register defs and uses after each successful coalescing.
- Also removed a number of hacks and fixed some subtle kill information bugs.
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that it is cheap and efficient to get.
Move a variety of predicates from TargetInstrInfo into
TargetInstrDescriptor, which makes it much easier to query a predicate
when you don't have TII around. Now you can use MI->getDesc()->isBranch()
instead of going through TII, and this is much more efficient anyway. Not
all of the predicates have been moved over yet.
Update old code that used MI->getInstrDescriptor()->Flags to use the
new predicates in many places.
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that "machine" classes are used to represent the current state of
the code being compiled. Given this expanded name, we can start
moving other stuff into it. For now, move the UsedPhysRegs and
LiveIn/LoveOuts vectors from MachineFunction into it.
Update all the clients to match.
This also reduces some needless #includes, such as MachineModuleInfo
from MachineFunction.
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- Eliminate the static "print" method for operands, moving it
into MachineOperand::print.
- Change various set* methods for register flags to take a bool
for the value to set it to. Remove unset* methods.
- Group methods more logically by operand flavor in MachineOperand.h
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This allows an important optimization to be re-enabled.
- If all uses / defs of a split interval can be folded, give the interval a
low spill weight so it would not be picked in case spilling is needed (avoid
pushing other intervals in the same BB to be spilled).
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in the middle of a split basic block, create a new live interval starting at
the def. This avoid artifically extending the live interval over a number of
cycles where it is dead. e.g.
bb1:
= vr1204 (use / kill) <= new interval starts and ends here.
...
...
vr1204 = (new def) <= start a new interval here.
= vr1204 (use)
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When a live interval is being spilled, rather than creating short, non-spillable
intervals for every def / use, split the interval at BB boundaries. That is, for
every BB where the live interval is defined or used, create a new interval that
covers all the defs and uses in the BB.
This is designed to eliminate one common problem: multiple reloads of the same
value in a single basic block. Note, it does *not* decrease the number of spills
since no copies are inserted so the split intervals are *connected* through
spill and reloads (or rematerialization). The newly created intervals can be
spilled again, in that case, since it does not span multiple basic blocks, it's
spilled in the usual manner. However, it can reuse the same stack slot as the
previously split interval.
This is currently controlled by -split-intervals-at-bb.
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MachineOperand auxInfo. Previous clunky implementation uses an external map
to track sub-register uses. That works because register allocator uses
a new virtual register for each spilled use. With interval splitting (coming
soon), we may have multiple uses of the same register some of which are
of using different sub-registers from others. It's too fragile to constantly
update the information.
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