We want LiveVariables clients to use methods rather than accessing the
getVarInfo data structure directly. That way it will be possible to change the
LiveVariables representation.
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This means that well connected blocks are copy coalesced before the less connected blocks. Connected blocks are more difficult to
coalesce because intervals are more complicated, so handling them first gives a greater chance of success.
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For VMOVv*i[16,32], op bit is don't care, and some cmode bits vary depending on
the immediate values.
Ref: Table A7-15 Modified immediate values for Advanced SIMD instructions.
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This helps us avoid silly copies when rematting values that are copied to a physical register:
leaq _.str44(%rip), %rcx
movq %rcx, %rsi
call _strcmp
becomes:
leaq _.str44(%rip), %rsi
call _strcmp
The coalescer will not touch the movq because that would tie down the physical register.
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branches even when optimizing for code size. Unless we find evidence to the
contrary in the future, the special treatment for indirect branches does not
have a significant effect on code size, and performance still matters with -Os.
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for all the processors where I have tried it, and even when it might not help
performance, the cost is quite low. The opportunities for duplicating
indirect branches are limited by other factors so code size does not change
much due to tail duplicating indirect branches aggressively.
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divide/remainder since these operations can trap by unroll them and adding undefs
for the resulting vector.
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was being added to the Result vector, but not being put in the
cache. This means that if the cache was reused wholesale for a
later query that it would be missing this entry and we'd do an
incorrect load elimination.
Unfortunately, it's not really possible to write a useful
testcase for this, but this unbreaks 255.vortex.
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case where realpath() fails. When this occurs we segfault trying to
create a std::string from a NULL pointer.
Fixes PR5635.
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handle cases like this:
void test(int N, double* G) {
long j;
for (j = 1; j < N - 1; j++)
G[j+1] = G[j] + G[j+1];
}
where G[1] isn't live into the loop.
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way that getUnderlyingObject does it.
This fixes the 'DecomposeGEPExpression and getUnderlyingObject disagree!'
assertion on sqlite3.
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if we don't have an address expression available in a predecessor,
then model this as the value being clobbered at the end of the pred
block instead of being modeled as a complete phi translation failure.
This is important for PRE of loads because we want to see that the
load is available in all but this predecessor, and complete phi
translation failure results in not getting any information about
predecessors.
This doesn't do anything until I renable code insertion since PRE
now sees that it is available in all but one predecessors, but can't
insert the addressing in the predecessor that is missing it to
eliminate the redundancy.
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translation of add with immediate. This allows us
to optimize this function:
void test(int N, double* G) {
long j;
G[1] = 1;
for (j = 1; j < N - 1; j++)
G[j+1] = G[j] + G[j+1];
}
to only do one load every iteration of the loop.
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array indexes. The "complex" case of SRoA still handles them, and correctly.
This fixes a weirdness where we'd correctly avoid transforming A[0][42] if
the 42 was too large, but we'd only do it if it was one gep, not two separate
ones.
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