This re-lands commit r196876, which was reverted in r196879.
The tests have been fixed to pass on platforms with a stack alignment
larger than 4.
Update to clang side tests will land shortly.
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Most users would be surprised if "isCOFF" and "isMachO" were simultaneously
true, unless they'd put the compiler in a box with a gun attached to a photon
detector.
This makes sure precisely one of the three formats is true for any triple and
simplifies some target logic based on that.
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For stack frames requiring realignment, three pointers may be needed:
- ebp to address incoming arguments
- esi (could be any callee-saved register) to address locals
- esp to address outgoing arguments
We would use esi unconditionally without verifying that it did not
conflict with inline assembly.
This change doesn't do the verification, it simply emits a fatal error
on functions that use stack realignment, dynamic SP adjustments, and
inline assembly.
Because stack realignment is common on Windows, we also no longer assume
that MS inline assembly clobbers esp. Instead, we analyze the inline
instructions for implicit definitions and check if esp is there. If so,
we require the use of a base pointer and consider it in the condition
above.
Mostly fixes PR16830, but we could try harder to find a non-conflicting
base pointer.
Reviewers: sunfish
Differential Revision: http://llvm-reviews.chandlerc.com/D1317
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Calling _chkstk is required on ELF as well as COFF on Windows. Without
_chkstk, functions requiring large stack crash in initialization code.
Previous code tested for COFF format but not Mach-O and this patch modifies
the code to test for Windows OS (both Windows target and MingW target)
but not Mach-O object format: Looks like macho environment was used to
build some EFI code.
Credits to Andrew MacPherson.
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Without _chkstk functions requiring large stack crash in
initialization code. Previous code tested for COFF format but
not Mach-O and this patch modifies the code to test for Windows.
Credits to Andrew MacPherson.
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We used to generate the compact unwind encoding from the machine
instructions. However, this had the problem that if the user used `-save-temps'
or compiled their hand-written `.s' file (with CFI directives), we wouldn't
generate the compact unwind encoding.
Move the algorithm that generates the compact unwind encoding into the
MCAsmBackend. This way we can generate the encoding whether the code is from a
`.ll' or `.s' file.
<rdar://problem/13623355>
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Due to the weird and wondeful usual arithmetic conversions, some
calculations involving negative values were getting performed in
uint32_t and then promoted to int64_t, which is really not a good
idea.
Patch by Katsuhiro Ueno.
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Someone may want to do something crazy, like replace these objects if they
change or something.
No functionality change intended.
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To add a frame now there is a dedicated addFrameMove which also takes
care of constructing the move itself.
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We generate a `push' of a random register (%rax) if the stack needs to be
aligned by the size of that register. However, this could mess up compact unwind
generation. In particular, we want to still generate compact unwind in the
presence of this monstrosity.
Check if the push of of the %rax/%eax register. If it is and it's marked with
the `FrameSetup' flag, then we can generate a compact unwind encoding for the
function only if the push is the last FrameSetup instruction.
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The compact unwind registers were defined in two different
places. It's better just to place them in the function that uses them
and specify that this is a 64-bit or 32-bit machine.
No functionality change.
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to TargetFrameLowering, where it belongs. Incidentally, this allows us
to delete some duplicated (and slightly different!) code in TRI.
There are potentially other layering problems that can be cleaned up
as a result, or in a similar manner.
The refactoring was OK'd by Anton Korobeynikov on llvmdev.
Note: this touches the target interfaces, so out-of-tree targets may
be affected.
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If the frame pointer is omitted, and any stack changes occur in the inline
assembly, e.g.: "pusha", then any C local variable or C argument references
will be incorrect.
I pass no judgement on anyone who would do such a thing. ;)
rdar://13218191
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account. Atoms use LEA for updating SP in prologs/epilogs, and the
exact LEA opcode depends on the data model.
Also reapplying the test case which was added and then reverted
(because of Atom failures), this time specifying explicitly the CPU in
addition to the triple. The test case now checks all variations (data
mode, cpu Atom vs. Core).
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pointer in function prologs/epilogs. The opcodes should depend on the
data model (LP64 vs. ILP32) rather than the architecture bit-ness.
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into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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directly.
This is in preparation for removing the use of the 'Attribute' class as a
collection of attributes. That will shift to the AttributeSet class instead.
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The only way to read the eflags is using push and pop. If we don't
adjust the stack then we run over the first frame index. This is
not something that we want to do, so we have to make sure that
our machine function does not copy the flags. If it does then
we have to emit the prolog that adjusts the stack.
rdar://12896831
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This function is often used to decorate dangling instructions, so a
context reference is required to allocate memory for the operands.
Also add a corresponding MachineInstrBuilder method.
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Sooooo many of these had incorrect or strange main module includes.
I have manually inspected all of these, and fixed the main module
include to be the nearest plausible thing I could find. If you own or
care about any of these source files, I encourage you to take some time
and check that these edits were sensible. I can't have broken anything
(I strictly added headers, and reordered them, never removed), but they
may not be the headers you'd really like to identify as containing the
API being implemented.
Many forward declarations and missing includes were added to a header
files to allow them to parse cleanly when included first. The main
module rule does in fact have its merits. =]
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We use the enums to query whether an Attributes object has that attribute. The
opaque layer is responsible for knowing where that specific attribute is stored.
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a) frame setup instructions define the prologue
b) we shouldn't change our location mid-stream
Add a test to make sure that the stack adjustment stays within
the prologue.
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