//===-- Thumb1FrameLowering.h - Thumb1-specific frame info stuff --*- C++ -*-=// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // // //===----------------------------------------------------------------------===// #ifndef LLVM_LIB_TARGET_ARM_THUMB1FRAMELOWERING_H #define LLVM_LIB_TARGET_ARM_THUMB1FRAMELOWERING_H #include "ARMFrameLowering.h" #include "Thumb1InstrInfo.h" #include "ThumbRegisterInfo.h" #include "llvm/Target/TargetFrameLowering.h" namespace llvm { class Thumb1FrameLowering : public ARMFrameLowering { public: explicit Thumb1FrameLowering(const ARMSubtarget &sti); /// emitProlog/emitEpilog - These methods insert prolog and epilog code into /// the function. void emitPrologue(MachineFunction &MF, MachineBasicBlock &MBB) const override; void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const override; bool spillCalleeSavedRegisters(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, const std::vector &CSI, const TargetRegisterInfo *TRI) const override; bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, const std::vector &CSI, const TargetRegisterInfo *TRI) const override; bool hasReservedCallFrame(const MachineFunction &MF) const override; void eliminateCallFramePseudoInstr(MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator MI) const override; /// Check whether or not the given \p MBB can be used as a epilogue /// for the target. /// The epilogue will be inserted before the first terminator of that block. /// This method is used by the shrink-wrapping pass to decide if /// \p MBB will be correctly handled by the target. bool canUseAsEpilogue(const MachineBasicBlock &MBB) const override; private: /// Check if the frame lowering of \p MF needs a special fixup /// code sequence for the epilogue. /// Unlike T2 and ARM mode, the T1 pop instruction cannot restore /// to LR, and we can't pop the value directly to the PC when /// we need to update the SP after popping the value. So instead /// we have to emit: /// POP {r3} /// ADD sp, #offset /// BX r3 /// If this would clobber a return value, then generate this sequence instead: /// MOV ip, r3 /// POP {r3} /// ADD sp, #offset /// MOV lr, r3 /// MOV r3, ip /// BX lr bool needPopSpecialFixUp(const MachineFunction &MF) const; /// Emit the special fixup code sequence for the epilogue. /// \see needPopSpecialFixUp for more details. /// \p DoIt, tells this method whether or not to actually insert /// the code sequence in \p MBB. I.e., when \p DoIt is false, /// \p MBB is left untouched. /// \returns For \p DoIt == true: True when the emission succeeded /// false otherwise. For \p DoIt == false: True when the emission /// would have been possible, false otherwise. bool emitPopSpecialFixUp(MachineBasicBlock &MBB, bool DoIt) const; }; } // End llvm namespace #endif