an issue. This way you see that the number of nodes was wrong before
a crash due to accessing too many nodes.
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Boost's iterator_adaptor, and a specific adaptor which iterates over
pointees when wrapped around an iterator over pointers.
This is the result of a long discussion on IRC with Duncan Smith, Dave
Blaikie, Richard Smith, and myself. Essentially, I could use some subset
of the iterator facade facilities often used from Boost, and everyone
seemed interested in having the functionality in a reasonably generic
form. I've tried to strike a balance between the pragmatism and the
established Boost design. The primary differences are:
1) Delegating to the standard iterator interface names rather than
special names that then make up a second iterator-like API.
2) Using the name 'pointee_iterator' which seems more clear than
'indirect_iterator'. The whole business of calling the '*p' operation
'pointer indirection' in the standard is ... quite confusing. And
'dereference' is no better of a term for moving from a pointer to
a reference.
Hoping Duncan, and others continue to provide comments on this until
we've got a nice, minimal abstraction.
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than functions. So far, this access pattern is *much* more common. It
seems likely that any user of this interface is going to have nodes at
the point that they are querying the SCCs.
No functionality changed.
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This implements the core functionality necessary to remove an edge from
the call graph and correctly update both the basic graph and the SCC
structure. As part of that it has to run a tiny (in number of nodes)
Tarjan-style DFS walk of an SCC being mutated to compute newly formed
SCCs, etc.
This is *very rough* and a WIP. I have a bunch of FIXMEs for code
cleanup that will reduce the boilerplate in this change substantially.
I also have a bunch of simplifications to various parts of both
algorithms that I want to make, but first I'd like to have a more
holistic picture. Ideally, I'd also like more testing. I'll probably add
quite a few more unit tests as I go here to cover the various different
aspects and corner cases of removing edges from the graph.
Still, this is, so far, successfully updating the SCC graph in-place
without disrupting the identity established for the existing SCCs even
when we do challenging things like delete the critical edge that made an
SCC cycle at all and have to reform things as a tree of smaller SCCs.
Getting this to work is really critical for the new pass manager as it
is going to associate significant state with the SCC instance and needs
it to be stable. That is also the motivation behind the return of the
newly formed SCCs. Eventually, I'll wire this all the way up to the
public API so that the pass manager can use it to correctly re-enqueue
newly formed SCCs into a fresh postorder traversal.
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up the stack finishing the exploration of each entries children before
we're finished in addition to accounting for their low-links. Added
a unittest that really hammers home the need for this with interlocking
cycles that would each appear distinct otherwise and crash or compute
the wrong result. As part of this, nuke a stale fixme and bring the rest
of the implementation still more closely in line with the original
algorithm.
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resisted this for too long. Just with the basic testing here I was able
to exercise the analysis in more detail and sift out both type signature
bugs in the API and a bug in the DFS numbering. All of these are fixed
here as well.
The unittests will be much more important for the mutation support where
it is necessary to craft minimal mutations and then inspect the state of
the graph. There is just no way to do that with a standard FileCheck
test. However, unittesting these kinds of analyses is really quite easy,
especially as they're designed with the new pass manager where there is
essentially no infrastructure required to rig up the core logic and
exercise it at an API level.
As a minor aside about the DFS numbering bug, the DFS numbering used in
LCG is a bit unusual. Rather than numbering from 0, we number from 1,
and use 0 as the sentinel "unvisited" state. Other implementations often
use '-1' for this, but I find it easier to deal with 0 and it shouldn't
make any real difference provided someone doesn't write silly bugs like
forgetting to actually initialize the DFS numbering. Oops. ;]
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this code ages ago and lost track of it. Seems worth doing though --
this thing can get called from places that would benefit from knowing
that std::distance is O(1). Also add a very fledgeling unittest for
Users and make sure various aspects of this seem to work reasonably.
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Implement DebugInfoVerifier, which steals verification relying on
DebugInfoFinder from Verifier.
- Adds LegacyDebugInfoVerifierPassPass, a ModulePass which wraps
DebugInfoVerifier. Uses -verify-di command-line flag.
- Change verifyModule() to invoke DebugInfoVerifier as well as
Verifier.
- Add a call to createDebugInfoVerifierPass() wherever there was a
call to createVerifierPass().
This implementation as a module pass should sidestep efficiency issues,
allowing us to turn debug info verification back on.
<rdar://problem/15500563>
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by removing the MallocSlabAllocator entirely and just using
MallocAllocator directly. This makes all off these allocators expose and
utilize the same core interface.
The only ugly part of this is that it exposes the fact that the JIT
allocator has no real handling of alignment, any more than the malloc
allocator does. =/ It would be nice to fix both of these to support
alignments, and then to leverage that in the BumpPtrAllocator to do less
over allocation in order to manually align pointers. But, that's another
patch for another day. This patch has no functional impact, it just
removes the somewhat meaningless wrapper around MallocAllocator.
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abstract interface. The only user of this functionality is the JIT
memory manager and it is quite happy to have a custom type here. This
removes a virtual function call and a lot of unnecessary abstraction
from the common case where this is just a *very* thin vaneer around
a call to malloc.
Hopefully still no functionality changed here. =]
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slabs rather than embedding a singly linked list in the slabs
themselves. This has a few advantages:
- Better utilization of the slab's memory by not wasting 16-bytes at the
front.
- Simpler allocation strategy by not having a struct packed at the
front.
- Avoids paging every allocated slab in just to traverse them for
deallocating or dumping stats.
The latter is the really nice part. Folks have complained from time to
time bitterly that tearing down a BumpPtrAllocator, even if it doesn't
run any destructors, pages in all of the memory allocated. Now it won't.
=]
Also resolves a FIXME with the scaling of the slab sizes. The scaling
now disregards specially sized slabs for allocations larger than the
threshold.
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Introduce ScalarTraits::mustQuote which determines whether or not a
StringRef needs quoting before it is acceptable to output.
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Don't quote octal compatible strings if they are only two wide, they
aren't ambiguous.
This reverts commit r205857 which reverted r205857.
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YAMLIO would turn a BinaryRef into the string 0000000004000000.
However, the leading zero causes parsers to interpret it as being an
octal number instead of a hexadecimal one.
Instead, escape such strings as needed.
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- take->release: LLVM has moved to C++11. MockWrapper became an instance of unique_ptr.
- method symbol_iterator::increment disappeared recently, in this revision:
r200442 | rafael | 2014-01-29 20:49:50 -0600 (Wed, 29 Jan 2014) | 9 lines
Simplify the handling of iterators in ObjectFile.
None of the object file formats reported error on iterator increment. In
retrospect, that is not too surprising: no object format stores symbols or
sections in a linked list or other structure that requires chasing pointers.
As a consequence, all error checking can be done on begin() and end().
This reduces the text segment of bin/llvm-readobj in my machine from 521233 to
518526 bytes.
My change mimics the change that the revision made to lib/DebugInfo/DWARFContext.cpp .
- const_cast: Shut up a warning from gcc.
I ran unittests/ExecutionEngine/JIT/Debug+Asserts/JITTests to make sure it worked.
- Arch
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This avoids an extra copy during decompression and avoids the use of
MemoryBuffer which is a weirdly esoteric device that includes unrelated
concepts like "file name" (its rather generic name is a bit misleading).
Similar refactoring of zlib::compress coming up.
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Cygwin is now a proper environment rather than an OS. This updates the MCJIT
tests to avoid execution on Cygwin. This fixes native cygwin tests.
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This generalises the object file type parsing to all Windows environments. This
is used by cygwin as well as MSVC environments for MCJIT. This also makes the
triple more similar to Chandler's suggestion of a separate field for the object
file format.
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parameters rather than runtime parameters.
There is only one user of these parameters and they are compile time for
that user. Making these compile time seems to better reflect their
intended usage as well.
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This is causing the ARM build-bots to fail since they only include
the ARM backend and can't create an ARM64 target.
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If the environment is unknown and no object file is provided, then assume an
"MSVC" environment, otherwise, set the environment to the object file format.
In the case that we have a known environment but a non-native file format for
Windows (COFF) which is used for MCJIT, then append the custom file format to
the triple as an additional component.
This fixes the MCJIT tests on Windows.
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This adds a second implementation of the AArch64 architecture to LLVM,
accessible in parallel via the "arm64" triple. The plan over the
coming weeks & months is to merge the two into a single backend,
during which time thorough code review should naturally occur.
Everything will be easier with the target in-tree though, hence this
commit.
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Construct a uniform Windows target triple nomenclature which is congruent to the
Linux counterpart. The old triples are normalised to the new canonical form.
This cleans up the long-standing issue of odd naming for various Windows
environments.
There are four different environments on Windows:
MSVC: The MS ABI, MSVCRT environment as defined by Microsoft
GNU: The MinGW32/MinGW32-W64 environment which uses MSVCRT and auxiliary libraries
Itanium: The MSVCRT environment + libc++ built with Itanium ABI
Cygnus: The Cygwin environment which uses custom libraries for everything
The following spellings are now written as:
i686-pc-win32 => i686-pc-windows-msvc
i686-pc-mingw32 => i686-pc-windows-gnu
i686-pc-cygwin => i686-pc-windows-cygnus
This should be sufficiently flexible to allow us to target other windows
environments in the future as necessary.
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In CallInst, op_end() points at the callee, which we don't want to iterate over
when just iterating over arguments. Now take this into account when returning
a iterator_range from arg_operands. Similar reasoning for InvokeInst.
Also adds a unit test to verify this actually works as expected.
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It is impossible to create a hard link to a non existing file, so create a
dummy file, create the link an delete the dummy file.
On windows one cannot remove the current directory, so chdir first.
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We would emit a pair of double quotes inside a pair of single quotes.
Just use a pair of single quotes.
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order to use the single assignment. That's probably worth doing for
a lot of these types anyways as they may have non-trivial moves and so
getting copy elision in more places seems worthwhile.
I've tried to add some tests that actually catch this mistake, and one
of the types is now well tested but the others' tests still fail to
catch this. I'll keep working on tests, but this gets the core pattern
right.
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Add a utility function to convert the Windows path separator to Unix style path
separators. This is used by a subsequent change in clang to enable the use of
Windows SDK headers on Linux.
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Before this patch the unix code for creating hardlinks was unused. The code
for creating symbolic links was implemented in lib/Support/LockFileManager.cpp
and the code for creating hard links in lib/Support/*/Path.inc.
The only use we have for these is in LockFileManager.cpp and it can use both
soft and hard links. Just have a create_link function that creates one or the
other depending on the platform.
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In import thunk, jmp is:
- On x86, 0xFF 0x25 [disp32].
- On x64, 0xFF 0x25 [pcrel32].
See also my r144178.
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it is available. Also make the move semantics sufficiently correct to
tolerate move-only passes, as the PassManagers *are* move-only passes.
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This reverts commit r203374.
Ambiguities in assign... oh well. I'm just going to revert this and
probably not try to recommit it as it's not terribly important.
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Move a common utility (assign(iter, iter)) into SmallVector (some of the
others could be moved there too, but this one seemed particularly
generic) and replace repetitions overrides with using directives.
And simplify SmallVector::assign(num, element) while I'm here rather
than thrashing these files (that cause everyone to rebuild) again.
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Previously, the assertions in PointerIntPair would try to calculate the value
(1 << NumLowBitsAvailable); the inferred type here is 'int', so if there were
more than 31 bits available we'd get a shift overflow.
Also, add a rudimentary unit test file for PointerIntPair.
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This is a preliminary setup change to support a renaming of Windows target
triples. Split the object file format information out of the environment into a
separate entity. Unfortunately, file format was previously treated as an
environment with an unknown OS. This is most obvious in the ARM subtarget where
the handling for macho on an arbitrary platform switches to AAPCS rather than
APCS (as per Apple's needs).
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This compiles with no changes to clang/lld/lldb with MSVC and includes
overloads to various functions which are used by those projects and llvm
which have OwningPtr's as parameters. This should allow out of tree
projects some time to move. There are also no changes to libs/Target,
which should help out of tree targets have time to move, if necessary.
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When using a //net/ path, we were transforming the trailing / into a '.'
when the path was just the root path and we were iterating backwards.
Forwards iteration and other kinds of root path (C:\, /) were already
correct.
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This will allow external callers of these functions to switch over time
rather than forcing a breaking change all a once. These particular
functions were determined by building clang/lld/lldb.
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source file had already been moved. Also move the unittest into the IR
unittest library.
This may seem an odd thing to put in the IR library but we only really
use this with instructions and it needs the LLVM context to work, so it
is intrinsically tied to the IR library.
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a bit surprising, as the class is almost entirely abstracted away from
any particular IR, however it encodes the comparsion predicates which
mutate ranges as ICmp predicate codes. This is reasonable as they're
used for both instructions and constants. Thus, it belongs in the IR
library with instructions and constants.
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directly care about the Value class (it is templated so that the key can
be any arbitrary Value subclass), it is in fact concretely tied to the
Value class through the ValueHandle's CallbackVH interface which relies
on the key type being some Value subclass to establish the value handle
chain.
Ironically, the unittest is already in the right library.
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Move the test for this class into the IR unittests as well.
This uncovers that ValueMap too is in the IR library. Ironically, the
unittest for ValueMap is useless in the Support library (honestly, so
was the ValueHandle test) and so it already lives in the IR unittests.
Mmmm, tasty layering.
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business.
This header includes Function and BasicBlock and directly uses the
interfaces of both classes. It has to do with the IR, it even has that
in the name. =] Put it in the library it belongs to.
This is one step toward making LLVM's Support library survive a C++
modules bootstrap.
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The interaction between defaulted operators and move elision isn't
totally obvious, add a unit test so it doesn't break unintentionally.
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it interoperate (minimally) with std::unique_ptr<T>. This is part of my
plan to migrate LLVM to use std::unique_ptr with a minimal impact on
out-of-tree code.
Patch by Ahmed Charles with some minor cleanups (and bool casts) by me.
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