Using a special machine node is cleaner than an InlineAsm node, and fixes an assertion failure in InstrEmitter
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@194810 91177308-0d34-0410-b5e6-96231b3b80d8
We do use a very small set of physical registers, so account for
them in the virtual register encoding between MachineInstr and MC
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@187799 91177308-0d34-0410-b5e6-96231b3b80d8
Vectors were being manually scalarized by the backend. Instead,
let the target-independent code do all of the work. The manual
scalarization was from a time before good target-independent support
for scalarization in LLVM. However, this forces us to specially-handle
vector loads and stores, which we can turn into PTX instructions that
produce/consume multiple operands.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@174968 91177308-0d34-0410-b5e6-96231b3b80d8
The new target machines are:
nvptx (old ptx32) => 32-bit PTX
nvptx64 (old ptx64) => 64-bit PTX
The sources are based on the internal NVIDIA NVPTX back-end, and
contain more functionality than the current PTX back-end currently
provides.
NV_CONTRIB
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@156196 91177308-0d34-0410-b5e6-96231b3b80d8