Inlining functions with block addresses can cause many problem and requires a
rich infrastructure to support including escape analysis. At this point the
safest approach to address these problems is by blocking inlining from
happening.
Background:
There have been reports on Ruby segmentation faults triggered by inlining
functions with block addresses like
//Ruby code snippet
vm_exec_core() {
finish_insn_seq_0 = &&INSN_LABEL_finish;
INSN_LABEL_finish:
;
}
This kind of scenario can also happen when LLVM picks a subset of blocks for
inlining, which is the case with the actual code in the Ruby environment.
LLVM suppresses inlining for such functions when there is an indirect branch.
The attached patch does so even when there is no indirect branch. Note that
user code like above would not make much sense: using the global for jumping
across function boundaries would be illegal.
Why was there a segfault:
In the snipped above the block with the label is recognized as dead So it is
eliminated. Instead of a block address the cloner stores a constant (sic!) into
the global resulting in the segfault (when the global is used in a goto).
Why had it worked in the past then:
By luck. In older versions vm_exec_core was also inlined but the label address
used was the block label address in vm_exec_core. So the global jump ended up
in the original function rather than in the caller which accidentally happened
to work.
Test case ./tools/clang/test/CodeGen/indirect-goto.c will fail as a result
of this commit.
rdar://17245966
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never be true in a well-defined context. The checking for null pointers
has been moved into the caller logic so it does not rely on undefined behavior.
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Sometimes a LLVM compilation may take more time then a client would like to
wait for. The problem is that it is not possible to safely suspend the LLVM
thread from the outside. When the timing is bad it might be possible that the
LLVM thread holds a global mutex and this would block any progress in any other
thread.
This commit adds a new yield callback function that can be registered with a
context. LLVM will try to yield by calling this callback function, but there is
no guaranteed frequency. LLVM will only do so if it can guarantee that
suspending the thread won't block any forward progress in other LLVM contexts
in the same process.
Once the client receives the call back it can suspend the thread safely and
resume it at another time.
Related to <rdar://problem/16728690>
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by avoiding inlining massive switches merely because they have no
instructions in them. These switches still show up where we fail to form
lookup tables, and in those cases they are actually going to cause
a very significant code size hit anyways, so inlining them is not the
right call. The right way to fix any performance regressions stemming
from this is to enhance the switch-to-lookup-table logic to fire in more
places.
This makes PR19499 about 5x less bad. It uncovers a second compile time
problem in that test case that is unrelated (surprisingly!).
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It's fishy to be changing the `std::vector<>` owned by the iterator, and
no one actual does it, so I'm going to remove the ability in a
subsequent commit. First, update the users.
<rdar://problem/14292693>
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definition below all the header #include lines, lib/Analysis/...
edition.
This one has a bit extra as there were *other* #define's before #include
lines in addition to DEBUG_TYPE. I've sunk all of them as a block.
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After some discussions the preferred semantics of
the always_inline attribute is
inline always when the compiler can determine
that it it safe to do so.
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is set even when it contains a indirect branch.
The attribute overrules correctness concerns
like the escape of a local block address.
This is for rdar://16501761
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into a constant size alloca by inlining.
Ran a run over the testsuite, no results out of the noise, fixes
the testcase in the PR.
PR19115.
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The "noduplicate" attribute of call instructions is sometimes queried directly
and sometimes through the cannotDuplicate() predicate. This patch streamlines
all queries to use the cannotDuplicate() predicate. It also adds this predicate
to InvokeInst, to mirror what CallInst has.
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This requires a number of steps.
1) Move value_use_iterator into the Value class as an implementation
detail
2) Change it to actually be a *Use* iterator rather than a *User*
iterator.
3) Add an adaptor which is a User iterator that always looks through the
Use to the User.
4) Wrap these in Value::use_iterator and Value::user_iterator typedefs.
5) Add the range adaptors as Value::uses() and Value::users().
6) Update *all* of the callers to correctly distinguish between whether
they wanted a use_iterator (and to explicitly dig out the User when
needed), or a user_iterator which makes the Use itself totally
opaque.
Because #6 requires churning essentially everything that walked the
Use-Def chains, I went ahead and added all of the range adaptors and
switched them to range-based loops where appropriate. Also because the
renaming requires at least churning every line of code, it didn't make
any sense to split these up into multiple commits -- all of which would
touch all of the same lies of code.
The result is still not quite optimal. The Value::use_iterator is a nice
regular iterator, but Value::user_iterator is an iterator over User*s
rather than over the User objects themselves. As a consequence, it fits
a bit awkwardly into the range-based world and it has the weird
extra-dereferencing 'operator->' that so many of our iterators have.
I think this could be fixed by providing something which transforms
a range of T&s into a range of T*s, but that *can* be separated into
another patch, and it isn't yet 100% clear whether this is the right
move.
However, this change gets us most of the benefit and cleans up
a substantial amount of code around Use and User. =]
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name might indicate, it is an iterator over the types in an instruction
in the IR.... You see where this is going.
Another step of modularizing the support library.
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business.
This header includes Function and BasicBlock and directly uses the
interfaces of both classes. It has to do with the IR, it even has that
in the name. =] Put it in the library it belongs to.
This is one step toward making LLVM's Support library survive a C++
modules bootstrap.
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Eventually DataLayoutPass should go away, but for now that is the only easy
way to get a DataLayout in some APIs. This patch only changes the ones that
have easy access to a Module.
One interesting issue with sometimes using DataLayoutPass and sometimes
fetching it from the Module is that we have to make sure they are equivalent.
We can get most of the way there by always constructing the pass with a Module.
In fact, the pass could be changed to point to an external DataLayout instead
of owning one to make this stricter.
Unfortunately, the C api passes a DataLayout, so it has to be up to the caller
to make sure the pass and the module are in sync.
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Instead, have a DataLayoutPass that holds one. This will allow parts of LLVM
don't don't handle passes to also use DataLayout.
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I am really sorry for the noise, but the current state where some parts of the
code use TD (from the old name: TargetData) and other parts use DL makes it
hard to write a patch that changes where those variables come from and how
they are passed along.
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No functional change. Updated loops from:
for (I = scc_begin(), E = scc_end(); I != E; ++I)
to:
for (I = scc_begin(); !I.isAtEnd(); ++I)
for teh win.
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cost so that they don't impact the vector bonus. Fundamentally, counting
unsimplified instructions is just *wrong*; it will continue to introduce
instability as things which do not generate code bizarrely impact
inlining. For example, sufficiently nested inlined functions could turn
off the vector bonus with lifetime markers just like the debug
intrinsics do. =/
This is a short-term tactical fix. Long term, I think we need to remove
the vector bonus entirely. That's a separate patch and discussion
though.
The patch to fix this provided by Dario Domizioli. I've added some
comments about the planned direction and used a heavily pruned form of
debug info intrinsics for the test case. While this debug info doesn't
work or "do" anything useful, it lets us easily test all manner of
interference easily, and I suspect this will not be the last time we
want to craft a pattern where debug info interferes with the inliner in
a problematic way.
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operand into the Value interface just like the core print method is.
That gives a more conistent organization to the IR printing interfaces
-- they are all attached to the IR objects themselves. Also, update all
the users.
This removes the 'Writer.h' header which contained only a single function
declaration.
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are part of the core IR library in order to support dumping and other
basic functionality.
Rename the 'Assembly' include directory to 'AsmParser' to match the
library name and the only functionality left their -- printing has been
in the core IR library for quite some time.
Update all of the #includes to match.
All of this started because I wanted to have the layering in good shape
before I started adding support for printing LLVM IR using the new pass
infrastructure, and commandline support for the new pass infrastructure.
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subsequent changes are easier to review. About to fix some layering
issues, and wanted to separate out the necessary churn.
Also comment and sink the include of "Windows.h" in three .inc files to
match the usage in Memory.inc.
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Missed this when adding the skeleton analysis. Caught by a build break
in the next patch I'm working on when trying to use the analysis.
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through an invoke instruction.
The original patch for this was written by Mark Seaborn, but I've
reworked his test case into the existing returns_twice test case and
implemented the fix by the prior refactoring to actually run the cost
analysis over invoke instructions, and then here fixing our detection of
the returns_twice attribute to work for both calls and invokes. We never
noticed because we never saw an invoke. =[
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handles terminator instructions.
The inline cost analysis inheritted some pretty rough handling of
terminator insts from the original cost analysis, and then made it much,
much worse by factoring all of the important analyses into a separate
instruction visitor. That instruction visitor never visited the
terminator.
This works fine for things like conditional branches, but for many other
things we simply computed The Wrong Value. First example are
unconditional branches, which should be free but were counted as full
cost. This is most significant for conditional branches where the
condition simplifies and folds during inlining. We paid a 1 instruction
tax on every branch in a straight line specialized path. =[
Oh, we also claimed that the unreachable instruction had cost.
But it gets worse. Let's consider invoke. We never applied the call
penalty. We never accounted for the cost of the arguments. Nope. Worse
still, we didn't handle the *correctness* constraints of not inlining
recursive invokes, or exception throwing returns_twice functions. Oops.
See PR18206. Sadly, PR18206 requires yet another fix, but this
refactoring is at least a huge step in that direction.
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CallGraph.
This makes the CallGraph a totally generic analysis object that is the
container for the graph data structure and the primary interface for
querying and manipulating it. The pass logic is separated into its own
class. For compatibility reasons, the pass provides wrapper methods for
most of the methods on CallGraph -- they all just forward.
This will allow the new pass manager infrastructure to provide its own
analysis pass that constructs the same CallGraph object and makes it
available. The idea is that in the new pass manager, the analysis pass's
'run' method returns a concrete analysis 'result'. Here, that result is
a 'CallGraph'. The 'run' method will typically do only minimal work,
deferring much of the work into the implementation of the result object
in order to be lazy about computing things, but when (like DomTree)
there is *some* up-front computation, the analysis does it prior to
handing the result back to the querying pass.
I know some of this is fairly ugly. I'm happy to change it around if
folks can suggest a cleaner interim state, but there is going to be some
amount of unavoidable ugliness during the transition period. The good
thing is that this is very limited and will naturally go away when the
old pass infrastructure goes away. It won't hang around to bother us
later.
Next up is the initial new-PM-style call graph analysis. =]
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(except functions marked always_inline).
Functions with 'optnone' must also have 'noinline' so they don't get
inlined into any other function.
Based on work by Andrea Di Biagio.
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give the files a legacy prefix in the right directory. Use forwarding
headers in the old locations to paper over the name change for most
clients during the transitional period.
No functionality changed here! This is just clearing some space to
reduce renaming churn later on with a new system.
Even when the new stuff starts to go in, it is going to be hidden behind
a flag and off-by-default as it is still WIP and under development.
This patch is specifically designed so that very little out-of-tree code
has to change. I'm going to work as hard as I can to keep that the case.
Only direct forward declarations of the PassManager class are impacted
by this change.
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This fix a memory leak found by valgrind.
Calling it from the base class destructor would not destroy the BasicCallGraph
bits.
FIXME: BasicCallGraph is the only thing that inherits from CallGraph. Can
we merge the two?
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Inlining between functions with different values of sanitize_* attributes
leads to over- or under-sanitizing, which is always bad.
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the things, and renames it to CBindingWrapping.h. I also moved
CBindingWrapping.h into Support/.
This new file just contains the macros for defining different wrap/unwrap
methods.
The calls to those macros, as well as any custom wrap/unwrap definitions
(like for array of Values for example), are put into corresponding C++
headers.
Doing this required some #include surgery, since some .cpp files relied
on the fact that including Wrap.h implicitly caused the inclusion of a
bunch of other things.
This also now means that the C++ headers will include their corresponding
C API headers; for example Value.h must include llvm-c/Core.h. I think
this is harmless, since the C API headers contain just external function
declarations and some C types, so I don't believe there should be any
nasty dependency issues here.
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