This adds a second implementation of the AArch64 architecture to LLVM,
accessible in parallel via the "arm64" triple. The plan over the
coming weeks & months is to merge the two into a single backend,
during which time thorough code review should naturally occur.
Everything will be easier with the target in-tree though, hence this
commit.
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This new library will be linked in when using the "all-targets"
component and contains the LLVMInitializeAll* functions.
This means that those functions will exist as real symbols in
the shared library, and can therefore can be called from
bindings that are using ffi the shared library.
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This adds the actual lib/Target/SystemZ target files necessary to
implement the SystemZ target. Note that at this point, the target
cannot yet be built since the configure bits are missing. Those
will be provided shortly by a follow-on patch.
This version of the patch incorporates feedback from reviews by
Chris Lattner and Anton Korobeynikov. Thanks to all reviewers!
Patch by Richard Sandiford.
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This patch adds support for AArch64 (ARM's 64-bit architecture) to
LLVM in the "experimental" category. Currently, it won't be built
unless requested explicitly.
This initial commit should have support for:
+ Assembly of all scalar (i.e. non-NEON, non-Crypto) instructions
(except the late addition CRC instructions).
+ CodeGen features required for C++03 and C99.
+ Compilation for the "small" memory model: code+static data <
4GB.
+ Absolute and position-independent code.
+ GNU-style (i.e. "__thread") TLS.
+ Debugging information.
The principal omission, currently, is performance tuning.
This patch excludes the NEON support also reviewed due to an outbreak of
batshit insanity in our legal department. That will be committed soon bringing
the changes to precisely what has been approved.
Further reviews would be gratefully received.
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The new target machines are:
nvptx (old ptx32) => 32-bit PTX
nvptx64 (old ptx64) => 64-bit PTX
The sources are based on the internal NVIDIA NVPTX back-end, and
contain more functionality than the current PTX back-end currently
provides.
NV_CONTRIB
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subdirectories to traverse into.
- Originally I wanted to avoid this and just autoscan, but this has one key
flaw in that new subdirectories can not automatically trigger a rerun of the
llvm-build tool. This is particularly a pain when switching back and forth
between trees where one has added a subdirectory, as the dependencies will
tend to be wrong. This will also eliminates FIXME implicitly.
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handle defining the "magic" target related components (like native,
nativecodegen, and engine).
- We still require these components to be in the project (currently in
lib/Target) so that we have a place to document them and hopefully make it
more obvious that they are "magic".
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