Print the range of registers used with a single letter prefix.
This better matches what the shader compiler produces and
is overall less obnoxious than concatenating all of the
subregister names together.
Instead of SGPR0, it will print s0. Instead of SGPR0_SGPR1,
it will print s[0:1] and so on.
There doesn't appear to be a straightforward way
to get the actual register info in the InstPrinter,
so this parses the generated name to print with the
new syntax.
The required test changes are pretty nasty, and register
matching regexes are now worse. Since there isn't a way to
add to a variable in FileCheck, some of the tests now don't
check the exact number of registers used, but I don't think that
will be a real problem.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@194443 91177308-0d34-0410-b5e6-96231b3b80d8
We can't enable the verifier for tests with SI_IF and SI_ELSE, because
these instructions are always followed by a COPY which copies their
result to the next basic block. This violates the machine verifier's
rule that non-terminators can not folow terminators.
Reviewed-by: Vincent Lejeune<vljn at ovi.com>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@192366 91177308-0d34-0410-b5e6-96231b3b80d8
Using REG_SEQUENCE for BUILD_VECTOR rather than a series of INSERT_SUBREG
instructions should make it easier for the register allocator to coalasce
unnecessary copies.
v2:
- Use an SGPR register class if all the operands of BUILD_VECTOR are
SGPRs.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@188427 91177308-0d34-0410-b5e6-96231b3b80d8