Maintain separate per-node and per-tree book-keeping.
Track all instructions above a DAG node including nested subtrees.
Seperately track instructions within a subtree.
Record subtree parents.
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Allow the strategy to select SchedDFS. Allow the results of SchedDFS
to affect initialization of the scheduler state.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@173425 91177308-0d34-0410-b5e6-96231b3b80d8
This is mostly refactoring, along with adding an instruction count
within the subtrees and ensuring we only look at data edges.
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Allow schedulers to order DAG edges by critical path. This makes
DFS-based heuristics more stable and effective.
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Previously we tried to infer it from the bit width size, with an added
IsIEEE argument for the PPC/IEEE 128-bit case, which had a default
value. This default value allowed bugs to creep in, where it was
inappropriate.
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A SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's desirable properties. Essentially, SparseMultiSet provides multiset behavior by storing its dense data in doubly linked lists that are inlined into the dense vector. This allows it to provide good data locality as well as vector-like constant-time clear() and fast constant time find(), insert(), and erase(). It also allows SparseMultiSet to have a builtin recycler rather than keeping SparseSet's behavior of always swapping upon removal, which allows it to preserve more iterators. It's often a better alternative to a SparseSet of a growable container or vector-of-vector.
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Move the early if-conversion pass into this group.
ILP optimizations usually need to find the right balance between
register pressure and ILP using the MachineTraceMetrics analysis to
identify critical paths and estimate other costs. Such passes should run
together so they can share dominator tree and loop info analyses.
Besides if-conversion, future passes to run here here could include
expression height reduction and ARM's MLxExpansion pass.
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Remember the minimum cost of the registers in an allocation order and
the number of registers at the end of the allocation order that have the
same cost per use.
This information can be used to limit the search space for
RAGreedy::tryEvict() when looking for a cheaper register.
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This fixes some of the cycles between libCodeGen and libSelectionDAG. It's still
a complete mess but as long as the edges consist of virtual call it doesn't
cause breakage. BasicTTI did static calls and thus broke some build
configurations.
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When calling hasProperty() on an instruction inside a bundle, it should
always behave as if IgnoreBundle was passed, and just return properties
for the current instruction.
Only attempt to aggregate bundle properties whan asked about the bundle
header.
The assertion fires on existing ARM test cases without this fix.
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requirement when creating stack objects in MachineFrameInfo.
Add CreateStackObjectWithMinAlign to throw error when the minimal alignment
can't be achieved and to clamp the alignment when the preferred alignment
can't be achieved. Same is true for CreateVariableSizedObject.
Will not emit error in CreateSpillStackObject or CreateStackObject.
As long as callers of CreateStackObject do not assume the object will be
aligned at the requested alignment, we should not have miscompile since
later optimizations which look at the object's alignment will have the correct
information.
rdar://12713765
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It is possible to build MI bundles that don't begin with a BUNDLE
header. Add support for such bundles, counting all instructions inside
the bundle.
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This was an experimental option, but needs to be defined
per-target. e.g. PPC A2 needs to aggressively hide latency.
I converted some in-order scheduling tests to A2. Hal is working on
more test cases.
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one file where it is called as a static function. Nuke the declaration
and the definition in lib/CodeGen, along with the include of
SelectionDAG.h from this file.
There is no dependency edge from lib/CodeGen to
lib/CodeGen/SelectionDAG, so it isn't valid for a routine in lib/CodeGen
to reference the DAG. There is a dependency from
lib/CodeGen/SelectionDAG on lib/CodeGen. This breaks one violation of
this layering.
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Some compilers might be confused if bool were potentially signed integer. In my case, g++-4.7.0 miscompiled CodeGen/ARM.
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a TargetMachine to construct (and thus isn't always available), to an
analysis group that supports layered implementations much like
AliasAnalysis does. This is a pretty massive change, with a few parts
that I was unable to easily separate (sorry), so I'll walk through it.
The first step of this conversion was to make TargetTransformInfo an
analysis group, and to sink the nonce implementations in
ScalarTargetTransformInfo and VectorTargetTranformInfo into
a NoTargetTransformInfo pass. This allows other passes to add a hard
requirement on TTI, and assume they will always get at least on
implementation.
The TargetTransformInfo analysis group leverages the delegation chaining
trick that AliasAnalysis uses, where the base class for the analysis
group delegates to the previous analysis *pass*, allowing all but tho
NoFoo analysis passes to only implement the parts of the interfaces they
support. It also introduces a new trick where each pass in the group
retains a pointer to the top-most pass that has been initialized. This
allows passes to implement one API in terms of another API and benefit
when some other pass above them in the stack has more precise results
for the second API.
The second step of this conversion is to create a pass that implements
the TargetTransformInfo analysis using the target-independent
abstractions in the code generator. This replaces the
ScalarTargetTransformImpl and VectorTargetTransformImpl classes in
lib/Target with a single pass in lib/CodeGen called
BasicTargetTransformInfo. This class actually provides most of the TTI
functionality, basing it upon the TargetLowering abstraction and other
information in the target independent code generator.
The third step of the conversion adds support to all TargetMachines to
register custom analysis passes. This allows building those passes with
access to TargetLowering or other target-specific classes, and it also
allows each target to customize the set of analysis passes desired in
the pass manager. The baseline LLVMTargetMachine implements this
interface to add the BasicTTI pass to the pass manager, and all of the
tools that want to support target-aware TTI passes call this routine on
whatever target machine they end up with to add the appropriate passes.
The fourth step of the conversion created target-specific TTI analysis
passes for the X86 and ARM backends. These passes contain the custom
logic that was previously in their extensions of the
ScalarTargetTransformInfo and VectorTargetTransformInfo interfaces.
I separated them into their own file, as now all of the interface bits
are private and they just expose a function to create the pass itself.
Then I extended these target machines to set up a custom set of analysis
passes, first adding BasicTTI as a fallback, and then adding their
customized TTI implementations.
The fourth step required logic that was shared between the target
independent layer and the specific targets to move to a different
interface, as they no longer derive from each other. As a consequence,
a helper functions were added to TargetLowering representing the common
logic needed both in the target implementation and the codegen
implementation of the TTI pass. While technically this is the only
change that could have been committed separately, it would have been
a nightmare to extract.
The final step of the conversion was just to delete all the old
boilerplate. This got rid of the ScalarTargetTransformInfo and
VectorTargetTransformInfo classes, all of the support in all of the
targets for producing instances of them, and all of the support in the
tools for manually constructing a pass based around them.
Now that TTI is a relatively normal analysis group, two things become
straightforward. First, we can sink it into lib/Analysis which is a more
natural layer for it to live. Second, clients of this interface can
depend on it *always* being available which will simplify their code and
behavior. These (and other) simplifications will follow in subsequent
commits, this one is clearly big enough.
Finally, I'm very aware that much of the comments and documentation
needs to be updated. As soon as I had this working, and plausibly well
commented, I wanted to get it committed and in front of the build bots.
I'll be doing a few passes over documentation later if it sticks.
Commits to update DragonEgg and Clang will be made presently.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171681 91177308-0d34-0410-b5e6-96231b3b80d8
pass into the SelectionDAG itself rather than snooping on the
implementation of that pass as exposed by the TargetMachine. This
removes the last direct client of the ScalarTargetTransformInfo class
outside of the TTI pass implementation.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171625 91177308-0d34-0410-b5e6-96231b3b80d8
The series of patches leading up to this one makes llc -O0 run 8% faster.
When deallocating a MachineFunction, there is no need to visit all
MachineInstr and MachineOperand objects to deallocate them. All their
memory come from a BumpPtrAllocator that is about to be purged, and they
have empty destructors anyway.
This only applies when deallocating the MachineFunction.
DeleteMachineInstr() should still be used to recycle MI memory during
the codegen passes.
Remove the LeakDetector support for MachineInstr. I've never seen it
used before, and now it definitely doesn't work. With this patch, leaked
MachineInstrs would be much less of a problem since all of their memory
will be reclaimed by ~MachineFunction().
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Instead of an std::vector<MachineOperand>, use MachineOperand arrays
from an ArrayRecycler living in MachineFunction.
This has several advantages:
- MachineInstr now has a trivial destructor, making it possible to
delete them in batches when destroying MachineFunction. This will be
enabled in a later patch.
- Bypassing malloc() and free() can be faster, depending on the system
library.
- MachineInstr objects and their operands are allocated from the same
BumpPtrAllocator, so they will usually be next to each other in
memory, providing better locality of reference.
- Reduce MachineInstr footprint. A std::vector is 24 bytes, the new
operand array representation only uses 8+4+1 bytes in MachineInstr.
- Better control over operand array reallocations. In the old
representation, the use-def chains would be reordered whenever a
std::vector reached its capacity. The new implementation never changes
the use-def chain order.
Note that some decisions in the code generator depend on the use-def
chain orders, so this patch may cause different assembly to be produced
in a few cases.
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This function works like memmove() for MachineOperands, except it also
updates any use-def chains containing the moved operands.
The use-def chains are updated without affecting the order of operands
in the list. That isn't possible when using the
removeRegOperandFromUseList() and addRegOperandToUseList() functions.
Callers to follow soon.
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into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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re-use that for SlotIndexes. This way other users who want half-open
semantics can share the implementation.
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Instructions that are inserted in a basic block can still be decorated
with addOperand(MO).
Make the two-argument addOperand() function contain the actual
implementation. This function will now always have a valid MF reference
that it can use for memory allocation.
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This function is often used to decorate dangling instructions, so a
context reference is required to allocate memory for the operands.
Also add a corresponding MachineInstrBuilder method.
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This is supposed to be a mechanical change with no functional effects.
InstrEmitter can generate all types of MachineOperands which revealed
that MachineInstrBuilder was missing a few methods, added by this patch.
Besides providing a context pointer to MI::addOperand(),
MachineInstrBuilder seems like a better fit for this code.
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Use the version that also takes an MF reference instead.
It would technically be possible to extract an MF reference from the MI
as MI->getParent()->getParent(), but that would not work for MIs that
are not inserted into any basic block.
Given the reasonably small number of places this constructor was used at
all, I preferred the compile time check to a run time assertion.
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