regions of memory that have a target specific relationship, as described in the
Embedded C Technical Report.
This also implements the 2007-12-11-AddressSpaces test,
which demonstrates how address space attributes can be used in LLVM IR.
In addition, this patch changes the bitcode signature for stores (in a backwards
compatible manner), such that the pointer type, rather than the pointee type, is
encoded. This permits type information in the pointer (e.g. address space) to be
preserved for stores.
LangRef updates are forthcoming.
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methods are new to Function:
bool hasCollector() const;
const std::string &getCollector() const;
void setCollector(const std::string &);
void clearCollector();
The assembly representation is as such:
define void @f() gc "shadow-stack" { ...
The implementation uses an on-the-side table to map Functions to
collector names, such that there is no overhead. A StringPool is
further used to unique collector names, which are extremely
likely to be unique per process.
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http://llvm.org/viewvc/llvm-project?rev=44199&view=rev
This patch completely broke serialization due to an invariant I assumed but
did not hold. The assumed invariant was that all pointer IDs emitted by a call
to BatchEmitOwnedPtrs would be consecutive. This is only the case if there has
been no forward references to an owned pointer (and hence already registered
with the Serializer object).
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Deserialize::ReadDiffPtrID to read and emit bools instead of unsigned
integers. This should result in a nice space optimization once we have
"auto-abbreviation" generation in place.
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SerializedPtrID, followed by the *differences* in IDs. The big idea is that
most IDs will be just be 1 off from the previous (either that or NULL, which
we encode as a difference if 0), so this will greatly reduce the encoding
space for extra IDs to just 1 bit per pointer.
So far this optimization reduces serialization of Carbon.h by only 1%, but
we aren't using any abbreviations now in the Bitcode file to properly take
advantage of this optimization.
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deserialize objects if BatchReadOwnedPtrs was called more than once in the
same call chain then the second call would overwrite the SerializedPtrIDs
being used by the first call. Solved this problem by making the vector that
holds the pointer IDs local to a function call. Now BatchReadOwnedPtrs is
reentrant.
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clients of the Deserializer to read the pointer ID before they are ready
to deserialize the object (which can mean registering a pointer reference
with the backpatcher).
Changed some methods that took an argument "SerializedPtrID" to "const SerializedPtrID&" (pass-by-reference). This is to accommodate a future
revision of SerializedPtrID where it may be much fatter than an unsigned
integer.
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deserialization as a temporary location for storing serialized pointer identifiers. The
definition of SerializedPtrID will likely change significantly in the future, and the
current implementation caused compilation errors on some 64-bit machines.
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serialized block in the bitstream, including a block in an entirely different
nesting than the current block. This is useful for deserializing objects from
a bitstream in an order different from the order that they were serialized.
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Moved some of the logic in BitstreamReader::ExitBlock into a utility function
BitstreamReader::PopBlockScope. The latter is a private method. It will also
be called by Deserializer to manipulate the current "block scope."
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block that is being visited in the bitstream. The client can also now
skip blocks before reading them, and query the current abbreviation number
as seen from the perspective of the Deserializer. This allows the client
to be more interactive in the deserialization process (if they so choose).
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instead of just using "unsigned". This gives us more flexibility in changing
the definition of the handle later, and is more self-documenting.
Added tracking of block stack in the Deserializer. Now clients can query
if they are still within a block using the methods GetCurrentBlockLocation()
and FinishedBlock().
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array of pointers to not allocate a second array to contain the pointer ids.
Fixed bug in the same member function where deserialized pointers were
not being registered with the backpatcher.
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to group the pointer IDs together in the bitstream before their referenced
contents (which will lend itself to more efficient encoding).
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by value. This version prohibits backpatching of pointers, so it
useful when a pointee is always known to be deserialized beforehand.
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the target pointer to be passed by reference. This can result in less
typing, as the object to be deserialized can be inferred from the
argument.
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Deserializer.
There were issues with Visual C++ barfing when instantiating
SerializeTrait<T> when "T" was an abstract class AND
SerializeTrait<T>::ReadVal was *never* called:
template <typename T>
struct SerializeTrait {
<SNIP>
static inline T ReadVal(Deserializer& D) { T::ReadVal(D); }
<SNIP>
};
Visual C++ would complain about "T" being an abstract class, even
though ReadVal was never instantiated (although one of the other
member functions were).
Removing this from the trait is not a big deal. It was used hardly
ever, and users who want "read-by-value" deserialization can simply
call the appropriate methods directly instead of relying on
trait-based-dispatch. The trait dispatch for
serialization/deserialization is simply sugar in many cases (like this
one).
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flag in the **key** of the backpatch map, as opposed to the mapped
value which contains either the final pointer, or a pointer to a chain
of pointers that need to be backpatched. The bit flag was moved to
the key because we were erroneously assuming that the backpatched
pointers would be at an alignment of >= 2 bytes, which obviously
doesn't work for character strings. Now we just steal the bit from the key.
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