBVECTOR for i1 vectors,
it is needed to pass all masked_memop.ll tests for SKX.
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Also it extracts getCopyFromRegs helper function in SelectionDAGBuilder as we need to be able to customize type of the register exported from basic block during lowering of the gc.result.
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just arbitrarily interleaving unrelated control flows once they get
moved "out-of-line" (both outside of natural CFG ordering and with
diamonds that cannot be fully laid out by chaining fallthrough edges).
This easy solution doesn't work in practice, and it isn't just a small
bug. It looks like a very different strategy will be required. I'm
working on that now, and it'll again go behind some flag so that
everyone can experiment and make sure it is working well for them.
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The target-independent selection algorithm in FastISel already knows how
to select a SINT_TO_FP if the target is SSE but not AVX.
On targets that have SSE but not AVX, the tablegen'd 'fastEmit' functions
for ISD::SINT_TO_FP know how to select instruction X86::CVTSI2SSrr
(for an i32 to f32 conversion) and X86::CVTSI2SDrr (for an i32 to f64
conversion).
This patch simplifies the logic in method X86SelectSIToFP knowing that
the code would not be reachable if the subtarget doesn't have AVX.
No functional change intended.
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a flag for now.
First off, thanks to Daniel Jasper for really pointing out the issue
here. It's been here forever (at least, I think it was there when
I first wrote this code) without getting really noticed or fixed.
The key problem is what happens when two reasonably common patterns
happen at the same time: we outline multiple cold regions of code, and
those regions in turn have diamonds or other CFGs for which we can't
just topologically lay them out. Consider some C code that looks like:
if (a1()) { if (b1()) c1(); else d1(); f1(); }
if (a2()) { if (b2()) c2(); else d2(); f2(); }
done();
Now consider the case where a1() and a2() are unlikely to be true. In
that case, we might lay out the first part of the function like:
a1, a2, done;
And then we will be out of successors in which to build the chain. We go
to find the best block to continue the chain with, which is perfectly
reasonable here, and find "b1" let's say. Laying out successors gets us
to:
a1, a2, done; b1, c1;
At this point, we will refuse to lay out the successor to c1 (f1)
because there are still un-placed predecessors of f1 and we want to try
to preserve the CFG structure. So we go get the next best block, d1.
... wait for it ...
Except that the next best block *isn't* d1. It is b2! d1 is waaay down
inside these conditionals. It is much less important than b2. Except
that this is exactly what we didn't want. If we keep going we get the
entire set of the rest of the CFG *interleaved*!!!
a1, a2, done; b1, c1; b2, c2; d1, f1; d2, f2;
So we clearly need a better strategy here. =] My current favorite
strategy is to actually try to place the block whose predecessor is
closest. This very simply ensures that we unwind these kinds of CFGs the
way that is natural and fitting, and should minimize the number of cache
lines instructions are spread across.
It also happens to be *dead simple*. It's like the datastructure was
specifically set up for this use case or something. We only push blocks
onto the work list when the last predecessor for them is placed into the
chain. So the back of the worklist *is* the nearest next block.
Unfortunately, a change like this is going to cause *soooo* many
benchmarks to swing wildly. So for now I'm adding this under a flag so
that we and others can validate that this is fixing the problems
described, that it seems possible to enable, and hopefully that it fixes
more of our problems long term.
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In a CFG with the edges A->B->C and A->C, B is an optional branch.
LLVM's default behavior is to lay the blocks out naturally, i.e. A, B,
C, in order to improve code locality and fallthroughs. However, if a
function contains many of those optional branches only a few of which
are taken, this leads to a lot of unnecessary icache misses. Moving B
out of line can work around this.
Review: http://reviews.llvm.org/D7719
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When trying to convert a BUILD_VECTOR into a shuffle, we try to split a single source vector that is twice as wide as the destination vector.
We can not do this when we also need the zero vector to create a blend.
This fixes PR22774.
Differential Revision: http://reviews.llvm.org/D8040
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test - we only care that there are two moves in the loop and not
which part is relative to which register anyhow.
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The intrinsic is no longer generated by the front-end. Remove the intrinsic and
auto-upgrade it to a vector shuffle.
Reviewed by Nadav
This is related to rdar://problem/18742778.
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