Now that the way that the partial unrolling threshold for small loops is used
to compute the unrolling factor as been corrected, a slightly smaller threshold
is preferable. This is expected; other targets may need to re-tune as well.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225566 91177308-0d34-0410-b5e6-96231b3b80d8
The P7 benefits from not have really-small loops so that we either have
multiple dispatch groups in the loop and/or the ability to form more-full
dispatch groups during scheduling. Setting the partial unrolling threshold to
44 seems good, empirically, for the P7. Compared to using no late partial
unrolling, this yields the following test-suite speedups:
SingleSource/Benchmarks/Adobe-C++/simple_types_constant_folding
-66.3253% +/- 24.1975%
SingleSource/Benchmarks/Misc-C++/oopack_v1p8
-44.0169% +/- 29.4881%
SingleSource/Benchmarks/Misc/pi
-27.8351% +/- 12.2712%
SingleSource/Benchmarks/Stanford/Bubblesort
-30.9898% +/- 22.4647%
I've speculatively added a similar setting for the P8. Also, I've noticed that
the unroller does not quite calculate the unrolling factor correctly for really
tiny loops because it neglects to account for the fact that not every loop body
replicant contains an ending branch and counter increment. I'll fix that later.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225522 91177308-0d34-0410-b5e6-96231b3b80d8
Runtime unrolling will create a prologue to execute the extra
iterations which is can't divided by the unroll factor. It
generates an if-then-else sequence to jump into a factor -1
times unrolled loop body, like
extraiters = tripcount % loopfactor
if (extraiters == 0) jump Loop:
if (extraiters == loopfactor) jump L1
if (extraiters == loopfactor-1) jump L2
...
L1: LoopBody;
L2: LoopBody;
...
if tripcount < loopfactor jump End
Loop:
...
End:
It means if the unroll factor is 4, the loop body will be 7
times unrolled, 3 are in loop prologue, and 4 are in the loop.
This commit is to use a loop to execute the extra iterations
in prologue, like
extraiters = tripcount % loopfactor
if (extraiters == 0) jump Loop:
else jump Prol
Prol: LoopBody;
extraiters -= 1 // Omitted if unroll factor is 2.
if (extraiters != 0) jump Prol: // Omitted if unroll factor is 2.
if (tripcount < loopfactor) jump End
Loop:
...
End:
Then when unroll factor is 4, the loop body will be copied by
only 5 times, 1 in the prologue loop, 4 in the original loop.
And if the unroll factor is 2, new loop won't be created, just
as the original solution.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@218604 91177308-0d34-0410-b5e6-96231b3b80d8
The PowerPC A2 core greatly benefits from aggressive concatenation unrolling;
use the new getUnrollingPreferences to enable this by default when targeting
the PPC A2 core.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@190549 91177308-0d34-0410-b5e6-96231b3b80d8