PHI nodes which were matched, rather than climbing up the
original PHI node's operands to rediscover PHI nodes for
recording, since the PHI nodes found that are not
necessarily part of the matched set.
This fixes rdar://10589171.
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I think this is the last of autoupgrade that can be removed in 3.1.
Can the atomic upgrade stuff also go?
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element types, even though the element extraction code does. It is surprising
that this bug has been here for so long. Fixes <rdar://problem/10318778>.
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would have never worked, since the element type of a vector type is never a
vector type. Also fix the conditional to be more direct in checking whether
EltTy is a vector type.
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of the instruction.
Note that this change affects the existing non-atomic load and store
instructions; the parser now accepts both forms, and the change is noted
in the release notes.
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size but different element types, so that it filters out the cases
that CreateShuffleVectorCast doesn't handle. This fixes rdar://9786827.
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patch brings numerous advantages to LLVM. One way to look at it
is through diffstat:
109 files changed, 3005 insertions(+), 5906 deletions(-)
Removing almost 3K lines of code is a good thing. Other advantages
include:
1. Value::getType() is a simple load that can be CSE'd, not a mutating
union-find operation.
2. Types a uniqued and never move once created, defining away PATypeHolder.
3. Structs can be "named" now, and their name is part of the identity that
uniques them. This means that the compiler doesn't merge them structurally
which makes the IR much less confusing.
4. Now that there is no way to get a cycle in a type graph without a named
struct type, "upreferences" go away.
5. Type refinement is completely gone, which should make LTO much MUCH faster
in some common cases with C++ code.
6. Types are now generally immutable, so we can use "Type *" instead
"const Type *" everywhere.
Downsides of this patch are that it removes some functions from the C API,
so people using those will have to upgrade to (not yet added) new API.
"LLVM 3.0" is the right time to do this.
There are still some cleanups pending after this, this patch is large enough
as-is.
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alloca that only holds a copy of a global and we're going to replace the users
of the alloca with that global, just nuke the lifetime intrinsics. Part of
PR10121.
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type's bitwidth matches the (allocated) size of the alloca. This severely
pessimizes vector scalar replacement when the only vector type being used is
something like <3 x float> on x86 or ARM whose allocated size matches a
<4 x float>.
I hope to fix some of the flawed assumptions about allocated size throughout
scalar replacement and reenable this in most cases.
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for pre-2.9 bitcode files. We keep x86 unaligned loads, movnt, crc32, and the
target indep prefetch change.
As usual, updating the testsuite is a PITA.
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assuming that all offsets are legal vector accesses, and thus trying to access
the float member of { <2 x float>, float } as the 3rd element of the first
member.
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former was using the size of the entire alloca, whereas the latter was correctly using
the allocated size of the immediate type being converted (which may differ from the size
of the alloca). This fixes PR10082.
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return the pointer being dereferenced, it returns the pointee, but a call
might return the pointer itself.
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1. Only run the early (in the module pass pipe) instcombine/simplifycfg
if the "unit at a time" passes they are cleaning up after runs.
2. Move the "clean up after the unroller" pass to the very end of the
function-level pass pipeline. Loop unroll uses instsimplify now,
so it doesn't create a ton of trash. Moving instcombine later allows
it to clean up after opportunities are exposed by GVN, DSE, etc.
3. Introduce some phase ordering tests for things that are specifically
intended to be simplified by the full optimizer as a whole.
This resolves PR2338, and is progress towards PR6627, which will be
generating code that looks similar to test2.
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generated by llvm-gcc, since llvm-gcc uses 2 i64s for passing a 4 x float
vector on ARM rather than an i64 array like Clang.
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the same allocation size but different primitive sizes(e.g., <3xi32> and
<4xi32>). When ScalarRepl promotes them, it can't use a bit cast but
should use a shuffle vector instead.
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vector types. This helps a lot with inlined functions when using the ARM soft
float ABI. Fixes <rdar://problem/9184212>.
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chose is having a non-memcpy/memset use and being larger than any native integer
type. Originally I chose having an access of a size smaller than the total size
of the alloca, but this caused some minor issues on the spirit benchmark where
SRoA runs again after some inlining.
This fixes <rdar://problem/8613163>.
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a union of a float, <2 x float>, and <4 x float>. This mostly comes up with the
use of vector intrinsics, especially in NEON when programmers know the layout of
the register file. This enables codegen to eliminate a lot of the subregister
traffic it would otherwise generate.
This commit only enables this for a small number of floating-point cases, but a
lot more integer cases. I assume this is okay for all ports, but I did not do
extensive testing of the quality of code involving i512 vectors and the like. If
there is a use case where this generates worse code than before, let me know and
we can scale it back.
This fixes <rdar://problem/9036264>.
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occurs because instcombine sinks loads and inserts phis. This kicks in
on such apps as 175.vpr, eon, 403.gcc, xalancbmk and a bunch of times in
spec2006 in some app that uses std::deque.
This resolves the last of rdar://7339113.
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