This is mostly to test the waters. I'd like to get results from FNT
build bots and other bots running on non-x86 platforms.
This feature has been pretty heavily tested over the last few months by
me, and it fixes several of the execution time regressions caused by the
inlining work by preventing inlining decisions from radically impacting
block layout.
I've seen very large improvements in yacr2 and ackermann benchmarks,
along with the expected noise across all of the benchmark suite whenever
code layout changes. I've analyzed all of the regressions and fixed
them, or found them to be impossible to fix. See my email to llvmdev for
more details.
I'd like for this to be in 3.1 as it complements the inliner changes,
but if any failures are showing up or anyone has concerns, it is just
a flag flip and so can be easily turned off.
I'm switching it on tonight to try and get at least one run through
various folks' performance suites in case SPEC or something else has
serious issues with it. I'll watch bots and revert if anything shows up.
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When vectorizing pointer types it is important to realize that potential
pairs cannot be connected via the address pointer argument of a load or store.
This is because even after vectorization, the address is still a scalar because
the address of the higher half of the pair is implicit from the address of the
lower half (it need not be, and should not be, explicitly computed).
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library return value optimization for phi uses. Even when the
phi itself is not dominated, the specific use may be dominated.
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Take this opportunity to generalize the indirectbr bailout logic for
loop transformations. CFG transformations will never get indirectbr
right, and there's no point trying.
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GEPs, bit casts, and stores reaching it but no other instructions. These
often show up during the iterative processing of the inliner, SROA, and
DCE. Once we hit this point, we can completely remove the alloca. These
were actually showing up in the final, fully optimized code in a bunch
of inliner tests I've been working on, and notably they show up after
LLVM finishes optimizing away all function calls involved in
hash_combine(a, b).
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speculate. Without this, loop rotate (among many other places) would
suddenly stop working in the presence of debug info. I found this
looking at loop rotate, and have augmented its tests with a reduction
out of a very hot loop in yacr2 where failing to do this rotation costs
sometimes more than 10% in runtime performance, perturbing numerous
downstream optimizations.
This should have no impact on performance without debug info, but the
change in performance when debug info is enabled can be extreme. As
a consequence (and this how I got to this yak) any profiling of
performance problems should be treated with deep suspicion -- they may
have been wildly innacurate of debug info was enabled for profiling. =/
Just a heads up.
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simplification has been performed. This is a bit less efficient
(requires another ilist walk of the basic blocks) but shouldn't matter
in practice. More importantly, it's just too much work to keep track of
all the various ways the return instructions can be mutated while
simplifying them. This fixes yet another crasher, reported by Daniel
Dunbar.
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dead code, including dead return instructions in some cases. Otherwise,
we end up having a bogus poniter to a return instruction that blows up
much further down the road.
It turns out that this pattern is both simpler to code, easier to update
in the face of enhancements to the inliner cleanup, and likely cheaper
given that it won't add dead instructions to the list.
Thanks to John Regehr's numerous test cases for teasing this out.
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This allows us to keep passing reduced masks to SimplifyDemandedBits, but
know about all the bits if SimplifyDemandedBits fails. This allows instcombine
to simplify cases like the one in the included testcase.
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http://llvm.org/bugs/show_bug.cgi?id=12343
We have not trivial way for splitting edges that are goes from indirect branch. We can do it with some tricks, but it should be additionally discussed. And it is still dangerous due to difficulty of indirect branches controlling.
Fix forbids this case for unswitching.
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a single missing character. Somehow, this had gone untested. I've added
tests for returns-twice logic specifically with the always-inliner that
would have caught this, and fixed the bug.
Thanks to Matt for the careful review and spotting this!!! =D
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on a per-callsite walk of the called function's instructions, in
breadth-first order over the potentially reachable set of basic blocks.
This is a major shift in how inline cost analysis works to improve the
accuracy and rationality of inlining decisions. A brief outline of the
algorithm this moves to:
- Build a simplification mapping based on the callsite arguments to the
function arguments.
- Push the entry block onto a worklist of potentially-live basic blocks.
- Pop the first block off of the *front* of the worklist (for
breadth-first ordering) and walk its instructions using a custom
InstVisitor.
- For each instruction's operands, re-map them based on the
simplification mappings available for the given callsite.
- Compute any simplification possible of the instruction after
re-mapping, and store that back int othe simplification mapping.
- Compute any bonuses, costs, or other impacts of the instruction on the
cost metric.
- When the terminator is reached, replace any conditional value in the
terminator with any simplifications from the mapping we have, and add
any successors which are not proven to be dead from these
simplifications to the worklist.
- Pop the next block off of the front of the worklist, and repeat.
- As soon as the cost of inlining exceeds the threshold for the
callsite, stop analyzing the function in order to bound cost.
The primary goal of this algorithm is to perfectly handle dead code
paths. We do not want any code in trivially dead code paths to impact
inlining decisions. The previous metric was *extremely* flawed here, and
would always subtract the average cost of two successors of
a conditional branch when it was proven to become an unconditional
branch at the callsite. There was no handling of wildly different costs
between the two successors, which would cause inlining when the path
actually taken was too large, and no inlining when the path actually
taken was trivially simple. There was also no handling of the code
*path*, only the immediate successors. These problems vanish completely
now. See the added regression tests for the shiny new features -- we
skip recursive function calls, SROA-killing instructions, and high cost
complex CFG structures when dead at the callsite being analyzed.
Switching to this algorithm required refactoring the inline cost
interface to accept the actual threshold rather than simply returning
a single cost. The resulting interface is pretty bad, and I'm planning
to do lots of interface cleanup after this patch.
Several other refactorings fell out of this, but I've tried to minimize
them for this patch. =/ There is still more cleanup that can be done
here. Please point out anything that you see in review.
I've worked really hard to try to mirror at least the spirit of all of
the previous heuristics in the new model. It's not clear that they are
all correct any more, but I wanted to minimize the change in this single
patch, it's already a bit ridiculous. One heuristic that is *not* yet
mirrored is to allow inlining of functions with a dynamic alloca *if*
the caller has a dynamic alloca. I will add this back, but I think the
most reasonable way requires changes to the inliner itself rather than
just the cost metric, and so I've deferred this for a subsequent patch.
The test case is XFAIL-ed until then.
As mentioned in the review mail, this seems to make Clang run about 1%
to 2% faster in -O0, but makes its binary size grow by just under 4%.
I've looked into the 4% growth, and it can be fixed, but requires
changes to other parts of the inliner.
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The powi intrinsic requires special handling because it always takes a single
integer power regardless of the result type. As a result, we can vectorize
only if the powers are equal. Fixes PR12364.
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CodeGenPrepare sinks compare instructions down to their uses to prevent
live flags and predicate registers across basic blocks.
PRE of a compare instruction prevents that, forcing the i1 compare
result into a general purpose register. That is usually more expensive
than the redundant compare PRE was trying to eliminate in the first
place.
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Original commit message for r153521 (aka r153423):
Use the new range metadata in computeMaskedBits and add a new optimization to
instruction simplify that lets us remove an and when loding a boolean value.
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blocks in the function cloner. This removes the last case of trivially
dead code that I've been seeing in the wild getting inlined, analyzed,
re-inlined, optimized, only to be deleted. Nukes a FIXME from the
cleanup tests.
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undefined behavior, which Rafael was kind enough to fix.
Original commit message for r153423:
Use the new range metadata in computeMaskedBits and add a new optimization to
instruction simplify that lets us remove an and when loding a boolean value.
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Original commit message:
Use the new range metadata in computeMaskedBits and add a new optimization to
instruction simplify that lets us remove an and when loading a boolean value.
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constant-offsets of a common base using the generic GEP-walking logic
I added for computing pointer differences in the same situation.
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inbounds GEPs. This isn't really necessary for simplifying pointer
differences, but I'm planning to re-use the same code to simplify
pointer comparisons where it is necessary. Since real code almost
exclusively uses inbounds GEPs, it doesn't seem worth it to support the
extra complexity of turning it on and off. If anyone would like that
back, feel free to shout. Note that instcombine will still catch any of
these patterns.
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aggressively. There are lots of dire warnings about this being expensive
that seem to predate switching to the TrackingVH-based value remapper
that is automatically updated on RAUW. This makes it easy to not just
prune single-entry PHIs, but to fully simplify PHIs, and to recursively
simplify the newly inlined code to propagate PHINode simplifications.
This introduces a bit of a thorny problem though. We may end up
simplifying a branch condition to a constant when we fold PHINodes, and
we would like to nuke any dead blocks resulting from this so that time
isn't wasted continually analyzing them, but this isn't easy. Deleting
basic blocks *after* they are fully cloned and mapped into the new
function currently requires manually updating the value map. The last
piece of the simplification-during-inlining puzzle will require either
switching to WeakVH mappings or some other piece of refactoring. I've
left a FIXME in the testcase about this.
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* Removed test/lib/llvm.exp - it is no longer needed
* Deleted the dg.exp reading code from test/lit.cfg. There are no dg.exp files
left in the test suite so this code is no longer required. test/lit.cfg is
now much shorter and clearer
* Removed a lot of duplicate code in lit.local.cfg files that need access to
the root configuration, by adding a "root" attribute to the TestingConfig
object. This attribute is dynamically computed to provide the same
information as was previously provided by the custom getRoot functions.
* Documented the config.root attribute in docs/CommandGuide/lit.pod
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to instead rely on much more generic and powerful instruction
simplification in the function cloner (and thus inliner).
This teaches the pruning function cloner to use instsimplify rather than
just the constant folder to fold values during cloning. This can
simplify a large number of things that constant folding alone cannot
begin to touch. For example, it will realize that 'or' and 'and'
instructions with certain constant operands actually become constants
regardless of what their other operand is. It also can thread back
through the caller to perform simplifications that are only possible by
looking up a few levels. In particular, GEPs and pointer testing tend to
fold much more heavily with this change.
This should (in some cases) have a positive impact on compile times with
optimizations on because the inliner itself will simply avoid cloning
a great deal of code. It already attempted to prune proven-dead code,
but now it will be use the stronger simplifications to prove more code
dead.
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regressed seriously here, we are no longer removing allocas during
inline cleanup. This appears to be because of lifetime markers "using"
them. =/ I'll look into this shortly.
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same basic block, and it's not safe to insert code in the successor
blocks if the edges are critical edges. Splitting those edges is
possible, but undesirable, especially on the unwind side. Instead,
make the bottom-up code motion to consider invokes to be part of
their successor blocks, rather than part of their parent blocks, so
that it doesn't push code past them and onto the edges. This fixes
PR12307.
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Do not call SplitBlockPredecessors on a loop preheader when one of the
predecessors is an indirectbr. Otherwise, you will hit this assert:
!isa<IndirectBrInst>(Preds[i]->getTerminator()) && "Cannot split an edge from an IndirectBrInst"
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instead of skipping the current loop.
My prior fix was incomplete because of an overzealous compile-time optimization:
Better fix for: <rdar://problem/11049788> Segmentation fault: 11 in LoopStrengthReduce
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overflow checking multiply intrinsic as well.
Add a test for this, updating the test from grep to FileCheck.
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