//===-- llvm/SymTabDef.h - Implement SymbolTable Defs ------------*- C++ -*--=// // // This subclass of Def implements a def that has a symbol table for keeping // track of children. This is used by the DefHolder template class... // //===----------------------------------------------------------------------===// #ifndef LLVM_SYMTABDEF_H #define LLVM_SYMTABDEF_H #include "llvm/Value.h" // Get the definition of Value #include "llvm/ConstantPool.h" class SymbolTable; class ConstPoolVal; class SymTabValue : public Value { public: typedef ConstantPool ConstantPoolType; private: SymbolTable *SymTab, *ParentSymTab; ConstantPool ConstPool; // The constant pool protected: void setParentSymTab(SymbolTable *ST); public: SymTabValue(const Type *Ty, ValueTy dty, const string &name = ""); ~SymTabValue(); // Implemented in Def.cpp // hasSymbolTable() - Returns true if there is a symbol table allocated to // this object AND if there is at least one name in it! // bool hasSymbolTable() const; // CAUTION: The current symbol table may be null if there are no names (ie, // the symbol table is empty) // inline SymbolTable *getSymbolTable() { return SymTab; } inline const SymbolTable *getSymbolTable() const { return SymTab; } inline const ConstantPool &getConstantPool() const{ return ConstPool; } inline ConstantPool &getConstantPool() { return ConstPool; } // getSymbolTableSure is guaranteed to not return a null pointer, because if // the method does not already have a symtab, one is created. Use this if // you intend to put something into the symbol table for the method. // SymbolTable *getSymbolTableSure(); // Implemented in Def.cpp }; #endif