Note that the FoldOpIntoPhi call is dead because it's impossible for the
first operand of a subtraction to be both a ConstantInt and a PHINode.
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"For signed integers, the determination of overflow of x*y is not so simple. If
x and y have the same sign, then overflow occurs iff xy > 2**31 - 1. If they
have opposite signs, then overflow occurs iff xy < -2**31."
In this case, x == -1.
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overflowed on negation. This commit checks to make sure that neithe C nor X
overflows. This requires that the RHS of X (a subtract instruction) be a
constant integer.
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If we see that a load depends on the allocation of its memory with no
intervening stores, we now return a 'None' depedency instead of "Normal".
This tweaks GVN to do its optimization with the new result.
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former does caching, the later doesn't. This dramatically simplifies
the logic in getDependency and getDependencyFrom.
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query. This makes it crystal clear what cases can escape from MemDep that
the clients have to handle. This also gives the clients a nice simplified
interface to it that is easy to poke at.
This patch also makes DepResultTy and MemoryDependenceAnalysis::DepType
private, yay.
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of a pointer/int pair instead of a manually bitmangled pointer.
This forces clients to think a little more about checking the
appropriate pieces and will be useful for internal
implementation improvements later.
I'm not particularly happy with this. After going through this
I don't think that the clients of memdep should be exposed to
the internal type at all. I'll fix this in a subsequent commit.
This has no functionality change.
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wrappers around the interesting code and use an obscure iterator
abstraction that dates back many many years.
Move EraseDeadInstructions to Transforms/Utils and name it
RecursivelyDeleteTriviallyDeadInstructions.
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1. Make it fold blocks separated by an unconditional branch. This enables
jump threading to see a broader scope.
2. Make jump threading able to eliminate locally redundant loads when they
feed the branch condition of a block. This frequently occurs due to
reg2mem running.
3. Make jump threading able to eliminate *partially redundant* loads when
they feed the branch condition of a block. This is common in code with
lots of loads and stores like C++ code and 255.vortex.
This implements thread-loads.ll and rdar://6402033.
Per the fixme's, several pieces of this should be moved into Transforms/Utils.
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performance in most cases on the Grawp tester, but does speed some
things up (like shootout/hash by 15%). This also doesn't impact
compile time in a noticable way on the Grawp tester.
It also, of course, gets the testcase it was designed for right :)
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heuristic: the value is already live at the new memory operation if
it is used by some other instruction in the memop's block. This is
cheap and simple to compute (moreso than full liveness).
This improves the new heuristic even more. For example, it cuts two
out of three new instructions out of 255.vortex:DbmFileInGrpHdr,
which is one of the functions that the heuristic regressed. This
overall eliminates another 40 instructions from 403.gcc and visibly
reduces register pressure in 255.vortex (though this only actually
ends up saving the 2 instructions from the whole program).
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phrased in terms of liveness instead of as a horrible hack. :)
In pratice, this doesn't change the generated code for either
255.vortex or 403.gcc, but it could cause minor code changes in
theory. This is framework for coming changes.
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-enable-smarter-addr-folding to llc) that gives CGP a better
cost model for when to sink computations into addressing modes.
The basic observation is that sinking increases register
pressure when part of the addr computation has to be available
for other reasons, such as having a use that is a non-memory
operation. In cases where it works, it can substantially reduce
register pressure.
This code is currently an overall win on 403.gcc and 255.vortex
(the two things I've been looking at), but there are several
things I want to do before enabling it by default:
1. This isn't doing any caching of results, so it is much slower
than it could be. It currently slows down release-asserts llc
by 1.7% on 176.gcc: 27.12s -> 27.60s.
2. This doesn't think about inline asm memory operands yet.
3. The cost model botches the case when the needed value is live
across the computation for other reasons.
I'll continue poking at this, and eventually turn it on as llcbeta.
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optimize addressing modes. This allows us to optimize things like isel-sink2.ll
into:
movl 4(%esp), %eax
cmpb $0, 4(%eax)
jne LBB1_2 ## F
LBB1_1: ## TB
movl $4, %eax
ret
LBB1_2: ## F
movzbl 7(%eax), %eax
ret
instead of:
_test:
movl 4(%esp), %eax
cmpb $0, 4(%eax)
leal 4(%eax), %eax
jne LBB1_2 ## F
LBB1_1: ## TB
movl $4, %eax
ret
LBB1_2: ## F
movzbl 3(%eax), %eax
ret
This shrinks (e.g.) 403.gcc from 1133510 to 1128345 lines of .s.
Note that the 2008-10-16-SpillerBug.ll testcase is dubious at best, I doubt
it is really testing what it thinks it is.
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can recursively match things) and scales by 0 by ignoring them.
This triggers once in 403.gcc, saving 1 (!!!!) instruction in the
whole huge app.
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into a new AddressingModeMatcher class. This makes it easier
to reason about and reduces passing around of stuff, but has
no functionality change.
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g++ -m32 -c -g -DIN_GCC -W -Wall -Wwrite-strings -Wmissing-format-attribute -fno-common -mdynamic-no-pic -DHAVE_CONFIG_H -Wno-unused -DTARGET_NAME=\"i386-apple-darwin9.5.0\" -I. -I. -I../../llvm-gcc.src/gcc -I../../llvm-gcc.src/gcc/. -I../../llvm-gcc.src/gcc/../include -I./../intl -I../../llvm-gcc.src/gcc/../libcpp/include -I../../llvm-gcc.src/gcc/../libdecnumber -I../libdecnumber -I/Volumes/Sandbox/Buildbot/llvm/full-llvm/build/llvm.obj/include -I/Volumes/Sandbox/Buildbot/llvm/full-llvm/build/llvm.src/include -DENABLE_LLVM -I/Volumes/Sandbox/Buildbot/llvm/full-llvm/build/llvm.obj/../llvm.src/include -D_DEBUG -D_GNU_SOURCE -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -I. -I. -I../../llvm-gcc.src/gcc -I../../llvm-gcc.src/gcc/. -I../../llvm-gcc.src/gcc/../include -I./../intl -I../../llvm-gcc.src/gcc/../libcpp/include -I../../llvm-gcc.src/gcc/../libdecnumber -I../libdecnumber -I/Volumes/Sandbox/Buildbot/llvm/full-llvm/build/llvm.obj/include -I/Volumes/Sandbox/Buildbot/llvm/full-llvm/build/llvm.src/include ../../llvm-gcc.src/gcc/llvm-types.cpp -o llvm-types.o
../../llvm-gcc.src/gcc/llvm-convert.cpp: In member function 'void TreeToLLVM::EmitMemCpy(llvm::Value*, llvm::Value*, llvm::Value*, unsigned int)':
../../llvm-gcc.src/gcc/llvm-convert.cpp:1496: error: 'memcpy_i32' is not a member of 'llvm::Intrinsic'
../../llvm-gcc.src/gcc/llvm-convert.cpp:1496: error: 'memcpy_i64' is not a member of 'llvm::Intrinsic'
../../llvm-gcc.src/gcc/llvm-convert.cpp: In member function 'void TreeToLLVM::EmitMemMove(llvm::Value*, llvm::Value*, llvm::Value*, unsigned int)':
../../llvm-gcc.src/gcc/llvm-convert.cpp:1512: error: 'memmove_i32' is not a member of 'llvm::Intrinsic'
../../llvm-gcc.src/gcc/llvm-convert.cpp:1512: error: 'memmove_i64' is not a member of 'llvm::Intrinsic'
../../llvm-gcc.src/gcc/llvm-convert.cpp: In member function 'void TreeToLLVM::EmitMemSet(llvm::Value*, llvm::Value*, llvm::Value*, unsigned int)':
../../llvm-gcc.src/gcc/llvm-convert.cpp:1528: error: 'memset_i32' is not a member of 'llvm::Intrinsic'
../../llvm-gcc.src/gcc/llvm-convert.cpp:1528: error: 'memset_i64' is not a member of 'llvm::Intrinsic'
make[3]: *** [llvm-convert.o] Error 1
make[3]: *** Waiting for unfinished jobs....
rm fsf-funding.pod gcov.pod gfdl.pod cpp.pod gpl.pod gcc.pod
make[2]: *** [all-stage1-gcc] Error 2
make[1]: *** [stage1-bubble] Error 2
make: *** [all] Error 2
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it is likely that the optimizer deleted code in between these
two intrinsics. Keep only the last llvm.dbg.stoppoint in this case.
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The previous patches didn't match correctly. Also, we need to make sure that
the conditional is the same before doing the transformation.
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original code was matching like this:
if (match(A, m_Not(m_Value(B))))
B was already matched as a 'select' instruction. However, this isn't matching
what we think it's matching. It would match B as a 'Value', so basically
anything would match to it. In this case, a Constant matched. B was replaced
with a constant representation. And then the wrong value would be used in the
SelectInst::Create statement, causing a crash.
After thinking on this for a moment, and after Nick L. told me how the pattern
matching stuff was supposed to work, the solution was to match NOT an m_Value,
but an m_Select.
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to generate signed ICMP instructions to replace the FCMP. This would violate
the following:
define i1 @test1(i32 %val) {
%1 = uitofp i32 %val to double
%2 = fcmp ole double %1, 0.000000e+00
ret i1 %2
}
would be transformed into:
define i1 @test1(i32 %val) {
%1 = icmp slt i33 %val, 1
ret i1 %1
}
which is obviously wrong. This patch modifes InstCombiner::FoldFCmp_IntToFP_Cst
to handle when the LHS comes from UIToFP.
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This allows SCEV users to effectively calculate trip count.
LSR later on transforms back integer IVs to floating point IVs
later on to avoid int-to-float casts inside the loop.
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LoopPass*.
- Although less precise, this means they can be used in clients
without RTTI (who would otherwise need to include LoopPass.h, which
eventually includes things using dynamic_cast). This was the
simplest solution that presented itself, but I am happy to use a
better one if available.
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to find opportunities for store-to-load forwarding or load CSE,
in the same way that visitStore scans back to do DSE. Also, define
a new helper function for testing whether the addresses of two
memory accesses are known to have the same value, and use it in
both visitStore and visitLoad.
These two changes allow instcombine to eliminate loads in code
produced by front-ends that frequently emit obviously redundant
addressing for memory references.
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- Renumber fcmp predicates to match their icmp counterparts.
- Try swapping operands to expose more optimization opportunities.
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This includes not marking a GEP involving a vector as unsafe, but only when it
has all zero indices. This allows scalarrepl to work in a few more cases.
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shifting and masking inside a bswap expr. This allows it to handle
the cases from PR2842, which involve the intermediate 'or'
expressions being shifted, not just the input value.
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pointer bitcasts and GEP's", and centralize the
logic in Value::getUnderlyingObject. The
difference with stripPointerCasts is that
stripPointerCasts only strips GEPs if all
indices are zero, while getUnderlyingObject
strips GEPs no matter what the indices are.
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- return attributes - inreg, zext and sext
- parameter attributes
- function attributes - nounwind, readonly, readnone, noreturn
Return attributes use 0 as the index.
Function attributes use ~0U as the index.
This patch requires corresponding changes in llvm-gcc and clang.
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s/ParamAttr/Attribute/g
s/PAList/AttrList/g
s/FnAttributeWithIndex/AttributeWithIndex/g
s/FnAttr/Attribute/g
This sets the stage
- to implement function notes as function attributes and
- to distinguish between function attributes and return value attributes.
This requires corresponding changes in llvm-gcc and clang.
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Unfortunately this means removing one regression test
of GlobalsModRef because I couldn't work out how to
perform it without MarkModRef.
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- Recognize expressions like "x > -1 ? x : 0" as min/max and turn them
into expressions like "x < 0 ? 0 : x", which is easily recognizable
as a min/max operation.
- Refrain from folding expression like "y/2 < 1" to "y < 2" when the
comparison is being used as part of a min or max idiom, like
"y/2 < 1 ? 1 : y/2". In that case, the division has another use, so
folding doesn't eliminate it, and obfuscates the min/max, making it
harder to recognize as a min/max operation.
These benefit ScalarEvolution, CodeGen, and anything else that wants to
recognize integer min and max.
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cases. See the comment above OptimizeSMax for the full story, and
the testcase for an example. This cancels out a pessimization
commonly attributed to indvars, and will allow us to lift some of
the artificial throttles in indvars, rather than add new ones.
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getelementptr indices, inserting an explicit cast if necessary.
This helps expose the sign-extension operation to other optimizations.
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users, and teach it about shufflevector instructions.
Also, fix a subtle bug in SimplifyDemandedVectorElts'
insertelement code.
This is a patch that was originally written by Eli Friedman,
with some fixes and cleanup by me.
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