I got blamed on darwin11;
unittests/Support/ManagedStatic.cpp:35: error: 'pthread_attr_setstack' was not declared in this scope
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@173355 91177308-0d34-0410-b5e6-96231b3b80d8
ErrorOr<void> represents an operation that returns nothing, but can still fail.
It should be used in cases where you need the aditional user data that ErrorOr
provides over error_code.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@173209 91177308-0d34-0410-b5e6-96231b3b80d8
A SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's desirable properties. Essentially, SparseMultiSet provides multiset behavior by storing its dense data in doubly linked lists that are inlined into the dense vector. This allows it to provide good data locality as well as vector-like constant-time clear() and fast constant time find(), insert(), and erase(). It also allows SparseMultiSet to have a builtin recycler rather than keeping SparseSet's behavior of always swapping upon removal, which allows it to preserve more iterators. It's often a better alternative to a SparseSet of a growable container or vector-of-vector.
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In r143502, we renamed getHostTriple() to getDefaultTargetTriple()
as part of work to allow the user to supply a different default
target triple at configure time. This change also affected the JIT.
However, it is inappropriate to use the default target triple in the
JIT in most circumstances because this will not necessarily match
the current architecture used by the process, leading to illegal
instruction and other such errors at run time.
Introduce the getProcessTriple() function for use in the JIT and
its clients, and cause the JIT to use it. On architectures with a
single bitness, the host and process triples are identical. On other
architectures, the host triple represents the architecture of the
host CPU, while the process triple represents the architecture used
by the host CPU to interpret machine code within the current process.
For example, when executing 32-bit code on a 64-bit Linux machine,
the host triple may be 'x86_64-unknown-linux-gnu', while the process
triple may be 'i386-unknown-linux-gnu'.
This fixes JIT for the 32-on-64-bit (and vice versa) build on non-Apple
platforms.
Differential Revision: http://llvm-reviews.chandlerc.com/D254
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Use memcpy to do type punning instead of a cast. A cast or similar
operation through a union breaks strict aliasing rules.
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Fixes the CMake build. It took me cutting and pasting this before
I managed to see the missing character. =]
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171589 91177308-0d34-0410-b5e6-96231b3b80d8
This is similar to the existing Recycler allocator, but instead of
recycling individual objects from a BumpPtrAllocator, arrays of
different sizes can be allocated.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171581 91177308-0d34-0410-b5e6-96231b3b80d8
wall time, user time, and system time since a process started.
For walltime, we currently use TimeValue's interface and a global
initializer to compute a close approximation of total process runtime.
For user time, this adds support for an somewhat more precise timing
mechanism -- clock_gettime with the CLOCK_PROCESS_CPUTIME_ID clock
selected.
For system time, we have to do a full getrusage call to extract the
system time from the OS. This is expensive but unavoidable.
In passing, clean up the implementation of the old APIs and fix some
latent bugs in the Windows code. This might have manifested on Windows
ARM systems or other systems with strange 64-bit integer behavior.
The old API for this both user time and system time simultaneously from
a single getrusage call. While this results in fewer system calls, it
also results in a lower precision user time and if only user time is
desired, it introduces a higher overhead. It may be worthwhile to switch
some of the pass timers to not track system time and directly track user
and wall time. The old API also tracked walltime in a confusing way --
it just set it to the current walltime rather than providing any measure
of wall time since the process started the way buth user and system time
are tracked. The new API is more consistent here.
The plan is to eventually implement these methods for a *child* process
by using the wait3(2) system call to populate an rusage struct
representing the whole subprocess execution. That way, after waiting on
a child process its stats will become accurate and cheap to query.
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The iplist::clear() function can be quite expensive because it traverses
the entire list, calling deleteNode() and removeNodeFromList() on each
element. If node destruction and deallocation can be handled some other
way, clearAndLeakNodesUnsafely() can be used to jettison all nodes
without bringing them into cache.
The function name is meant to be ominous.
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* Add support for specifying the alignment to use.
* Add the concept of native endianness. Used for unaligned native types.
The native alignment and read/write simplification is based on a patch by Richard Smith.
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into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
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Implement the old API in terms of the new one. This simplifies the
implementation on Windows which can now re-use the self_process's once
initialization.
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This adds AlignedCharArray<Alignment, Size>. A templated struct that contains
a member named buffer of type char[Size] that is aligned to Alignment.
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The coding style used here is not LLVM's style because this is modeled
after a Boost interface and thus done in the style of a candidate C++
standard library interface. I'll probably end up proposing it as
a standard C++ library if it proves to be reasonably portable and
useful.
This is just the most basic parts of the interface -- getting the
process ID out of it. However, it helps sketch out some of the boiler
plate such as the base class, derived class, shared code, and static
factory function. It also introduces a unittest so that I can
incrementally ensure this stuff works.
However, I've not even compiled this code for Windows yet. I'll try to
fix any Windows fallout from the bots, and if I can't fix it I'll revert
and get someone on Windows to help out. There isn't a lot more that is
mandatory, so soon I'll switch to just stubbing out the Windows side and
get Michael Spencer to help with implementation as he can test it
directly.
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