a TargetMachine to construct (and thus isn't always available), to an
analysis group that supports layered implementations much like
AliasAnalysis does. This is a pretty massive change, with a few parts
that I was unable to easily separate (sorry), so I'll walk through it.
The first step of this conversion was to make TargetTransformInfo an
analysis group, and to sink the nonce implementations in
ScalarTargetTransformInfo and VectorTargetTranformInfo into
a NoTargetTransformInfo pass. This allows other passes to add a hard
requirement on TTI, and assume they will always get at least on
implementation.
The TargetTransformInfo analysis group leverages the delegation chaining
trick that AliasAnalysis uses, where the base class for the analysis
group delegates to the previous analysis *pass*, allowing all but tho
NoFoo analysis passes to only implement the parts of the interfaces they
support. It also introduces a new trick where each pass in the group
retains a pointer to the top-most pass that has been initialized. This
allows passes to implement one API in terms of another API and benefit
when some other pass above them in the stack has more precise results
for the second API.
The second step of this conversion is to create a pass that implements
the TargetTransformInfo analysis using the target-independent
abstractions in the code generator. This replaces the
ScalarTargetTransformImpl and VectorTargetTransformImpl classes in
lib/Target with a single pass in lib/CodeGen called
BasicTargetTransformInfo. This class actually provides most of the TTI
functionality, basing it upon the TargetLowering abstraction and other
information in the target independent code generator.
The third step of the conversion adds support to all TargetMachines to
register custom analysis passes. This allows building those passes with
access to TargetLowering or other target-specific classes, and it also
allows each target to customize the set of analysis passes desired in
the pass manager. The baseline LLVMTargetMachine implements this
interface to add the BasicTTI pass to the pass manager, and all of the
tools that want to support target-aware TTI passes call this routine on
whatever target machine they end up with to add the appropriate passes.
The fourth step of the conversion created target-specific TTI analysis
passes for the X86 and ARM backends. These passes contain the custom
logic that was previously in their extensions of the
ScalarTargetTransformInfo and VectorTargetTransformInfo interfaces.
I separated them into their own file, as now all of the interface bits
are private and they just expose a function to create the pass itself.
Then I extended these target machines to set up a custom set of analysis
passes, first adding BasicTTI as a fallback, and then adding their
customized TTI implementations.
The fourth step required logic that was shared between the target
independent layer and the specific targets to move to a different
interface, as they no longer derive from each other. As a consequence,
a helper functions were added to TargetLowering representing the common
logic needed both in the target implementation and the codegen
implementation of the TTI pass. While technically this is the only
change that could have been committed separately, it would have been
a nightmare to extract.
The final step of the conversion was just to delete all the old
boilerplate. This got rid of the ScalarTargetTransformInfo and
VectorTargetTransformInfo classes, all of the support in all of the
targets for producing instances of them, and all of the support in the
tools for manually constructing a pass based around them.
Now that TTI is a relatively normal analysis group, two things become
straightforward. First, we can sink it into lib/Analysis which is a more
natural layer for it to live. Second, clients of this interface can
depend on it *always* being available which will simplify their code and
behavior. These (and other) simplifications will follow in subsequent
commits, this one is clearly big enough.
Finally, I'm very aware that much of the comments and documentation
needs to be updated. As soon as I had this working, and plausibly well
commented, I wanted to get it committed and in front of the build bots.
I'll be doing a few passes over documentation later if it sticks.
Commits to update DragonEgg and Clang will be made presently.
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The Target library is not allowed to depend on the large CodeGen
library, but the TRI and TII classes provide abstract interfaces that
require both caller and callee to link to CodeGen.
The implementation files for these classes provide default
implementations of some of the hooks. These methods may need to
reference CodeGen, so they belong in that library.
We already have a number of methods implemented in the
TargetInstrInfoImpl sub-class because of that. I will merge that class
into the parent next.
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This is still a work in progress.
Out-of-order CPUs usually execute instructions from multiple basic
blocks simultaneously, so it is necessary to look at longer traces when
estimating the performance effects of code transformations.
The MachineTraceMetrics analysis will pick a typical trace through a
given basic block and provide performance metrics for the trace. Metrics
will include:
- Instruction count through the trace.
- Issue count per functional unit.
- Critical path length, and per-instruction 'slack'.
These metrics can be used to determine the performance limiting factor
when executing the trace, and how it will be affected by a code
transformation.
Initially, this will be used by the early if-conversion pass.
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This pass performs if-conversion on SSA form machine code by
speculatively executing both sides of the branch and using a cmov
instruction to select the result. This can help lower the number of
branch mispredictions on architectures like x86 that don't have
predicable instructions.
The current implementation is very aggressive, and causes regressions on
mosts tests. It needs good heuristics that have yet to be implemented.
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I don't think anyone has been using this functionality for a while, and
it is getting in the way of refactoring now.
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The LiveRegMatrix represents the live range of assigned virtual
registers in a Live interval union per register unit. This is not
fundamentally different from the interference tracking in RegAllocBase
that both RABasic and RAGreedy use.
The important differences are:
- LiveRegMatrix tracks interference per register unit instead of per
physical register. This makes interference checks cheaper and
assignments slightly more expensive. For example, the ARM D7 reigster
has 24 aliases, so we would check 24 physregs before assigning to one.
With unit-based interference, we check 2 units before assigning to 2
units.
- LiveRegMatrix caches regmask interference checks. That is currently
duplicated functionality in RABasic and RAGreedy.
- LiveRegMatrix is a pass which makes it possible to insert
target-dependent passes between register allocation and rewriting.
Such passes could tweak the register assignments with interference
checking support from LiveRegMatrix.
Eventually, RABasic and RAGreedy will be switched to LiveRegMatrix.
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opportunities that only present themselves after late optimizations
such as tail duplication .e.g.
## BB#1:
movl %eax, %ecx
movl %ecx, %eax
ret
The register allocator also leaves some of them around (due to false
dep between copies from phi-elimination, etc.)
This required some changes in codegen passes. Post-ra scheduler and the
pseudo-instruction expansion passes have been moved after branch folding
and tail merging. They were before branch folding before because it did
not always update block livein's. That's fixed now. The pass change makes
independently since we want to properly schedule instructions after
branch folding / tail duplication.
rdar://10428165
rdar://10640363
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RegAllocGreedy has been the default for six months now.
Deleting RegAllocLinearScan makes it possible to also delete
VirtRegRewriter and clean up the spiller code.
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block frequency analyses. This differs substantially from the existing
block-placement pass in LLVM:
1) It operates on the Machine-IR in the CodeGen layer. This exposes much
more (and more precise) information and opportunities. Also, the
results are more stable due to fewer transforms ocurring after the
pass runs.
2) It uses the generalized probability and frequency analyses. These can
model static heuristics, code annotation derived heuristics as well
as eventual profile loading. By basing the optimization on the
analysis interface it can work from any (or a combination) of these
inputs.
3) It uses a more aggressive algorithm, both building chains from tho
bottom up to maximize benefit, and using an SCC-based walk to layout
chains of blocks in a profitable ordering without O(N^2) iterations
which the old pass involves.
The pass is currently gated behind a flag, and not enabled by default
because it still needs to grow some important features. Most notably, it
needs to support loop aligning and careful layout of loop structures
much as done by hand currently in CodePlacementOpt. Once it supports
these, and has sufficient testing and quality tuning, it should replace
both of these passes.
Thanks to Nick Lewycky and Richard Smith for help authoring & debugging
this, and to Jakob, Andy, Eric, Jim, and probably a few others I'm
forgetting for reviewing and answering all my questions. Writing
a backend pass is *sooo* much better now than it used to be. =D
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I'll fix the file contents in the next commit.
This pass is currently expanding the COPY and SUBREG_TO_REG pseudos. I
am going to add a hook so targets can expand more pseudo-instructions
after register allocation.
Many targets have pseudo-instructions that assist the register
allocator. They can be expanded after register allocation, before PEI
and PostRA scheduling.
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SplitKit will soon need two copies of these data structures, and the
algorithms will also be useful when LiveIntervalAnalysis becomes
independent of LiveVariables.
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specified in the same file that the library itself is created. This is
more idiomatic for CMake builds, and also allows us to correctly specify
dependencies that are missed due to bugs in the GenLibDeps perl script,
or change from compiler to compiler. On Linux, this returns CMake to
a place where it can relably rebuild several targets of LLVM.
I have tried not to change the dependencies from the ones in the current
auto-generated file. The only places I've really diverged are in places
where I was seeing link failures, and added a dependency. The goal of
this patch is not to start changing the dependencies, merely to move
them into the correct location, and an explicit form that we can control
and change when necessary.
This also removes a serialization point in the build because we don't
have to scan all the libraries before we begin building various tools.
We no longer have a step of the build that regenerates a file inside the
source tree. A few other associated cleanups fall out of this.
This isn't really finished yet though. After talking to dgregor he urged
switching to a single CMake macro to construct libraries with both
sources and dependencies in the arguments. Migrating from the two macros
to that style will be a follow-up patch.
Also, llvm-config is still generated with GenLibDeps.pl, which means it
still has slightly buggy dependencies. The internal CMake
'llvm-config-like' macro uses the correct explicitly specified
dependencies however. A future patch will switch llvm-config generation
(when using CMake) to be based on these deps as well.
This may well break Windows. I'm getting a machine set up now to dig
into any failures there. If anyone can chime in with problems they see
or ideas of how to solve them for Windows, much appreciated.
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BranchProbabilityInfo (expect setEdgeWeight which is not available here).
Branch Weights are kept in MachineBasicBlocks. To turn off this analysis
set -use-mbpi=false.
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register classes.
It provides information for each register class that cannot be
determined statically, like:
- The number of allocatable registers in a class after filtering out the
reserved and invalid registers.
- The preferred allocation order with registers that overlap callee-saved
registers last.
- The last callee-saved register that overlaps a given physical register.
This information usually doesn't change between functions, so it is
reused for compiling multiple functions when possible. The many
possible combinations of reserved and callee saves registers makes it
unfeasible to compute this information statically in TableGen.
Use RegisterClassInfo to count available registers in various heuristics
in SimpleRegisterCoalescing, making the pass run 4% faster.
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When the greedy register allocator is splitting multiple global live ranges, it
tends to look at the same interference data many times. The InterferenceCache
class caches queries for unaltered LiveIntervalUnions.
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This pass precomputes CFG block frequency information that can be used by the
register allocator to find optimal spill code placement.
Given an interference pattern, placeSpills() will compute which basic blocks
should have the current variable enter or exit in a register, and which blocks
prefer the stack.
The algorithm is ready to consume block frequencies from profiling data, but for
now it gets by with the static estimates used for spill weights.
This is a work in progress and still not hooked up to RegAllocGreedy.
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The analysis will be needed by both the greedy register allocator and the
X86FloatingPoint pass. It only needs to be computed once when the CFG doesn't
change.
This pass is very fast, usually showing up as 0.0% wall time.
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A MachineLoopRange contains the intervals of slot indexes covered by the blocks
in a loop. This representation of the loop blocks is more efficient to compare
against interfering registers during register coalescing.
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registers for a given virtual register.
Reserved registers are filtered from the allocation order, and any valid hint is
returned as the first suggestion.
For target dependent hints, a number of arcane target hooks are invoked.
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both forward and backward scheduling. Rename it to
ScoreboardHazardRecognizer (Scoreboard is one word). Remove integer
division from the scoreboard's critical path.
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This new register allocator is initially identical to RegAllocBasic, but it will
receive all of the tricks that RegAllocBasic won't get.
RegAllocGreedy will eventually replace linear scan.
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This analysis is going to run immediately after LiveIntervals. It will stay
alive during register allocation and keep track of user variables mentioned in
DBG_VALUE instructions.
When the register allocator is moving values between registers and the stack, it
is very hard to keep track of DBG_VALUE instructions. We usually get it wrong.
This analysis maintains a data structure that makes it easy to update DBG_VALUE
instructions.
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