Commit Graph

8 Commits

Author SHA1 Message Date
Benjamin Kramer
00e08fcaa0 Canonicalize header guards into a common format.
Add header guards to files that were missing guards. Remove #endif comments
as they don't seem common in LLVM (we can easily add them back if we decide
they're useful)

Changes made by clang-tidy with minor tweaks.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215558 91177308-0d34-0410-b5e6-96231b3b80d8
2014-08-13 16:26:38 +00:00
Craig Topper
6b7b725179 [C++11] Add 'override' keywords and remove 'virtual'. Additionally add 'final' and leave 'virtual' on some methods that are marked virtual without overriding anything and have no obvious overrides themselves. NVPTX edition
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@207505 91177308-0d34-0410-b5e6-96231b3b80d8
2014-04-29 07:57:44 +00:00
Rafael Espindola
57edc9d4ff Make DataLayout a plain object, not a pass.
Instead, have a DataLayoutPass that holds one. This will allow parts of LLVM
don't don't handle passes to also use DataLayout.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@202168 91177308-0d34-0410-b5e6-96231b3b80d8
2014-02-25 17:30:31 +00:00
Josh Magee
5b6af7163d [stackprotector] Use analysis from the StackProtector pass for stack layout in PEI a nd LocalStackSlot passes.
This changes the MachineFrameInfo API to use the new SSPLayoutKind information
produced by the StackProtector pass (instead of a boolean flag) and updates a
few pass dependencies (to preserve the SSP analysis).

The stack layout follows the same approach used prior to this change - i.e.,
only LargeArray stack objects will be placed near the canary and everything
else will be laid out normally.  After this change, structures containing large
arrays will also be placed near the canary - a case previously missed by the
old implementation.

Out of tree targets will need to update their usage of
MachineFrameInfo::CreateStackObject to remove the MayNeedSP argument. 

The next patch will implement the rules for sspstrong and sspreq.  The end goal
is to support ssp-strong stack layout rules.

WIP.

Differential Revision: http://llvm-reviews.chandlerc.com/D2158


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@197653 91177308-0d34-0410-b5e6-96231b3b80d8
2013-12-19 03:17:11 +00:00
Chandler Carruth
0b8c9a80f2 Move all of the header files which are involved in modelling the LLVM IR
into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.

There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.

The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.

I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).

I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171366 91177308-0d34-0410-b5e6-96231b3b80d8
2013-01-02 11:36:10 +00:00
Chandler Carruth
a1514e24cc Sort includes for all of the .h files under the 'lib' tree. These were
missed in the first pass because the script didn't yet handle include
guards.

Note that the script is now able to handle all of these headers without
manual edits. =]

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@169224 91177308-0d34-0410-b5e6-96231b3b80d8
2012-12-04 07:12:27 +00:00
Micah Villmow
3574eca1b0 Move TargetData to DataLayout.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165402 91177308-0d34-0410-b5e6-96231b3b80d8
2012-10-08 16:38:25 +00:00
Justin Holewinski
49683f3c96 This patch adds a new NVPTX back-end to LLVM which supports code generation for NVIDIA PTX 3.0. This back-end will (eventually) replace the current PTX back-end, while maintaining compatibility with it.
The new target machines are:

nvptx (old ptx32) => 32-bit PTX
nvptx64 (old ptx64) => 64-bit PTX

The sources are based on the internal NVIDIA NVPTX back-end, and
contain more functionality than the current PTX back-end currently
provides.

NV_CONTRIB

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@156196 91177308-0d34-0410-b5e6-96231b3b80d8
2012-05-04 20:18:50 +00:00