whether to allocate a virtual frame base register to resolve the frame
index reference in it. Implement a simple version for ARM to aid debugging.
In LocalStackSlotAllocation, scan the function for frame index references
to local frame indices and ask the target whether to allocate virtual
frame base registers for any it encounters. Purely infrastructural for
debug output. Next step is to actually allocate base registers, then add
intelligent re-use of them.
rdar://8277890
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a Pass abstraction, since that's the level it's actually used at.
Rename Pass' dumpPassStructure to dumpPass.
This eliminates an awkward use of getAsPass() to convert a PMDataManager*
into a Pass* just to permit a dumpPassStructure call.
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mapping. Have the local block track its alignment requirement, and then
apply that when the block itself is allocated. Previously, offsets could
get adjusted in PEI to be different, relative to one another, than the
block allocation thought they would be, which defeats the point of doing
the allocation this way. Continuing rdar://8277890
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PMTopLevelManager's constructor take a PMDataManager *, which already
provides the needed abstraction support.
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Introduce a helper method to add a section to the end of a layout. This
will be used by the ELF ObjectWriter code to add the metadata sections
(symbol table, etc) to the end of an object file.
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expression being loop invariant is not equivalent to the property of
properly dominating the loop header.
Other optimizations have also made this optimization less important.
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implementations of equality comparison and hash computation. This
can be used to optimize node lookup by avoiding creating lots of
temporary ID values just for hashing and comparison purposes.
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- Eliminate redundant successors.
- Convert an indirectbr with one successor into a direct branch.
Also, generalize SimplifyCFG to be able to be run on a function entry block.
It knows quite a few simplifications which are applicable to the entry
block, and it only needs a few checks to avoid trouble with the entry block.
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experimental pass that allocates locals relative to one another before
register allocation and then assigns them to actual stack slots as a block
later in PEI. This will eventually allow targets with limited index offset
range to allocate additional base registers (not just FP and SP) to
more efficiently reference locals, as well as handle situations where
locals cannot be referenced via SP or FP at all (dynamic stack realignment
together with variable sized objects, for example). It's currently
incomplete and almost certainly buggy. Work in progress.
Disabled by default and gated via the -enable-local-stack-alloc command
line option.
rdar://8277890
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since they can support trivial implementations. This avoids potentially
expensive traversals of the operands.
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target triple and straightens it out. This does less than gcc's script
config.sub, for example it turns i386-mingw32 into i386--mingw32 not
i386-pc-mingw32, but it does a decent job of turning funky triples into
something that the rest of the Triple class can understand. The plan
is to use this to canonicalize triple's when they are first provided
by users, and have the rest of LLVM only deal with canonical triples.
Once this is done the special case workarounds in the Triple constructor
can be removed, making the class more regular and easier to use. The
comments and unittests for the Triple class are already adjusted in this
patch appropriately for this brave new world of increased uniformity.
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- remove ashr which never worked.
- fix lshr and shl and add tests.
- remove dead function "intersect1Wrapped".
- add a new sub method to subtract ranges, with test.
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that many of these things, so the memory savings isn't significant,
and there are now situations where there can be alignments greater
than 128.
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When splitting a live range, the new registers have fewer uses and the
permissible register class may be less constrained. Recompute the register class
constraint from the uses of new registers created for a split. This may let them
be allocated from a larger set, possibly avoiding a spill.
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register at a time. This turns out to be slightly faster than iterating over
instructions, but more importantly, it allows us to compute spill weights for
new registers created after the spill weight pass has run.
Also compute the allocation hint at the same time as the spill weight. This
allows us to use the spill weight as a cost metric for copies, and choose the
most profitable hint if there is more than one possibility.
The new hints provide a very small (< 0.1%) but universal code size improvement.
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pass. This pass should expand with all of the small, fine-grained optimization
passes to reduce compile time and increase happiment.
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previously collected info from the .file directives and outputs the encoded
bytes for it. For now this is only in the Mach-O streamer but at some point
will move to a more generic place.
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relatively expensive comparison analyzer on each instruction. Also rename the
comparison analyzer method to something more in line with what it actually does.
This pass is will eventually be folded into the Machine CSE pass.
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confusing to have different arguments for the same virtual
function at different levels of the class hierarchy.
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std::deque, since this is a stack and only supports push/pop on
one end, and remove an unimplemented declaration.
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After heavy editing of a live interval, it is much easier to simply renumber the
live values instead of trying to keep track of the unused ones.
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