This is a refactoring to restructure the single user of performCustomLowering as a specific lowering pass and remove the custom lowering hook entirely.
Before this change, the LowerIntrinsics pass (note to self: rename!) was essentially acting as a pass manager, but without being structured in terms of passes. Instead, it proxied calls to a set of GCStrategies internally. This adds a lot of conceptual complexity (i.e. GCStrategies are stateful!) for very little benefit. Since there's been interest in keeping the ShadowStackGC working, I extracting it's custom lowering pass into a dedicated pass and just added that to the pass order. It will only run for functions which opt-in to that gc.
I wasn't able to find an easy way to preserve the runtime registration of custom lowering functionality. Given that no user of this exists that I'm aware of, I made the choice to just remove that. If someone really cares, we can look at restoring it via dynamic pass registration in the future.
Note that despite the large diff, none of the lowering code actual changes. I added the framing needed to make it a pass and rename the class, but that's it.
Differential Revision: http://reviews.llvm.org/D7218
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Again, I'd like to emphasize to everyone that this sort of markup change
is *not* what you should be concerned about when writing docs. Focus on
*content*.
I applaud Chandler for focusing on the fantastic content of this new
section!
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polymorphism, and virtual dispatch.
This is essentially trying to explain the emerging design techniques
being used in LLVM these days somewhere more accessible than the
comments on a particular piece of infrastructure. It covers the
"concepts-based polymorphism" that caused some confusion during initial
reviews of the new pass manager as well as the tagged-dispatch mechanism
used pervasively in LLVM and Clang.
Perhaps most notably, I've tried to provide some criteria to help
developers choose between these options when designing new pieces of
infrastructure.
Differential Revision: http://reviews.llvm.org/D7191
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The number of lines of code in Kaleidoscope has risen from the
previously reported 700 to 986 according to the cloc tool. This tools
was run on the toy.cpp file from Chapter 8.
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Specifically, gc.result benefits from this greatly. Instead of:
gc.result.int.*
gc.result.float.*
gc.result.ptr.*
...
We now have a gc.result.* that can specialize to literally any type.
Differential Revision: http://reviews.llvm.org/D7020
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a LoopInfoWrapperPass to wire the object up to the legacy pass manager.
This switches all the clients of LoopInfo over and paves the way to port
LoopInfo to the new pass manager. No functionality change is intended
with this iteration.
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Bill Schmidt pointed out that some adjustments would be needed to properly
support powerpc64le (using the ELF V2 ABI). For one thing, R11 is not available
as a scratch register, so we need to use R12. R12 is also available under ELF
V1, so to maintain consistency, I flipped the order to make R12 the first
scratch register in the array under both ABIs.
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This re-applies r225808, fixed to avoid problems with SDAG dependencies along
with the preceding fix to ScheduleDAGSDNodes::RegDefIter::InitNodeNumDefs.
These problems caused the original regression tests to assert/segfault on many
(but not all) systems.
Original commit message:
This commit does two things:
1. Refactors PPCFastISel to use more of the common infrastructure for call
lowering (this lets us take advantage of this common code for lowering some
common intrinsics, stackmap/patchpoint among them).
2. Adds support for stackmap/patchpoint lowering. For the most part, this is
very similar to the support in the AArch64 target, with the obvious differences
(different registers, NOP instructions, etc.). The test cases are adapted
from the AArch64 test cases.
One difference of note is that the patchpoint call sequence takes 24 bytes, so
you can't use less than that (on AArch64 you can go down to 16). Also, as noted
in the docs, we take the patchpoint address to be the actual code address
(assuming the call is local in the TOC-sharing sense), which should yield
higher performance than generating the full cross-DSO indirect-call sequence
and is likely just as useful for JITed code (if not, we'll change it).
StackMaps and Patchpoints are still marked as experimental, and so this support
is doubly experimental. So go ahead and experiment!
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This adds assembly and bitcode support for `MDLocation`. The assembly
side is rather big, since this is the first `MDNode` subclass (that
isn't `MDTuple`). Part of PR21433.
(If you're wondering where the mountains of testcase updates are, we
don't need them until I update `DILocation` and `DebugLoc` to actually
use this class.)
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Reverting this while I investiage buildbot failures (segfaulting in
GetCostForDef at ScheduleDAGRRList.cpp:314).
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This commit does two things:
1. Refactors PPCFastISel to use more of the common infrastructure for call
lowering (this lets us take advantage of this common code for lowering some
common intrinsics, stackmap/patchpoint among them).
2. Adds support for stackmap/patchpoint lowering. For the most part, this is
very similar to the support in the AArch64 target, with the obvious differences
(different registers, NOP instructions, etc.). The test cases are adapted
from the AArch64 test cases.
One difference of note is that the patchpoint call sequence takes 24 bytes, so
you can't use less than that (on AArch64 you can go down to 16). Also, as noted
in the docs, we take the patchpoint address to be the actual code address
(assuming the call is local in the TOC-sharing sense), which should yield
higher performance than generating the full cross-DSO indirect-call sequence
and is likely just as useful for JITed code (if not, we'll change it).
StackMaps and Patchpoints are still marked as experimental, and so this support
is doubly experimental. So go ahead and experiment!
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This name is less descriptive, but it sort of puts things in the
'llvm.frame...' namespace, relating it to frameallocate and
frameaddress. It also avoids using "allocate" and "allocation" together.
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These intrinsics allow multiple functions to share a single stack
allocation from one function's call frame. The function with the
allocation may only perform one allocation, and it must be in the entry
block.
Functions accessing the allocation call llvm.recoverframeallocation with
the function whose frame they are accessing and a frame pointer from an
active call frame of that function.
These intrinsics are very difficult to inline correctly, so the
intention is that they be introduced rarely, or at least very late
during EH preparation.
Reviewers: echristo, andrew.w.kaylor
Differential Revision: http://reviews.llvm.org/D6493
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Propagate whether `MDNode`s are 'distinct' through the other types of IR
(assembly and bitcode). This adds the `distinct` keyword to assembly.
Currently, no one actually calls `MDNode::getDistinct()`, so these nodes
only get created for:
- self-references, which are never uniqued, and
- nodes whose operands are replaced that hit a uniquing collision.
The concept of distinct nodes is still not quite first-class, since
distinct-ness doesn't yet survive across `MapMetadata()`.
Part of PR22111.
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In order to make comdats always explicit in the IR, we decided to make
the syntax a bit more compact for the case of a GlobalObject in a
comdat with the same name.
Just dropping the $name causes problems for
@foo = globabl i32 0, comdat
$bar = comdat ...
and
declare void @foo() comdat
$bar = comdat ...
So the syntax is changed to
@g1 = globabl i32 0, comdat($c1)
@g2 = globabl i32 0, comdat
and
declare void @foo() comdat($c1)
declare void @foo() comdat
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Now that `Metadata` is typeless, reflect that in the assembly. These
are the matching assembly changes for the metadata/value split in
r223802.
- Only use the `metadata` type when referencing metadata from a call
intrinsic -- i.e., only when it's used as a `Value`.
- Stop pretending that `ValueAsMetadata` is wrapped in an `MDNode`
when referencing it from call intrinsics.
So, assembly like this:
define @foo(i32 %v) {
call void @llvm.foo(metadata !{i32 %v}, metadata !0)
call void @llvm.foo(metadata !{i32 7}, metadata !0)
call void @llvm.foo(metadata !1, metadata !0)
call void @llvm.foo(metadata !3, metadata !0)
call void @llvm.foo(metadata !{metadata !3}, metadata !0)
ret void, !bar !2
}
!0 = metadata !{metadata !2}
!1 = metadata !{i32* @global}
!2 = metadata !{metadata !3}
!3 = metadata !{}
turns into this:
define @foo(i32 %v) {
call void @llvm.foo(metadata i32 %v, metadata !0)
call void @llvm.foo(metadata i32 7, metadata !0)
call void @llvm.foo(metadata i32* @global, metadata !0)
call void @llvm.foo(metadata !3, metadata !0)
call void @llvm.foo(metadata !{!3}, metadata !0)
ret void, !bar !2
}
!0 = !{!2}
!1 = !{i32* @global}
!2 = !{!3}
!3 = !{}
I wrote an upgrade script that handled almost all of the tests in llvm
and many of the tests in cfe (even handling many `CHECK` lines). I've
attached it (or will attach it in a moment if you're speedy) to PR21532
to help everyone update their out-of-tree testcases.
This is part of PR21532.
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We were already requiring 2.5, which meant that people on old linux distros
had to upgrade anyway.
Requiring python 2.6 will make supporting 3.X easier as we can use the 3.X
exception syntax.
According to the discussion on llvmdev, there is not much value is requiring
just 2.6, we may as well just require 2.7.
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Introduce the ``llvm.instrprof_increment`` intrinsic and the
``-instrprof`` pass. These provide the infrastructure for writing
counters for profiling, as in clang's ``-fprofile-instr-generate``.
The implementation of the instrprof pass is ported directly out of the
CodeGenPGO classes in clang, and with the followup in clang that rips
that code out to use these new intrinsics this ends up being NFC.
Doing the instrumentation this way opens some doors in terms of
improving the counter performance. For example, this will make it
simple to experiment with alternate lowering strategies, and allows us
to try handling profiling specially in some optimizations if we want
to.
Finally, this drastically simplifies the frontend and puts all of the
lowering logic in one place.
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a description of how to add debug information using DWARF and
DIBuilder to the language.
Thanks to David Blaikie for his assistance with this tutorial.
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