handle cases like this:
void test(int N, double* G) {
long j;
for (j = 1; j < N - 1; j++)
G[j+1] = G[j] + G[j+1];
}
where G[1] isn't live into the loop.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@90041 91177308-0d34-0410-b5e6-96231b3b80d8
array indexes. The "complex" case of SRoA still handles them, and correctly.
This fixes a weirdness where we'd correctly avoid transforming A[0][42] if
the 42 was too large, but we'd only do it if it was one gep, not two separate
ones.
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where it is not available. It's unclear how to get this inserted
computation into GVN's scalar availability sets, Owen, help? :)
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generates store to undef and some generates store to null as the idiom
for undefined behavior. Since simplifycfg zaps both, don't remove the
undefined behavior in instcombine.
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ConstantExpr, not just the top-level operator. This allows it to
fold many more constants.
Also, make GlobalOpt call ConstantFoldConstantExpression on
GlobalVariable initializers.
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it may be used in contexts where preheader insertion may have failed due
to an indirectbr.
Make LoopSimplify's LoopSimplify::SeparateNestedLoop properly fail in
the case that it would require splitting an indirectbr edge.
These fix PR5502.
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tests/Transforms/InstCombine/shufflemask-undef.ll. If
anyone cares, the use of 2*e here (and the equivalent
all over the place in instcombine) seems wrong, though
harmless: it should really be twice the length of the
input vector. I think shufflevector used to require
that the mask have the same length as the input, but I
don't think that's true any more. I don't care enough
about vectors to do anything about this...
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if it is not ultimately captured. Teach BasicAliasAnalysis that a
local object address which does not escape and is never stored does
not alias with a value resulting from a load.
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they are lowered to instruction sequences more complex than a simple
load, such that CodeGen cannot rematerialize them, a reload from a
spill slot is likely to be cheaper than the complex sequence.
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The Mask and LHSMask may not be of the same size, so don't do the
transformation if they're different.
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running IPSCCP early, and we run functionattrs interlaced with the inliner,
we often (particularly for small or noop functions) completely propagate
all of the information about a call to its call site in IPSSCP (making a call
dead) and functionattrs is smart enough to realize that the function is
readonly (because it is interlaced with inliner).
To improve compile time and make the inliner threshold more accurate, realize
that we don't have to inline dead readonly function calls. Instead, just
delete the call. This happens all the time for C++ codes, here are some
counters from opt/llvm-ld counting the number of times calls were deleted vs
inlined on various apps:
Tramp3d opt:
5033 inline - Number of call sites deleted, not inlined
24596 inline - Number of functions inlined
llvm-ld:
667 inline - Number of functions deleted because all callers found
699 inline - Number of functions inlined
483.xalancbmk opt:
8096 inline - Number of call sites deleted, not inlined
62528 inline - Number of functions inlined
llvm-ld:
217 inline - Number of allocas merged together
2158 inline - Number of functions inlined
471.omnetpp:
331 inline - Number of call sites deleted, not inlined
8981 inline - Number of functions inlined
llvm-ld:
171 inline - Number of functions deleted because all callers found
629 inline - Number of functions inlined
Deleting a call is much faster than inlining it, and is insensitive to the
size of the callee. :)
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cannot be folded into target cmp instruction.
- Avoid a phase ordering issue where early cmp optimization would prevent the
later count-to-zero optimization.
- Add missing checks which could cause LSR to reuse stride that does not have
users.
- Fix a bug in count-to-zero optimization code which failed to find the pre-inc
iv's phi node.
- Remove, tighten, loosen some incorrect checks disable valid transformations.
- Quite a bit of code clean up.
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