reachable, making it general purpose enough for use by InsertPreheaderForLoop.
Eliminate custom dominfo updating code in InsertPreheaderForLoop, using
UpdateDomInfoForRevectoredPreds instead.
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Call these from your backend to enjoy setjmp/longjmp goodness, see
lib/Target/IA64/IA64ISelLowering.cpp for an example
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Not only will this take huge amounts of compile time, the resultant loop nests
won't be useful for optimization. This reduces loopsimplify time on
Transforms/LoopSimplify/2006-08-11-LoopSimplifyLongTime.ll from ~32s to ~0.4s
with a debug build of llvm on a 2.7Ghz G5.
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blocks that target loop blocks.
Before, the code was run once per loop, and depended on the number of
predecessors each block in the loop had. Unfortunately, scanning preds can
be really slow when huge numbers of phis exist or when phis with huge numbers
of inputs exist.
Now, the code is run once per function and scans successors instead of preds,
which is far faster. In addition, the new code is simpler and is goto free,
woo.
This change speeds up a nasty testcase Duraid provided me from taking hours to
taking ~72s with a debug build. The functionality this implements is already
tested in the testsuite as Transforms/CodeExtractor/2004-03-13-LoopExtractorCrash.ll.
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down approach, inspired by discussions with Tanya.
This approach is significantly faster, because it does not need dominator
frontiers and it does not insert extraneous unused PHI nodes. For example, on
252.eon, in a release-asserts build, this speeds up LCSSA (which is the slowest
pass in gccas) from 9.14s to 0.74s on my G5. This code is also slightly smaller
and significantly simpler than the old code.
Amusingly, in a normal Release build (which includes the
"assert(L->isLCSSAForm());" assertion), asserting that the result of LCSSA
is in LCSSA form is actually slower than the LCSSA transformation pass
itself on 252.eon. I will see if Loop::isLCSSAForm can be sped up next.
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Handle this case, which doesn't require a new callgraph edge. This fixes
a crash compiling MallocBench/gs.
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target CG node. This allows the inliner to properly update the callgraph
when using the pruning inliner. The pruning inliner may not copy over all
call sites from a callee to a caller, so the edges corresponding to those
call sites should not be copied over either.
This fixes PR827 and Transforms/Inline/2006-07-12-InlinePruneCGUpdate.ll
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cases. Ideally, this issue will go away in the future as LCSSA gets smarter
about which Phi nodes it inserts.
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LCSSA is still the slowest pass when gccas'ing 252.eon, but now it only takes
39s instead of 289s. :)
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not handling PHI nodes correctly when determining if a value was live-out.
This patch reduces the number of detected live-out variables in the testcase
from 6565 to 485.
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If a single exit block has multiple predecessors within the loop, it will
appear in the exit blocks list more than once. LCSSA needs to take that into
account so that it doesn't double process that exit block.
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to link in the implementation. Thanks to Anton Korobeynikov for figuring out
what was going on here.
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code (while cloning) it often gets the branch/switch instructions. Since it
knows that edges of the CFG are dead, it need not clone (or even look) at
the obviously dead blocks. This should speed up the inliner substantially on
code where there are lots of inlinable calls to functions with constant
arguments. On C++ code in particular, this kicks in.
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reimplement getValueDominatingFunction to walk the DominanceTree rather than
just searching blindly.
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is now theoretically feature-complete. It has not, however, been thoroughly
test, and is still considered experimental.
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the iterated Dominance Frontier of the loop-closure Phi's. This is the
second phase of the LCSSA pass. The third phase (coming soon) will be to
update all uses of loop variables to use the loop-closure Phi's instead.
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makes it so that it constant folds instructions on the fly. This is good
for several reasons:
0. Many instructions are constant foldable after inlining, particularly if
inlining a call with constant arguments.
1. Without this, the inliner has to allocate memory for all of the instructions
that can be constant folded, then a subsequent pass has to delete them. This
gets the job done without this extra work.
2. This makes the inliner *pass* a bit more aggressive: in particular, it
partially solves a phase order issue where the inliner would inline lots
of code that folds away to nothing, but think that the resultant function
is big because of this code that will be gone. Now the code never exists.
This is the first part of a 2-step process. The second part will be smart
enough to see when this implicit constant folding propagates a constant into
a branch or switch instruction, making CFG edges dead.
This implements Transforms/Inline/inline_constprop.ll
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