classes. We can't use template aliases because on MSVC they don't appear
to work correctly in the common usage such as Format.h.
Many thanks to Zach for doing all the testing and debugging here. I just
slotted the fix into the code.
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We didn't properly handle the out-of-bounds case for
ConstantAggregateZero and UndefValue. This would manifest as a crash
when the constant folder was asked to fold a load of a constant global
whose struct type has no operands.
This fixes PR22595.
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advantage of the existence of a reasonable blend instruction.
The 256-bit vector shuffle lowering has leveraged the general technique
of decomposed shuffles and blends for quite some time, but this never
made it back into the 128-bit code, and there are a large number of
patterns where this is substantially better. For example, this removes
almost all domain crossing in vector shuffles that involve some blend
and some permutation with SSE4.1 and later. See the massive reduction
in 'shufps' for integer test cases in this commit.
This isn't perfect yet for a few reasons:
1) The v8i16 shuffle lowering continues to plague me. We don't always
form an unpack-based blend when that would be better. But the wins
pretty drastically outstrip the losses here.
2) The v16i8 shuffle lowering is just a disaster here. I never went and
implemented blend support here for some terrible reason. I'll do
that next probably. I've not updated it for now.
More variations on this technique are coming as well -- we don't
shuffle-into-unpack or shuffle-into-palignr, both of which would also be
profitable.
Note that some test cases grow significantly in the number of
instructions, but I expect to actually be faster. We use
pshufd+pshufd+blendw instead of a single shufps, but the pshufd's are
very likely to pipeline well (two ports on most modern intel chips) and
the blend is a *very* fast instruction. The domain switch penalty will
essentially always be more than a blend instruction, which is the only
increase in tree height.
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Summary:
When creating {insert,extract}value instructions from a BitcodeReader, we
weren't verifying the fields were valid.
Bugs found with afl-fuzz
Reviewers: rafael
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D7325
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Introduces a subset of C++14 integer sequences in STLExtras. This is
just enough to support unpacking a std::tuple into the arguments of
snprintf, we can add more of it when it's actually needed.
Also removes an ancient macro hack that leaks a macro into the global
namespace. Clean up users that made use of the convenient hack.
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This change is a logical suspect in 22587 and 22590. Given it's of minimal importanance and I can't get clang to build on my home machine, I'm reverting so that I can deal with this next week.
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This is based on the discussions on: [LLVMdev] [RFC] Raising LLVM minimum required MSVC version to 2013 for trunk
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This patch refactors the existing lowerVectorShuffleAsByteShift function to add support for 256-bit vectors on AVX2 targets.
It also fixes a tablegen issue that prevented the lowering of vpslldq/vpsrldq vec256 instructions.
Differential Revision: http://reviews.llvm.org/D7596
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when that will allow it to lower with a single permute instead of
multiple permutes.
It tries to detect when it will only have to do a single permute in
either case to maximize folding of loads and such.
This cuts a *lot* of the avx2 shuffle permute counts in half. =]
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directly into blends of the splats.
These patterns show up even very late in the vector shuffle lowering
where we don't have any chance for DAG combining to kick in, and
blending is a tremendously simpler operation to model. By coercing the
shuffle into a blend we can much more easily match and lower shuffles of
splats.
Immediately with this change there are significantly more blends being
matched in the x86 vector shuffle lowering.
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vectors and detect equivalent inputs.
This lets the code match unpck-style instructions when only one of the
inputs are lined up but the other input is a splat and so which lanes we
pull from doesn't matter. Today, this doesn't really happen, but just by
accident. I have a patch that normalizes how we shuffle splats, and with
that patch this will be necessary for a lot of the mask equivalence
tests to work.
I don't really know how to write a test case for this specific change
until the other change lands though.
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don't try to do element insertion for non-zero-index floating point
vectors.
We don't have any useful patterns or lowering for element insertion into
high elements of a floating point vector, and the generic shuffle
lowering will end up being better -- namely it will fall back to unpck.
But we should try to handle other forms of element insertion before
matching unpck patterns.
While this doesn't matter much right now, I'm working on a patch that
makes unpck matching much more powerful, and that patch will break
without this re-ordering.
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I was somewhat surprised this pattern really came up, but it does. It
seems better to just directly handle it than try to special case every
place where we end up forming a shuffle that devolves to a shuffle of
a zero vector.
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subvectors from buildvectors. That doesn't really make any sense and it
breaks all of the down-stream matching of buildvectors to cleverly lower
shuffles.
With this, we now get the shift-based lowering of 256-bit vector
shuffles with AVX1 when we split them into 128-bit vectors. We also do
much better on the zero-extension patterns, although there remains quite
a bit of room for improvement here.
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least in theory.
I don't actually have a test case that benefits from this, but
theoretically, it could come up, and I don't want to try to think about
whether this is the culprit or something else is, so I'd rather just
make this code powerful. =/ Makes me sad that I can't really test it
though.
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GNU ld sets default, not hidden, visibility on local symbols.
Having default or hidden visibility on local symbols makes no difference in run-time behavior.
Patch by: H.J. Lu <hjl.tools@gmail.com>
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lowerings -- one which decomposes into an initial blend followed by
a permute.
Particularly on newer chips, blends are handled independently of
shuffles and so this is much less bottlenecked on the single port that
floating point shuffles are executed with on Intel.
I'll be adding this lowering to a bunch of other code paths in
subsequent commits to handle still more places where we can effectively
leverage blends when they're available in the ISA.
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We already have implementation for cost calculation for
masked memory operations. I just call it from the loop vectorizer.
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