//===- llvm/Analysis/CallGraph.h - Build a Module's call graph ---*- C++ -*--=// // // This interface is used to build and manipulate a call graph, which is a very // useful tool for interprocedural optimization. // // This call graph represents a dynamic method invocation as a null method node. // A call graph may only have up to one null method node that represents all of // the dynamic method invocations. // // Additionally, the 'root' node of a call graph represents the "entry point" // node of the graph, which has an edge to every external method in the graph. // This node has a null method pointer. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_CALLGRAPH_H #define LLVM_ANALYSIS_CALLGRAPH_H #include "Support/GraphTraits.h" #include "llvm/Pass.h" class Method; class Module; namespace cfg { class CallGraph; class CallGraphNode { Method *Meth; std::vector CalledMethods; CallGraphNode(const CallGraphNode &); // Do not implement public: typedef std::vector::iterator iterator; typedef std::vector::const_iterator const_iterator; // getMethod - Return the method that this call graph node represents... Method *getMethod() const { return Meth; } inline iterator begin() { return CalledMethods.begin(); } inline iterator end() { return CalledMethods.end(); } inline const_iterator begin() const { return CalledMethods.begin(); } inline const_iterator end() const { return CalledMethods.end(); } inline unsigned size() const { return CalledMethods.size(); } inline CallGraphNode *operator[](unsigned i) const { return CalledMethods[i];} void removeAllCalledMethods() { CalledMethods.clear(); } private: // Stuff to construct the node, used by CallGraph friend class CallGraph; // CallGraphNode ctor - Create a node for the specified method... inline CallGraphNode(Method *M) : Meth(M) {} // addCalledMethod add a method to the list of methods called by this one void addCalledMethod(CallGraphNode *M) { CalledMethods.push_back(M); } }; class CallGraph : public Pass { Module *Mod; // The module this call graph represents typedef std::map MethodMapTy; MethodMapTy MethodMap; // Map from a method to its node CallGraphNode *Root; public: static AnalysisID ID; // We are an analysis, we must have an ID CallGraph(AnalysisID AID) : Root(0) { assert(AID == ID); } ~CallGraph() { destroy(); } typedef MethodMapTy::iterator iterator; typedef MethodMapTy::const_iterator const_iterator; inline CallGraphNode *getRoot() { return Root; } inline const CallGraphNode *getRoot() const { return Root; } inline iterator begin() { return MethodMap.begin(); } inline iterator end() { return MethodMap.end(); } inline const_iterator begin() const { return MethodMap.begin(); } inline const_iterator end() const { return MethodMap.end(); } inline const CallGraphNode *operator[](const Method *M) const { const_iterator I = MethodMap.find(M); assert(I != MethodMap.end() && "Method not in callgraph!"); return I->second; } inline CallGraphNode *operator[](const Method *M) { const_iterator I = MethodMap.find(M); assert(I != MethodMap.end() && "Method not in callgraph!"); return I->second; } // Methods to keep a call graph up to date with a method that has been // modified // void addMethodToModule(Method *Meth); // TODO IMPLEMENT // removeMethodFromModule - Unlink the method from this module, returning it. // Because this removes the method from the module, the call graph node is // destroyed. This is only valid if the method does not call any other // methods (ie, there are no edges in it's CGN). The easiest way to do this // is to dropAllReferences before calling this. // Method *removeMethodFromModule(CallGraphNode *CGN); Method *removeMethodFromModule(Method *Meth) { return removeMethodFromModule((*this)[Meth]); } // run - Compute the call graph for the specified module. virtual bool run(Module *TheModule); // getAnalysisUsageInfo - This obviously provides a call graph virtual void getAnalysisUsageInfo(AnalysisSet &Required, AnalysisSet &Destroyed, AnalysisSet &Provided) { Provided.push_back(ID); } // releaseMemory - Data structures can be large, so free memory agressively. virtual void releaseMemory() { destroy(); } private: // Implementation of CallGraph construction void destroy(); // getNodeFor - Return the node for the specified method or create one if it // does not already exist. // CallGraphNode *getNodeFor(Method *M); // addToCallGraph - Add a method to the call graph, and link the node to all // of the methods that it calls. // void addToCallGraph(Method *M); }; } // end namespace cfg // Provide graph traits for tranversing call graphs using standard graph // traversals. template <> struct GraphTraits { typedef cfg::CallGraphNode NodeType; typedef NodeType::iterator ChildIteratorType; static NodeType *getEntryNode(cfg::CallGraphNode *CGN) { return CGN; } static inline ChildIteratorType child_begin(NodeType *N) { return N->begin();} static inline ChildIteratorType child_end (NodeType *N) { return N->end(); } }; template <> struct GraphTraits { typedef const cfg::CallGraphNode NodeType; typedef NodeType::const_iterator ChildIteratorType; static NodeType *getEntryNode(const cfg::CallGraphNode *CGN) { return CGN; } static inline ChildIteratorType child_begin(NodeType *N) { return N->begin();} static inline ChildIteratorType child_end (NodeType *N) { return N->end(); } }; template<> struct GraphTraits : public GraphTraits { static NodeType *getEntryNode(cfg::CallGraph *CGN) { return CGN->getRoot(); } }; template<> struct GraphTraits : public GraphTraits { static NodeType *getEntryNode(const cfg::CallGraph *CGN) { return CGN->getRoot(); } }; // Checks if a method contains any call instructions. // Note that this uses the call graph only if one is provided. // It does not build the call graph. // bool isLeafMethod(const Method* method, const cfg::CallGraph *callGraph = 0); #endif