new one, and add support for running the new pass in that mode and in
that slot of the pass manager. With this the new pass can completely
replace the old one within the pipeline.
The strategy for enabling or disabling the SSAUpdater logic is to do it
by making the requirement of the domtree analysis optional. By default,
it is required and we get the standard mem2reg approach. This is usually
the desired strategy when run in stand-alone situations. Within the
CGSCC pass manager, we disable requiring of the domtree analysis and
consequentially trigger fallback to the SSAUpdater promotion.
In theory this would allow the pass to re-use a domtree if one happened
to be available even when run in a mode that doesn't require it. In
practice, it lets us have a single pass rather than two which was
simpler for me to wrap my head around.
There is a hidden flag to force the use of the SSAUpdater code path for
the purpose of testing. The primary testing strategy is just to run the
existing tests through that path. One notable difference is that it has
custom code to handle lifetime markers, and one of the tests has been
enhanced to exercise that code.
This has survived a bootstrap and the test suite without serious
correctness issues, however my run of the test suite produced *very*
alarming performance numbers. I don't entirely understand or trust them
though, so more investigation is on-going.
To aid my understanding of the performance impact of the new SROA now
that it runs throughout the optimization pipeline, I'm enabling it by
default in this commit, and will disable it again once the LNT bots have
picked up one iteration with it. I want to get those bots (which are
much more stable) to evaluate the impact of the change before I jump to
any conclusions.
NOTE: Several Clang tests will fail because they run -O3 and check the
result's order of output. They'll go back to passing once I disable it
again.
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This is essentially a ground up re-think of the SROA pass in LLVM. It
was initially inspired by a few problems with the existing pass:
- It is subject to the bane of my existence in optimizations: arbitrary
thresholds.
- It is overly conservative about which constructs can be split and
promoted.
- The vector value replacement aspect is separated from the splitting
logic, missing many opportunities where splitting and vector value
formation can work together.
- The splitting is entirely based around the underlying type of the
alloca, despite this type often having little to do with the reality
of how that memory is used. This is especially prevelant with unions
and base classes where we tail-pack derived members.
- When splitting fails (often due to the thresholds), the vector value
replacement (again because it is separate) can kick in for
preposterous cases where we simply should have split the value. This
results in forming i1024 and i2048 integer "bit vectors" that
tremendously slow down subsequnet IR optimizations (due to large
APInts) and impede the backend's lowering.
The new design takes an approach that fundamentally is not susceptible
to many of these problems. It is the result of a discusison between
myself and Duncan Sands over IRC about how to premptively avoid these
types of problems and how to do SROA in a more principled way. Since
then, it has evolved and grown, but this remains an important aspect: it
fixes real world problems with the SROA process today.
First, the transform of SROA actually has little to do with replacement.
It has more to do with splitting. The goal is to take an aggregate
alloca and form a composition of scalar allocas which can replace it and
will be most suitable to the eventual replacement by scalar SSA values.
The actual replacement is performed by mem2reg (and in the future
SSAUpdater).
The splitting is divided into four phases. The first phase is an
analysis of the uses of the alloca. This phase recursively walks uses,
building up a dense datastructure representing the ranges of the
alloca's memory actually used and checking for uses which inhibit any
aspects of the transform such as the escape of a pointer.
Once we have a mapping of the ranges of the alloca used by individual
operations, we compute a partitioning of the used ranges. Some uses are
inherently splittable (such as memcpy and memset), while scalar uses are
not splittable. The goal is to build a partitioning that has the minimum
number of splits while placing each unsplittable use in its own
partition. Overlapping unsplittable uses belong to the same partition.
This is the target split of the aggregate alloca, and it maximizes the
number of scalar accesses which become accesses to their own alloca and
candidates for promotion.
Third, we re-walk the uses of the alloca and assign each specific memory
access to all the partitions touched so that we have dense use-lists for
each partition.
Finally, we build a new, smaller alloca for each partition and rewrite
each use of that partition to use the new alloca. During this phase the
pass will also work very hard to transform uses of an alloca into a form
suitable for promotion, including forming vector operations, speculating
loads throguh PHI nodes and selects, etc.
After splitting is complete, each newly refined alloca that is
a candidate for promotion to a scalar SSA value is run through mem2reg.
There are lots of reasonably detailed comments in the source code about
the design and algorithms, and I'm going to be trying to improve them in
subsequent commits to ensure this is well documented, as the new pass is
in many ways more complex than the old one.
Some of this is still a WIP, but the current state is reasonbly stable.
It has passed bootstrap, the nightly test suite, and Duncan has run it
successfully through the ACATS and DragonEgg test suites. That said, it
remains behind a default-off flag until the last few pieces are in
place, and full testing can be done.
Specific areas I'm looking at next:
- Improved comments and some code cleanup from reviews.
- SSAUpdater and enabling this pass inside the CGSCC pass manager.
- Some datastructure tuning and compile-time measurements.
- More aggressive FCA splitting and vector formation.
Many thanks to Duncan Sands for the thorough final review, as well as
Benjamin Kramer for lots of review during the process of writing this
pass, and Daniel Berlin for reviewing the data structures and algorithms
and general theory of the pass. Also, several other people on IRC, over
lunch tables, etc for lots of feedback and advice.
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- CodeGenPrepare pass for identifying div/rem ops
- Backend specifies the type mapping using addBypassSlowDivType
- Enabled only for Intel Atom with O2 32-bit -> 8-bit
- Replace IDIV with instructions which test its value and use DIVB if the value
is positive and less than 256.
- In the case when the quotient and remainder of a divide are used a DIV
and a REM instruction will be present in the IR. In the non-Atom case
they are both lowered to IDIVs and CSE removes the redundant IDIV instruction,
using the quotient and remainder from the first IDIV. However,
due to this optimization CSE is not able to eliminate redundant
IDIV instructions because they are located in different basic blocks.
This is overcome by calculating both the quotient (DIV) and remainder (REM)
in each basic block that is inserted by the optimization and reusing the result
values when a subsequent DIV or REM instruction uses the same operands.
- Test cases check for the presents of the optimization when calculating
either the quotient, remainder, or both.
Patch by Tyler Nowicki!
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This disables malloc-specific optimization when -fno-builtin (or -ffreestanding)
is specified. This has been a problem for a long time but became more severe
with the recent memory builtin improvements.
Since the memory builtin functions are used everywhere, this required passing
TLI in many places. This means that functions that now have an optional TLI
argument, like RecursivelyDeleteTriviallyDeadFunctions, won't remove dead
mallocs anymore if the TLI argument is missing. I've updated most passes to do
the right thing.
Fixes PR13694 and probably others.
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Make sure we do not emit index computations with NSW flags so that we dont get an undef value if the GEP overflows
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This was always part of the VMCore library out of necessity -- it deals
entirely in the IR. The .cpp file in fact was already part of the VMCore
library. This is just a mechanical move.
I've tried to go through and re-apply the coding standard's preferred
header sort, but at 40-ish files, I may have gotten some wrong. Please
let me know if so.
I'll be committing the corresponding updates to Clang and Polly, and
Duncan has DragonEgg.
Thanks to Bill and Eric for giving the green light for this bit of cleanup.
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The original algorithm only used recursive pair fusion of equal-length
types. This is now extended to allow pairing of any types that share
the same underlying scalar type. Because we would still generally
prefer the 2^n-length types, those are formed first. Then a second
set of iterations form the non-2^n-length types.
Also, a call to SimplifyInstructionsInBlock has been added after each
pairing iteration. This takes care of DCE (and a few other things)
that make the following iterations execute somewhat faster. For the
same reason, some of the simple shuffle-combination cases are now
handled internally.
There is some additional refactoring work to be done, but I've had
many requests for this feature, so additional refactoring will come
soon in future commits (as will additional test cases).
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move EmitGEPOffset from InstCombine to Transforms/Utils/Local.h
(a draft of this) patch reviewed by Andrew, thanks.
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of the CodeExtractor utility. This allows speculatively computing input
and output sets to measure the likely size impact of the code
extraction.
These sets cannot be reused sadly -- we mutate the function prior to
forming the final sets used by the actual extraction.
The interface has been revamped slightly to make it easier to use
correctly by making the interface const and sinking the computation of
the number of exit blocks into the full extraction function and away
from the rest of this logic which just computed two output parameters.
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and expose it as a utility class rather than as free function wrappers.
The simple free-function interface works well for the bugpoint-specific
pass's uses of code extraction, but in an upcoming patch for more
advanced code extraction, they simply don't expose a rich enough
interface. I need to expose various stages of the process of doing the
code extraction and query information to decide whether or not to
actually complete the extraction or give up.
Rather than build up a new predicate model and pass that into these
functions, just take the class that was actually implementing the
functions and lift it up into a proper interface that can be used to
perform code extraction. The interface is cleaned up and re-documented
to work better in a header. It also is now setup to accept the blocks to
be extracted in the constructor rather than in a method.
In passing this essentially reverts my previous commit here exposing
a block-level query for eligibility of extraction. That is no longer
necessary with the more rich interface as clients can query the
extraction object for eligibility directly. This will reduce the number
of walks of the input basic block sequence by quite a bit which is
useful if this enters the normal optimization pipeline.
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extraction into a public interface. Also clean it up and apply it more
consistently such that we check for landing pads *anywhere* in the
extracted code, not just in single-block extraction.
This will be used to guide decisions in passes that are planning to
eventually perform a round of code extraction.
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Allow the "SplitCriticalEdge" function to split the edge to a landing pad. If
the pass is *sure* that it thinks it knows what it's doing, then it may go ahead
and specify that the landing pad can have its critical edge split. The loop
unswitch pass is one of these passes. It will split the critical edges of all
edges coming from a loop to a landing pad not within the loop. Doing so will
retain important loop analysis information, such as loop simplify.
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of the BBVectorizePass without using command line option. As pointed out
by Hal, we can ask the TargetLoweringInfo for the architecture specific
VectorizeConfig to perform vectorizing with architecture specific
information.
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BasicBlock in other passes, e.g. we can call vectorizeBasicBlock in the
loop unroll pass right after the loop is unrolled.
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interfaces. These methods were used in the old inline cost system where
there was a persistent cache that had to be updated, invalidated, and
cleared. We're now doing more direct computations that don't require
this intricate dance. Even if we resume some level of caching, it would
almost certainly have a simpler and more narrow interface than this.
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on a per-callsite walk of the called function's instructions, in
breadth-first order over the potentially reachable set of basic blocks.
This is a major shift in how inline cost analysis works to improve the
accuracy and rationality of inlining decisions. A brief outline of the
algorithm this moves to:
- Build a simplification mapping based on the callsite arguments to the
function arguments.
- Push the entry block onto a worklist of potentially-live basic blocks.
- Pop the first block off of the *front* of the worklist (for
breadth-first ordering) and walk its instructions using a custom
InstVisitor.
- For each instruction's operands, re-map them based on the
simplification mappings available for the given callsite.
- Compute any simplification possible of the instruction after
re-mapping, and store that back int othe simplification mapping.
- Compute any bonuses, costs, or other impacts of the instruction on the
cost metric.
- When the terminator is reached, replace any conditional value in the
terminator with any simplifications from the mapping we have, and add
any successors which are not proven to be dead from these
simplifications to the worklist.
- Pop the next block off of the front of the worklist, and repeat.
- As soon as the cost of inlining exceeds the threshold for the
callsite, stop analyzing the function in order to bound cost.
The primary goal of this algorithm is to perfectly handle dead code
paths. We do not want any code in trivially dead code paths to impact
inlining decisions. The previous metric was *extremely* flawed here, and
would always subtract the average cost of two successors of
a conditional branch when it was proven to become an unconditional
branch at the callsite. There was no handling of wildly different costs
between the two successors, which would cause inlining when the path
actually taken was too large, and no inlining when the path actually
taken was trivially simple. There was also no handling of the code
*path*, only the immediate successors. These problems vanish completely
now. See the added regression tests for the shiny new features -- we
skip recursive function calls, SROA-killing instructions, and high cost
complex CFG structures when dead at the callsite being analyzed.
Switching to this algorithm required refactoring the inline cost
interface to accept the actual threshold rather than simply returning
a single cost. The resulting interface is pretty bad, and I'm planning
to do lots of interface cleanup after this patch.
Several other refactorings fell out of this, but I've tried to minimize
them for this patch. =/ There is still more cleanup that can be done
here. Please point out anything that you see in review.
I've worked really hard to try to mirror at least the spirit of all of
the previous heuristics in the new model. It's not clear that they are
all correct any more, but I wanted to minimize the change in this single
patch, it's already a bit ridiculous. One heuristic that is *not* yet
mirrored is to allow inlining of functions with a dynamic alloca *if*
the caller has a dynamic alloca. I will add this back, but I think the
most reasonable way requires changes to the inliner itself rather than
just the cost metric, and so I've deferred this for a subsequent patch.
The test case is XFAIL-ed until then.
As mentioned in the review mail, this seems to make Clang run about 1%
to 2% faster in -O0, but makes its binary size grow by just under 4%.
I've looked into the 4% growth, and it can be fixed, but requires
changes to other parts of the inliner.
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blocks in the function cloner. This removes the last case of trivially
dead code that I've been seeing in the wild getting inlined, analyzed,
re-inlined, optimized, only to be deleted. Nukes a FIXME from the
cleanup tests.
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directly query the function information which this set was representing.
This simplifies the interface of the inline cost analysis, and makes the
always-inline pass significantly more efficient.
Previously, always-inline would first make a single set of every
function in the module *except* those marked with the always-inline
attribute. It would then query this set at every call site to see if the
function was a member of the set, and if so, refuse to inline it. This
is quite wasteful. Instead, simply check the function attribute directly
when looking at the callsite.
The normal inliner also had similar redundancy. It added every function
in the module with the noinline attribute to its set to ignore, even
though inside the cost analysis function we *already tested* the
noinline attribute and produced the same result.
The only tricky part of removing this is that we have to be able to
correctly remove only the functions inlined by the always-inline pass
when finalizing, which requires a bit of a hack. Still, much less of
a hack than the set of all non-always-inline functions was. While I was
touching this function, I switched a heavy-weight set to a vector with
sort+unique. The algorithm already had a two-phase insert and removal
pattern, we were just needlessly paying the uniquing cost on every
insert.
This probably speeds up some compiles by a small amount (-O0 compiles
with lots of always-inline, so potentially heavy libc++ users), but I've
not tried to measure it.
I believe there is no functional change here, but yell if you spot one.
None are intended.
Finally, the direction this is going in is to greatly simplify the
inline cost query interface so that we can replace its implementation
with a much more clever one. Along the way, all the APIs get simplified,
so it seems incrementally good.
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changed since. No one was using it. It is yet another consumer of the
InlineCost interface that I'd like to change.
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are optimization hints, but at -O0 we're not optimizing. This becomes a problem
when the alwaysinline attribute is abused.
rdar://10921594
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PHI nodes which were matched, rather than climbing up the
original PHI node's operands to rediscover PHI nodes for
recording, since the PHI nodes found that are not
necessarily part of the matched set.
This fixes rdar://10589171.
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This is the initial checkin of the basic-block autovectorization pass along with some supporting vectorization infrastructure.
Special thanks to everyone who helped review this code over the last several months (especially Tobias Grosser).
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Patch by Brendon Cahoon!
This extends the existing LoopUnroll and LoopUnrollPass. Brendon
measured no regressions in the llvm test suite with -unroll-runtime
enabled. This implementation works by using the existing loop
unrolling code to unroll the loop by a power-of-two (default 8). It
generates an if-then-else sequence of code prior to the loop to
execute the extra iterations before entering the unrolled loop.
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This handles the case in which LSR rewrites an IV user that is a phi and
splits critical edges originating from a switch.
Fixes <rdar://problem/6453893> LSR is not splitting edges "nicely"
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ssa, so it has to be run really early in the pipeline. Any replacement
should probably use the SSAUpdater.
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SplitLandingPadPredecessors is similar to SplitBlockPredecessors in that it
splits the current block and attaches a set of predecessors to the new basic
block. However, it differs from SplitBlockPredecessors in that it's specifically
designed to handle landing pad blocks.
Two new basic blocks are created: one that is has the vector of predecessors as
its predecessors and one that has the remaining predecessors as its
predecessors. Those two new blocks then receive a cloned copy of the landingpad
instruction from the original block. The landingpad instructions are joined in a
PHI, etc. Like SplitBlockPredecessors, it updates the LLVM IR, AliasAnalysis,
DominatorTree, DominanceFrontier, LoopInfo, and LCCSA analyses.
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Before 3.0, I'd like to add a mechanism for automatically loading a set of plugins from a config file. API suggestions welcome...
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based on ScalarEvolution without changing the induction variable phis.
This utility is the main tool of IndVarSimplifyPass, but the pass also
restructures induction variables in strange ways that are sensitive to
pass ordering. This provides a way for other loop passes to simplify
new uses of induction variables created during transformation. The
utility may be used by any pass that preserves ScalarEvolution. Soon
LoopUnroll will use it.
The net effect in this checkin is to cleanup the IndVarSimplify pass
by factoring out the SimplifyIndVar algorithm into a standalone utility.
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but it solves a layering violation since things in Support are not supposed to
use things in Transforms.
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patch brings numerous advantages to LLVM. One way to look at it
is through diffstat:
109 files changed, 3005 insertions(+), 5906 deletions(-)
Removing almost 3K lines of code is a good thing. Other advantages
include:
1. Value::getType() is a simple load that can be CSE'd, not a mutating
union-find operation.
2. Types a uniqued and never move once created, defining away PATypeHolder.
3. Structs can be "named" now, and their name is part of the identity that
uniques them. This means that the compiler doesn't merge them structurally
which makes the IR much less confusing.
4. Now that there is no way to get a cycle in a type graph without a named
struct type, "upreferences" go away.
5. Type refinement is completely gone, which should make LTO much MUCH faster
in some common cases with C++ code.
6. Types are now generally immutable, so we can use "Type *" instead
"const Type *" everywhere.
Downsides of this patch are that it removes some functions from the C API,
so people using those will have to upgrade to (not yet added) new API.
"LLVM 3.0" is the right time to do this.
There are still some cleanups pending after this, this patch is large enough
as-is.
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I also changed -simplifycfg, -jump-threading and -codegenprepare to use this to produce slightly better code without any extra cleanup passes (AFAICT this was the only place in -simplifycfg where now-dead conditions of replaced terminators weren't being cleaned up). The only other user of this function is -sccp, but I didn't read that thoroughly enough to figure out whether it might be holding pointers to instructions that could be deleted by this.
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instrument the program to emit .gcda.
TODO: we should emit slightly different .gcda files when .gcno emission is off.
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does. Also mostly implement it. Still a work-in-progress, but generates legal
output on crafted test cases.
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will allow multiple context with different loop unroll parameters to run. This is a minor change and no effect
on existing application.
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Use debug info in the IR to find the directory/file:line:col. Each time that location changes, bump a counter.
Unlike the existing profiling system, we don't try to look at argv[], and thusly don't require main() to be present in the IR. This matches GCC's technique where you specify the profiling flag when producing each .o file.
The runtime library is minimal, currently just calling printf at program shutdown time. The API is designed to make it possible to emit GCOV data later on.
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has some bugs. If this is interesting functionality, it should be
reimplemented in the argpromotion pass.
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after the given instruction; make sure to handle that case correctly.
(It's difficult to trigger; the included testcase involves a dead
block, but I don't think that's a requirement.)
While I'm here, get rid of the unnecessary warning about
SimplifyInstructionsInBlock, since it should work correctly as far as I know.
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itself without going via a phi node then we could return false here in
spite of making a change. Also, tweak the comment because this method
can (and always could) return true without deleting the original phi node.
For example, if the phi node was used by a read-only invoke instruction
which is used by another phi node phi2 which is only used by and only uses
the invoke, then phi2 would be deleted but not the invoke instruction and
not the original phi node.
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Modified patch by Adam Preuss.
This builds on the existing framework for block tracing, edge profiling and optimal edge profiling.
See -help-hidden for new flags.
For documentation, see the technical report "Implementation of Path Profiling..." in llvm.org/pubs.
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checks enabled:
1) Use '<' to compare integers in a comparison function rather than '<='.
2) Use the uniqued set DefBlocks rather than Info.DefiningBlocks to initialize
the priority queue.
The speedup of scalarrepl on test-suite + SPEC2000 + SPEC2006 is a bit less, at
just under 16% rather than 17%.
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eliminating a potentially quadratic data structure, this also gives a 17%
speedup when running -scalarrepl on test-suite + SPEC2000 + SPEC2006. My initial
experiment gave a greater speedup around 25%, but I moved the dominator tree
level computation from dominator tree construction to PromoteMemToReg.
Since this approach to computing IDFs has a much lower overhead than the old
code using precomputed DFs, it is worth looking at using this new code for the
second scalarrepl pass as well.
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phi nodes. It is called from MergeBlockIntoPredecessor which is
called from GVN, which claims to preserve these.
I'm skeptical that this is the actual problem behind PR8954, but
this is a stab in the right direction.
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1. Take a flags argument instead of a bool. This makes
it more clear to the reader what it is used for.
2. Add a flag that says that "remapping a value not in the
map is ok".
3. Reimplement MapValue to share a bunch of code and be a lot
more efficient. For lookup failures, don't drop null values
into the map.
4. Using the new flag a bunch of code can vaporize in LinkModules
and LoopUnswitch, kill it.
No functionality change.
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of instcombine that is currently in the middle of the loop pass pipeline. This
commit only checks in the pass; it will hopefully be enabled by default later.
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it could only be tested indirectly, via instcombine, gvn or some other
pass that makes use of InstructionSimplify, which means that testcases
had to be carefully contrived to dance around any other transformations
that that pass did.
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by my recent GVN improvement. Looking through a single layer of
PHI nodes when attempting to sink GEPs, we need to iteratively
look through arbitrary PHI nests.
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threshold given to createFunctionInliningPass().
Both opt -O3 and clang would silently ignore the -inline-threshold option.
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must be called in the pass's constructor. This function uses static dependency declarations to recursively initialize
the pass's dependencies.
Clients that only create passes through the createFooPass() APIs will require no changes. Clients that want to use the
CommandLine options for passes will need to manually call the appropriate initialization functions in PassInitialization.h
before parsing commandline arguments.
I have tested this with all standard configurations of clang and llvm-gcc on Darwin. It is possible that there are problems
with the static dependencies that will only be visible with non-standard options. If you encounter any crash in pass
registration/creation, please send the testcase to me directly.
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more careful not to call SimplifyInstructionsInBlock() on an unreachable block, the issue has been fixed at a higher level. Add
a big warning to SimplifyInstructionsInBlock() to hopefully prevent this in the future.
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I'm sure it is harmless. Original commit message:
If PrototypeValue is erased in the middle of using the SSAUpdator
then the SSAUpdator may access freed memory. Instead, simply pass
in the type and name explicitly, which is all that was used anyway.
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then the SSAUpdator may access freed memory. Instead, simply pass
in the type and name explicitly, which is all that was used anyway.
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fix: add a flag to MapValue and friends which indicates whether
any module-level mappings are being made. In the common case of
inlining, no module-level mappings are needed, so MapValue doesn't
need to examine non-function-local metadata, which can be very
expensive in the case of a large module with really deep metadata
(e.g. a large C++ program compiled with -g).
This flag is a little awkward; perhaps eventually it can be moved
into the ClonedCodeInfo class.
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which does the same thing. This eliminates redundant code and
handles MDNodes better. MDNode linking still doesn't fully
work yet though.
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- Eliminate redundant successors.
- Convert an indirectbr with one successor into a direct branch.
Also, generalize SimplifyCFG to be able to be run on a function entry block.
It knows quite a few simplifications which are applicable to the entry
block, and it only needs a few checks to avoid trouble with the entry block.
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exactly what bugpoint expected it to do.
There was also only one user of
BlockExtractorPass(const std::vector<BasicBlock*> &B), so just remove it and
make BlockExtractorPass read BlockFile.
This fixes bugpoint's block extraction.
Nick, please review.
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such a way that debug info for symbols preserved even if symbols are
optimized away by the optimizer.
Add new special pass to remove debug info for such symbols.
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handled cases where a block had zero predecessors, but failed to detect other
cases like loops with no entries. The SSAUpdater is already doing a forward
traversal through the blocks, so it is not hard to identify the blocks that
were never reached on that traversal. This fixes the crash for ppc on the
stepanov_vector test.
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add a version of createLowerInvokePass that allows the client
to specify whether it wants "expensive" or "cheap" lowering.
Patch by Alex Mac!
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This fixes a bug where calls inlined into an invoke would get
changed into an invoke but the array would keep pointing to
the (now dead) call. The improved inliner behavior is still
disabled for now.
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that appear in the SCC as a result of inlining as candidates
for inlining. Change this so that it *does* consider call
sites that change from being indirect to being direct as a
result of inlining. This allows it to completely
"devirtualize" the testcase.
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arguments are handled with a new InlineFunctionInfo class. This
makes it easier to extend InlineFunction to return more info in the
future.
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to determine where to place PHIs by iteratively comparing reaching definitions
at each block. That was just plain wrong. This version now computes the
dominator tree within the subset of the CFG where PHIs may need to be placed,
and then places the PHIs in the iterated dominance frontier of each definition.
The rest of the patch is mostly the same, with a few more performance
improvements added in.
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to CallGraphSCCPass's instead of passing around a
std::vector<CallGraphNode*>. No functionality change,
but now we have a much tidier interface.
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Added support for address spaces and added a isVolatile field to memcpy, memmove, and memset,
e.g., llvm.memcpy.i32(i8*, i8*, i32, i32) -> llvm.memcpy.p0i8.p0i8.i32(i8*, i8*, i32, i32, i1)
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(what was I thinking?) and there's also a problem with LCSSA. I'll try again
later with fixes.
--- Reverse-merging r100263 into '.':
U lib/Transforms/Utils/SSAUpdater.cpp
--- Reverse-merging r100177 into '.':
G lib/Transforms/Utils/SSAUpdater.cpp
--- Reverse-merging r100148 into '.':
G lib/Transforms/Utils/SSAUpdater.cpp
--- Reverse-merging r100147 into '.':
U include/llvm/Transforms/Utils/SSAUpdater.h
G lib/Transforms/Utils/SSAUpdater.cpp
--- Reverse-merging r100131 into '.':
G include/llvm/Transforms/Utils/SSAUpdater.h
G lib/Transforms/Utils/SSAUpdater.cpp
--- Reverse-merging r100130 into '.':
G lib/Transforms/Utils/SSAUpdater.cpp
--- Reverse-merging r100126 into '.':
G include/llvm/Transforms/Utils/SSAUpdater.h
G lib/Transforms/Utils/SSAUpdater.cpp
--- Reverse-merging r100050 into '.':
D test/Transforms/GVN/2010-03-31-RedundantPHIs.ll
--- Reverse-merging r100047 into '.':
G include/llvm/Transforms/Utils/SSAUpdater.h
G lib/Transforms/Utils/SSAUpdater.cpp
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Added support for address spaces and added a isVolatile field to memcpy, memmove, and memset,
e.g., llvm.memcpy.i32(i8*, i8*, i32, i32) -> llvm.memcpy.p0i8.p0i8.i32(i8*, i8*, i32, i32, i1)
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PHIs. The previous algorithm was unable to reliably detect when existing
PHIs in a cycle can be reused. I'm still working on reducing a testcase.
Radar 7711900.
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e.g., llvm.memcpy.i32(i8*, i8*, i32, i32) -> llvm.memcpy.p0i8.p0i8.i32(i8*, i8*, i32, i32, i1)
A update of langref will occur in a subsequent checkin.
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The Caller cost info would be reset everytime a callee was inlined. If the
caller has lots of calls and there is some mutual recursion going on, the
caller cost info could be calculated many times.
This patch reduces inliner runtime from 240s to 0.5s for a function with 20000
small function calls.
This is a more conservative version of r98089 that doesn't break the clang
test CodeGenCXX/temp-order.cpp. That test relies on rather extreme inlining
for constant folding.
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The Caller cost info would be reset everytime a callee was inlined. If the
caller has lots of calls and there is some mutual recursion going on, the
caller cost info could be calculated many times.
This patch reduces inliner runtime from 240s to 0.5s for a function with 20000
small function calls.
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can be used in more places. Add an argument for the TargetData that
most of them need. Update for the getInt8PtrTy() change. Should be
no functionality change.
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Initial skeleton and SCEVUnknown lowering implemented,
the rest should come relatively quickly. Move testcase
to new directory.
Move pass to right before SimplifyLibCalls - which is
moved down a bit so we can take advantage of a few opts.
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This time it's for real! I am going to hook this up in the frontends as well.
The inliner has some experimental heuristics for dealing with the inline hint.
When given a -respect-inlinehint option, functions marked with the inline
keyword are given a threshold just above the default for -O3.
We need some experiments to determine if that is the right thing to do.
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unconditionally. Besides checking the offset, also check that the underlying
object is aligned as much as the load itself.
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