When splitting a critical edge, the registers live through the edge are:
- Used in a PHI instruction, or
- Live out from the predecessor, and
- Live in to the successor.
This allows the coalescer to eliminate even more phi joins.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@89530 91177308-0d34-0410-b5e6-96231b3b80d8
DIEs are created from MDNode, which are already uniqued. And DwarfDebug already uses ValueMaps to find and use existing DIE for a given MDNode.
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Also fixed the corresponding testcase, and the PALIGNR
intrinsic (tested for correctness with llvm-gcc).
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it may be used in contexts where preheader insertion may have failed due
to an indirectbr.
Make LoopSimplify's LoopSimplify::SeparateNestedLoop properly fail in
the case that it would require splitting an indirectbr edge.
These fix PR5502.
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constant pool ranges, as CPEIsInRange() makes conservative assumptions about
the potential alignment changes from branch adjustments. The verification,
on the other hand, runs after those branch adjustments are made, so the
effects on alignment are known and already taken into account. The sanity
check in verify should check the range directly instead.
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same object to be a non-capture; Duncan pointed out a way that such
a comparison could be a capture.
Make the rule that considers a comparison against null more specific,
and only consider noalias return values compared against null. This
still supports test/Transforms/GVN/nonescaping-malloc.ll, and is not
susceptible to the problem Duncan pointed out with noalias arguments.
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Makes '--comma-separated val1,val2' mean the same thing as
'--comma-separated=val1,val2' (that is, 'val1' and 'val2' are not lumped
together as 'val1,val2'). Also declutters the main loop a bit.
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tests/Transforms/InstCombine/shufflemask-undef.ll. If
anyone cares, the use of 2*e here (and the equivalent
all over the place in instcombine) seems wrong, though
harmless: it should really be twice the length of the
input vector. I think shufflevector used to require
that the mask have the same length as the input, but I
don't think that's true any more. I don't care enough
about vectors to do anything about this...
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which was an expensive checks failure due to a bug in the checking. This
patch in essence reverts the original fix for PR3393, and refixes it by a
tweak to the way expensive checking is done.
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because if the results from getUnderlyingObject match, the values must
be from the same underlying object, even if we don't know what that
object is.
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careful about crazy methods of capturing pointers using comparisons.
Comparisons of identified objects with null in the default address
space are not captures. And, comparisons of two pointers within the
same identified object are not captures.
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assembly can confuse things utterly, as it's assumed that instructions in
inline assembly are 4 bytes wide. For Thumb mode, that's often not true,
so the calculations for when alignment padding will be present get thrown off,
ultimately leading to out of range constant pool entry references. Making
more conservative assumptions that padding may be necessary when inline asm
is present avoids this situation.
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if it is not ultimately captured. Teach BasicAliasAnalysis that a
local object address which does not escape and is never stored does
not alias with a value resulting from a load.
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critical edges in PHIElimination.
This has a huge impact on regalloc performance, and we recover almost all of
the 10% compile time regression that edge splitting introduced.
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fully specified at this level. Subclasses of NLdStLN can specify selective
bit(s) for Inst{7-4}, as is done for VLD[234]LN* and VST[234]LN* inside
ARMInstrNEON.td.
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they are lowered to instruction sequences more complex than a simple
load, such that CodeGen cannot rematerialize them, a reload from a
spill slot is likely to be cheaper than the complex sequence.
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Add a -linearscan-skip-count argument (default to 0) that tells the
allocator to remember the last N registers it allocated and skip them
when looking for a register candidate. This tends to spread out
register usage and free up post-allocation scheduling at the cost of
slightly more register pressure. The primary benefit is the ability
to backschedule reloads.
This is turned off by default.
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All spiller calls in RegAllocLinearScan now go through the new Spiller interface.
The "-new-spill-framework" command line option has been removed. To use the trivial in-place spiller you should now pass "-spiller=trivial -rewriter=trivial".
(Note the trivial spiller/rewriter are only meant to serve as examples of the new in-place modification work. Enabling them will yield terrible, though hopefully functional, code).
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for uses inside the loop. This works better with LSR. Disabled behind
-simplify-iv-users while benchmarking.
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When TwoAddressInstructionPass deletes a dead instruction, make sure that all
register kills are accounted for. The 2-addr register does not get special
treatment.
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when LiveVariables is available.
The -split-phi-edges is now gone, and so is the hack to disable it when using
the local register allocator. The PHIElimination pass no longer has
LiveVariables as a prerequisite - that is what broke the local allocator.
Instead we do critical edge splitting when possible - that is when
LiveVariables is available.
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contents of the block to be duplicated. Use this for ARM Cortex A8/9 to
be more aggressive tail duplicating indirect branches, since it makes it
much more likely that they will be predicted in the branch target buffer.
Testcase coming soon.
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This is probably not confined to *just* these two things.
Anyway, the llvm-gcc front-end may look up the structure layout information for
an abstract type. That information will be stored into a table with the FE's
TD. Instruction combine can come along and also ask for information on that
abstract type, but for a separate TD (the one associated with the pass manager).
After the type is refined, the old structure layout information in the pass
manager's TD file is out of date. If a new type is allocated in the same space
as the old-unrefined type, then the structure type information in the pass
manager's TD file will be wrong, but won't know it.
Fix this by making the TD's structure type information an abstract type user.
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The local register allocator doesn't like it when LiveVariables is run.
We should also disable edge splitting under -O0, but that has to wait a bit.
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unnecessary. It is broken because the "isIdenticalTo" check should be
negated. If that is fixed, this code causes the CodeGen/X86/tail-opts.ll
test to fail, in the dont_merge_oddly function. And, I confirmed that the
regression is real -- the generated code is worse. As far as I can tell,
that tail-opts.ll test is checking for what this code is supposed to handle
and we're doing the right thing anyway.
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libffi support and that the interpreter can't call external functions without
it. Patch by Timo Juhani Lindfors! Fixes PR5466.
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unconditional branches or fallthroghes. Instcombine/SimplifyCFG
should be simplifying branches with known conditions.
This fixes some problems caused by these transformations not
updating the MachineBasicBlock CFG.
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0b1110 (ALways). This is so that the disassembler decoder can distinguish among
BX_RET, BRIND, and BXr9.
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The large code model is documented at
http://www.x86-64.org/documentation/abi.pdf and says that calls should
assume their target doesn't live within the 32-bit pc-relative offset
that fits in the call instruction.
To do this, we turn off the global-address->target-global-address
conversion in X86TargetLowering::LowerCall(). The first attempt at
this broke the lazy JIT because it can separate the movabs(imm->reg)
from the actual call instruction. The lazy JIT receives the address of
the movabs as a relocation and needs to record the return address from
the call; and then when that call happens, it needs to patch the
movabs with the newly-compiled target. We could thread the call
instruction into the relocation and record the movabs<->call mapping
explicitly, but that seems to require at least as much new
complication in the code generator as this change.
To fix this, we make lazy functions _always_ go through a call
stub. You'd think we'd only have to force lazy calls through a stub on
difficult platforms, but that turns out to break indirect calls
through a function pointer. The right fix for that is to distinguish
between calls and address-of operations on uncompiled functions, but
that's complex enough to leave for someone else to do.
Another attempt at this defined a new CALL64i pseudo-instruction,
which expanded to a 2-instruction sequence in the assembly output and
was special-cased in the X86CodeEmitter's emitInstruction()
function. That broke indirect calls in the same way as above.
This patch also removes a hack forcing Darwin to the small code model.
Without far-call-stubs, the small code model requires things of the
JITMemoryManager that the DefaultJITMemoryManager can't provide.
Thanks to echristo for lots of testing!
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The Mask and LHSMask may not be of the same size, so don't do the
transformation if they're different.
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Have the asm printer emit a comment if an instruction is a spill or
reload and have the spiller mark copies it introdues so the asm printer
can also annotate those.
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Make sure when ProcessImplicitDefs removes a copy which kills its source reg that it
removes the copy from said reg's Kills list.
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This allows JT to eliminate a ton of infeasible edges when
handling code like the templates in PatternMatch.h
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- This is an initial step towards -march=native support in Clang, and towards
eliminating host dependencies in the targets. See PR5389.
- Patch by Roman Divacky!
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- If destination is a physical register and it has a subreg index, use the
sub-register instead.
This fixes PR5423.
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When splitting an edge after a machine basic block with fall-through, we
forgot to insert a jump instruction. Fix this by calling updateTerminator() on
the fall-through block when relevant.
Also be more precise in PHIElimination::isLiveIn.
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The BasicBlock associated with a MachineBasicBlock does not necessarily
correspond to the code in the MBB.
Don't insert a new IR BasicBlock when splitting critical edges. We are not
supposed to modify the IR during codegen, and we should be able to do just
fine with a NULL BB.
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target-specific AsmPrinters. Not all comments need DebugInfo.
Re-enable the line numbers comment test.
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code-size win, and not when it's only likely to be code-size neutral,
such as when only a single instruction would be eliminated and a new
branch would be required.
This fixes rdar://7392894.
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D0<def,dead> = ...
...
= S0<use, kill>
S0<def> = ...
...
D0<def> =
The first D0 def is correctly marked dead, however, livevariables should have
added an implicit def of S0 or we end up with a use without a def.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@88690 91177308-0d34-0410-b5e6-96231b3b80d8
Provide special isLoadFromStackSlotPostFE and isStoreToStackSlotPostFE
interfaces to explicitly request checking for post-frame ptr elimination
operands. This uses a heuristic so it isn't reliable for correctness.
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machine instruction loads or stores from/to a stack slot. Unlike
isLoadFromStackSlot and isStoreFromStackSlot, the instruction may be
something other than a pure load/store (e.g. it may be an arithmetic
operation with a memory operand). This helps AsmPrinter determine when
to print a spill/reload comment.
This is only a hint since we may not be able to figure this out in all
cases. As such, it should not be relied upon for correctness.
Implement for X86. Return false by default for other architectures.
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and don't assume that the call doesn't throw. It would be nice if there were a
way to determine which is the callee and which is a parameter. In practice, the
architecture we care about normally only have one operand for a call instruction
(x86 and arm).
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slots. The AsmPrinter will use this information to determine whether to
print a spill/reload comment.
Remove default argument values. It's too easy to pass a wrong argument
value when multiple arguments have default values. Make everything
explicit to trap bugs early.
Update all targets to adhere to the new interfaces..
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making it visible to clients and adding LLVM-style cast capability.
This will be used by AsmPrinter to determine when to emit spill comments
for an instruction.
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to directly follow the jump table. Move the layout changes to prior to any
constant island handling.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@86999 91177308-0d34-0410-b5e6-96231b3b80d8
running IPSCCP early, and we run functionattrs interlaced with the inliner,
we often (particularly for small or noop functions) completely propagate
all of the information about a call to its call site in IPSSCP (making a call
dead) and functionattrs is smart enough to realize that the function is
readonly (because it is interlaced with inliner).
To improve compile time and make the inliner threshold more accurate, realize
that we don't have to inline dead readonly function calls. Instead, just
delete the call. This happens all the time for C++ codes, here are some
counters from opt/llvm-ld counting the number of times calls were deleted vs
inlined on various apps:
Tramp3d opt:
5033 inline - Number of call sites deleted, not inlined
24596 inline - Number of functions inlined
llvm-ld:
667 inline - Number of functions deleted because all callers found
699 inline - Number of functions inlined
483.xalancbmk opt:
8096 inline - Number of call sites deleted, not inlined
62528 inline - Number of functions inlined
llvm-ld:
217 inline - Number of allocas merged together
2158 inline - Number of functions inlined
471.omnetpp:
331 inline - Number of call sites deleted, not inlined
8981 inline - Number of functions inlined
llvm-ld:
171 inline - Number of functions deleted because all callers found
629 inline - Number of functions inlined
Deleting a call is much faster than inlining it, and is insensitive to the
size of the callee. :)
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cannot be folded into target cmp instruction.
- Avoid a phase ordering issue where early cmp optimization would prevent the
later count-to-zero optimization.
- Add missing checks which could cause LSR to reuse stride that does not have
users.
- Fix a bug in count-to-zero optimization code which failed to find the pre-inc
iv's phi node.
- Remove, tighten, loosen some incorrect checks disable valid transformations.
- Quite a bit of code clean up.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@86969 91177308-0d34-0410-b5e6-96231b3b80d8
making the new LVI stuff smart enough to subsume some special
cases in the old code. Disable them when LVI is around, the
testcase still passes.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@86951 91177308-0d34-0410-b5e6-96231b3b80d8
This allows StringRef to skip controversial if(str) check in constructor.
Buildbots, wait for corresponding clang and llvm-gcc FE check-ins!
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@86914 91177308-0d34-0410-b5e6-96231b3b80d8
instead of typedefs for std::pair. This simplifies the type of
SameTails, which previously was std::vector<std::pair<std::vector<std::pair<unsigned, MachineBasicBlock *> >::iterator, MachineBasicBlock::iterator>
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tail merging support to handle more cases.
- Recognize several cases where tail merging is beneficial even when
the tail size is smaller than the generic threshold.
- Make use of MachineInstrDesc::isBarrier to help detect
non-fallthrough blocks.
- Check for and avoid disrupting fall-through edges in more cases.
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- Edges are split before any phis are eliminated, so the code is SSA.
- Create a proper IR BasicBlock for the split edges.
- LiveVariables::addNewBlock now has same syntax as
MachineDominatorTree::addNewBlock. Algorithm calculates predecessor live-out
set rather than successor live-in set.
This feature still causes some miscompilations.
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llvm.invariant.start to be used without necessarily being paired with a call
to llvm.invariant.end. If you run the entire optimization pipeline then such
calls are in fact deleted (adce does it), but that's actually a good thing since
we probably do want them to be zapped late in the game. There should really be
an integration test that checks that the llvm.invariant.start call lasts long
enough that all passes that do interesting things with it get to do their stuff
before it is deleted. But since no passes do anything interesting with it yet
this will have to wait for later.
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can only branch forward. To best take advantage of them, we'd like to adjust
the basic blocks around a bit when reasonable. This patch puts basics in place
to do that, with a super-simple algorithm for backwards jump table targets that
creates a new branch after the jump table which branches backwards. Real
heuristics for reordering blocks or other modifications rather than inserting
branches will follow.
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start using them in a trivial way when -enable-jump-threading-lvi
is passed. enable-jump-threading-lvi will be my playground for
awhile.
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