the globals directly. This doesn't save any substantial time, however, because the
globals graph only contains globals!
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function to find the globals, iterate over all of the globals directly. This
speeds the function up from 14s to 6.3s on perlbmk, reducing DSA time from
53->46s.
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This reduces the number of nodes allocated, then immediately merged and DNE'd
from 2193852 to 1298049. unfortunately this only speeds DSA up by ~1.5s (of
53s), because it's spending most of its time waddling through the scalar map :(
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Also, use RC::merge when possible, reducing the number of nodes allocated, then immediately merged away from 2985444 to 2193852 on perlbmk.
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it to be off. If it looks like it's completely unnecessary after testing, I
will remove it completely (which is the hope).
* Callers of the DSNode "copy ctor" can not choose to not copy links.
* Make node collapsing not create a garbage node in some cases, avoiding a
memory allocation, and a subsequent DNE.
* When merging types, allow two functions of different types to be merged
without collapsing.
* Use DSNodeHandle::isNull more often instead of DSNodeHandle::getNode() == 0,
as it is much more efficient.
*** Implement the new, more efficient reachability cloner class
In addition to only cloning nodes that are reachable from interesting
roots, this also fixes the huge inefficiency we had where we cloned lots
of nodes, only to merge them away immediately after they were cloned.
Now we only actually allocate a node if there isn't one to merge it into.
* Eliminate the now-obsolete cloneReachable* and clonePartiallyInto methods
* Rewrite updateFromGlobalsGraph to use the reachability cloner
* Rewrite mergeInGraph to use the reachability cloner
* Disable the scalar map scanning code in removeTriviallyDeadNodes. In large
SCC's, this is extremely expensive. We need a better data structure for the
scalar map, because we really want to scan the unique node handles, not ALL
of the scalars.
* Remove the incorrect SANER_CODE_FOR_CHECKING_IF_ALL_REFERRERS_ARE_FROM_SCALARMAP code.
* Move the code for eliminating integer nodes from the trivially dead
eliminator to the dead node eliminator.
* removeDeadNodes no longer uses removeTriviallyDeadNodes, as it contains a
superset of the node removal power.
* Only futz around with the globals graph in removeDeadNodes if it is modified
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efficient in the case where a function calls into the same graph multiple times
(ie, it either contains multiple calls to the same function, or multiple calls
to functions in the same SCC graph)
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* Make AssertNodeInGraph not be HORRIBLY time consuming
* Eliminate the dead mergeInGlobalsGraph method
*** Add the definition for the new ReachabilityCloner class
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when joining we need to check if we overlap with the second interval
or any of its aliases.
Also make joining intervals the default.
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out that the problem was actually the writer writing out a 'null' value
because it didn't normalize it. This fixes:
test/Regression/Assembler/2004-01-22-FloatNormalization.ll
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is a move between two registers, at least one of the registers is
virtual and the two live intervals do not overlap.
This results in about 40% reduction in intervals, 30% decrease in the
register allocators running time and a 20% increase in peephole
optimizations (mainly move eliminations).
The option can be enabled by passing -join-liveintervals where
appropriate.
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lives near the other installation dirs (like libdir, bindir, etc.).
Move the rule for making bytecode_libdir out of the ifdef LIBRARYNAME...endif.
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virtReg lives on the stack. Now a virtual register has an entry in the
virtual->physical map or the virtual->stack slot map but never in
both.
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map was only used to implement a marginal GlobalsGraph optimization, and it
actually slows the analysis down (due to the overhead of keeping it), so just
eliminate it entirely.
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in terms of it.
Though clonePartiallyInto is not cloning partial graphs yet, this change
dramatically speeds up inlining of graphs with many scalars. For example,
this change speeds up the BU pass on 253.perlbmk from 69s to 36s, because
it avoids iteration over the scalar map, which can get pretty large.
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