own file. Don't #include ParameterAttributes.h into any major
public header files: just move methods out of line as appropriate.
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methods are new to Function:
bool hasCollector() const;
const std::string &getCollector() const;
void setCollector(const std::string &);
void clearCollector();
The assembly representation is as such:
define void @f() gc "shadow-stack" { ...
The implementation uses an on-the-side table to map Functions to
collector names, such that there is no overhead. A StringPool is
further used to unique collector names, which are extremely
likely to be unique per process.
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_sabre_: it has a major problem: by the time ~Value is run, all of the "parts" of the derived classes have been destroyed
_sabre_: the vtable lives to fight another day
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throw exceptions", just mark intrinsics with the nounwind
attribute. Likewise, mark intrinsics as readnone/readonly
and get rid of special aliasing logic (which didn't use
anything more than this anyway).
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the function type, instead they belong to functions
and function calls. This is an updated and slightly
corrected version of Reid Spencer's original patch.
The only known problem is that auto-upgrading of
bitcode files doesn't seem to work properly (see
test/Bitcode/AutoUpgradeIntrinsics.ll). Hopefully
a bitcode guru (who might that be? :) ) will fix it.
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that don't use it don't have to pay the memory cost for the arguments. This
allows us to avoid creating Argument nodes for many prototypes and for clients
who lazily deserialize code from a bytecode file.
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Add reference counting to ParamAttrsList and make use of it in Function,
CallInst and InvokeInst classes.
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field into SubclassData in Value. This shrinks GlobalVAlue from 48->40
bytes, Function from 88->76, and GlobalVariable from 76->68. This trims
4640 bytes off my testcase, reading a bc file without materializing any
functions.
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object is always constant. As such, evaluate it at compile time instead of storing
it as an ivar in SymbolTableListTraits. This shrinks every SymbolTableListTraits
ilist by a word, shrinking BasicBlock from 44->40 bytes, Function from 96->88 bytes,
and Module from 60->52 bytes.
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of two. This shrinkifies Function by 8 bytes (104->96) and Module by 8
bytes (68->60). On a testcase of mine, this reduces the memory used to
read a module header from 565680b to 561024, a little over 4K.
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Don't assert everytime an intrinsic name isn't recognized. Instead, make
the assert optional when callin getIntrinsicID(). This allows the assembler
to handle invalid intrinsic names gracefully.
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* Add ParamAttrList pointers to Function and CallInst.
* Move the implementation of ParamAttrList from Type.cpp to Function.cpp
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This patch replaces the SymbolTable class with ValueSymbolTable which does
not support types planes. This means that all symbol names in LLVM must now
be unique. The patch addresses the necessary changes to deal with this and
removes code no longer needed as a result. This completes the bulk of the
changes for this PR. Some cleanup patches will follow.
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Take an incremental step towards type plane elimination. This change
separates types from values in the symbol tables by finally making use
of the TypeSymbolTable class. This yields more natural interfaces for
dealing with types and unclutters the SymbolTable class.
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rework the hacks that had us passing OStream in. We pass in std::ostream*
instead, check for null, and then dispatch to the correct print() method.
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Remove Function::aiterator and Module::giterator typedefs (and const versions)
as they should have been removed when abegin/gbegin were removed. Thanks to
alkis for bringing this to my attn.
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Rename argument iterators arg_* instead of a*
Remove global variable iterators global_* instead of g*.
Keep the old names for temporary compatibility.
Patch contributed by Gabor Greif!
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Move include/Config and include/Support into include/llvm/Config,
include/llvm/ADT and include/llvm/Support. From here on out, all LLVM
public header files must be under include/llvm/.
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all dynamically allocated LLVM values 4 bytes smaller, eliminate some vtables, and
make Value's destructor faster.
This makes Function derive from Annotation now because it is the only core LLVM
class that still has an annotation stuck onto it: MachineFunction.
MachineFunction is obviously horrible and gross (like most other annotations), but
will be the subject of refactorings later in the future. Besides many fewer
Function objects are dynamically allocated that instructions blocks, constants,
types, etc... :)
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