using Function::arg_{iterator|begin|end}. Likewise Module::g* -> Module::global_*.
This patch is contributed by Gabor Greif, thanks!
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Actually teach dsa about select instructions. This doesn't affect the
graph in any way other than not setting a spurious U marker on pointer
nodes that are selected.
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X = gep null, ...
Used to not create a scalar map entry for X, which caused clients to barf.
This is bad.
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into a temporary graph, remember it for later, then inline the tmp graph into
the call site.
In the case where there are other call sites to the same set of functions, this
permits us to just inline the temporary graph instead of all of the callees.
This turns N*M inlining situations into an N+M inlining situation.
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* Change the FunctionCalls and AuxFunctionCalls vectors into std::lists.
This makes many operations on these lists much more natural, and avoids
*exteremely* expensive copying of DSCallSites (e.g. moving nodes around
between lists, erasing a node from not the end of the vector, etc).
With a profile build of analyze, this speeds up BU DS from 25.14s to
12.59s on 176.gcc. I expect that it would help TD even more, but I don't
have data for it.
This effectively eliminates removeIdenticalCalls and children from the
profile, going from 6.53 to 0.27s.
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If needed, this can be resurrected from CVS.
Note that several of the interfaces (e.g. the IPModRef ones) are supersumed
by generic AliasAnalysis interfaces that have been written since this code
was developed (and they are not DSA specific).
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Make only one print method to avoid overloaded virtual warnings when \
compiled with -Woverloaded-virtual
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themselves. Make sure to update DSInfo correctly. This fixes a testcase
reduced from Prolangs-C++/objects
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function pointer equivalences. This fixes many problems, including a testcase
reduced Prolangs-C++/objects.
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a DSGraph at a time instead of a function at a time. This is also more
correct, though it doesn't seem to fix any programs.
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* *DO NOT* print CBU graphs when asked to print our own. This is just
FREAKING confusing and misleading: it's better to not print anything.
* Simplify and clean up some code
* Add some more paranoia assertion checking code that I found to track
down this bug:
* Fix a nasty bug that was causing us to crash on Prolangs-C++/objects,
where we were missing processing some graphs. This hunk is the bugfix:
- if (!I->isExternal() && !FoldedGraphsMap.count(I))
+ if (!I->isExternal() && !ValMap.count(I))
urg!
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the CBU graphs, copy them instead of hacking on the CBU graphs.
Also, instead of forwarding request from ECGraphs clients to the CBU graphs
clients, service them ourselves.
Finally, remove a broken "optimization"
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1. Calls to external global VARIABLES should not be treated as a call to an
external function
2. Efficiently deleting an element from a vector by using std::swap with
the back, then pop_back is NOT a good way to keep the vector sorted.
3. Our hope of having stuff get deleted by making them redundant just won't
work. In particular, if we have three calls in sequence that should be
merged: A, B, C first we unify B into A. To be sure that they appeared
identical (so B would be erased) we set B = A. On the next step, we
unified C into A and set C = A. Unfortunately, this is no guarantee that
C = B, so we would fail to delete the dead call. Switch to a more
explicit scheme.
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* change some uses of NH.getNode() in a bool context to use !NH.isNull()
* Fix a bunch of places where we depended on the (undefined) order of
evaluation of arguments to function calls to ensure that getNode() was
called before getOffset(). In practice, this was NOT happening.
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a map. This caused problems if a later object happened to be allocated at
the free'd object's address.
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Move include/Config and include/Support into include/llvm/Config,
include/llvm/ADT and include/llvm/Support. From here on out, all LLVM
public header files must be under include/llvm/.
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is HOPELESSLY broken. The problem is that the embedded getNode call can
change the offset of the node handle in unpredictable ways.
As it turns out, all of the clients of this method really want to set
both the node and the offset, thus it is more efficient (and less buggy)
to just do both of them in one method call. This fixes some obscure bugs
handling non-forwarded node handles.
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of functions called at a common call site. The rewrite inlines the
resulting graphs bottom-up on the SCCs of the CBU call graph. It also
simplifies the merging of equivalence classes by exploiting the fact that
functions in non-trivial SCCs are already merged.
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the debugging functions that call "dot". These fixed settings have
various problems: for example, the fixed size that is set in the graph
traits classes is not appropriate for turning the dot file into a PNG,
and if TrueType font rendering is being used, the 'Courier' TrueType font
may not be installed. It seems easy enough to specify these things on the
command line, anyhow.
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This reduces CBU time from 145s -> 122s (debug build), reduces # allocated nodes
from 129420 to 116477.
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The problem was that we were merging a field of a node with a value that was
deleted. Thanks to bugpoint for reducing povray to a nice small 3 function
example. :)
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Make sure to scope the NodeMap passed into cloneInto so that it doesn't point
to nodes that are deleted. Add some FIXME's for future performance enhancements.
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do it on povray. The problem is that we were not copying globals from callees to
callers unless the existed in both graphs. We should have copied them in the case
where the global pointed to a node that was copied as well.
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1. Functions do not make things incomplete, only variables
2. Constant global variables no longer need to be marked incomplete, because
we are guaranteed that the initializer for the global will be in the
graph we are hacking on now. This makes resolution of indirect calls happen
a lot more in the bu pass, supports things like vtables and the C counterparts
(giant constant arrays of function pointers), etc...
Testcase here: test/Regression/Analysis/DSGraph/constant_globals.ll
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Make the incompleteness marker faster by looping directly over the globals
instead of over the scalars to find the globals
Fix a bug where we didn't mark a global incomplete if it didn't have any
outgoing edges. This wouldn't break any current clients but is still wrong.
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Also fix problem where we didn't check to see if a node pointer was null.
Though fclose(null) doesn't make a lot of sense, 300.twolf does it.
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FIX MAJOR BUG, whereby we didn't merge null edges correctly. Correcting this
fixes poolallocation on 175.vpr, and possibly others.
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BU propagation, clone the globals into the GG of EACH FUNCTION that finishes
processing! The GlobalsGraph *must* include all globals and effects from
all functions in the program. Fixing this makes pool allocation work better
on 175.vpr, but it still ultimately crashes.
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end of the BU and CBU passes. The globals will be marked incomplete, so it
doesn't matter if they are missing some info, and merging isn't guaranteed
to bring everything in anyway!
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operands as incomplete, though fopen is known to only read them. This just adds
fclose for symmetry, though it doesn't gain anything. This makes the dsgraphs for
181.mcf much more precise.
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removeDeadNodes is called, only call it at the end of the pass being run.
This saves 1.3 seconds running DSA on 177.mesa (5.3->4.0s), which is
pretty big. This is only possible because of the automatic garbage
collection done on forwarding nodes.
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DSGraphs while they are forwarding. When the last reference to the forwarding
node is dropped, the forwarding node is autodeleted. This should simplify
removeTriviallyDead nodes, and is only (efficiently) possible because we are
using an ilist of dsnodes now.
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the globals directly. This doesn't save any substantial time, however, because the
globals graph only contains globals!
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function to find the globals, iterate over all of the globals directly. This
speeds the function up from 14s to 6.3s on perlbmk, reducing DSA time from
53->46s.
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This reduces the number of nodes allocated, then immediately merged and DNE'd
from 2193852 to 1298049. unfortunately this only speeds DSA up by ~1.5s (of
53s), because it's spending most of its time waddling through the scalar map :(
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Also, use RC::merge when possible, reducing the number of nodes allocated, then immediately merged away from 2985444 to 2193852 on perlbmk.
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it to be off. If it looks like it's completely unnecessary after testing, I
will remove it completely (which is the hope).
* Callers of the DSNode "copy ctor" can not choose to not copy links.
* Make node collapsing not create a garbage node in some cases, avoiding a
memory allocation, and a subsequent DNE.
* When merging types, allow two functions of different types to be merged
without collapsing.
* Use DSNodeHandle::isNull more often instead of DSNodeHandle::getNode() == 0,
as it is much more efficient.
*** Implement the new, more efficient reachability cloner class
In addition to only cloning nodes that are reachable from interesting
roots, this also fixes the huge inefficiency we had where we cloned lots
of nodes, only to merge them away immediately after they were cloned.
Now we only actually allocate a node if there isn't one to merge it into.
* Eliminate the now-obsolete cloneReachable* and clonePartiallyInto methods
* Rewrite updateFromGlobalsGraph to use the reachability cloner
* Rewrite mergeInGraph to use the reachability cloner
* Disable the scalar map scanning code in removeTriviallyDeadNodes. In large
SCC's, this is extremely expensive. We need a better data structure for the
scalar map, because we really want to scan the unique node handles, not ALL
of the scalars.
* Remove the incorrect SANER_CODE_FOR_CHECKING_IF_ALL_REFERRERS_ARE_FROM_SCALARMAP code.
* Move the code for eliminating integer nodes from the trivially dead
eliminator to the dead node eliminator.
* removeDeadNodes no longer uses removeTriviallyDeadNodes, as it contains a
superset of the node removal power.
* Only futz around with the globals graph in removeDeadNodes if it is modified
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efficient in the case where a function calls into the same graph multiple times
(ie, it either contains multiple calls to the same function, or multiple calls
to functions in the same SCC graph)
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