//===- Sparc.td - Target Description for Sparc V9 Target --------*- C++ -*-===// // vim:ft=cpp //===----------------------------------------------------------------------===// //===----------------------------------------------------------------------===// // Declarations that describe the Sparc register file //===----------------------------------------------------------------------===// // Ri - One of the 32 64 bit integer registers class Ri num> : Register { field bits<5> Num = num; // Numbers are identified with a 5 bit ID } set Namespace = "SparcV9" in { def G0 : Ri< 0>; def G1 : Ri< 1>; def G2 : Ri< 2>; def G3 : Ri< 3>; def G4 : Ri< 4>; def G5 : Ri< 5>; def G6 : Ri< 6>; def G7 : Ri< 7>; def O0 : Ri< 8>; def O1 : Ri< 9>; def O2 : Ri<10>; def O3 : Ri<11>; def O4 : Ri<12>; def O5 : Ri<13>; def O6 : Ri<14>; def O7 : Ri<15>; def L0 : Ri<16>; def L1 : Ri<17>; def L2 : Ri<18>; def L3 : Ri<19>; def L4 : Ri<20>; def L5 : Ri<21>; def L6 : Ri<22>; def L7 : Ri<23>; def I0 : Ri<24>; def I1 : Ri<25>; def I2 : Ri<26>; def I3 : Ri<27>; def I4 : Ri<28>; def I5 : Ri<29>; def I6 : Ri<30>; def I7 : Ri<31>; // Floating-point registers? // ... } // For fun, specify a register class. // // FIXME: the register order should be defined in terms of the prefered // allocation order... // def IntRegs : RegisterClass;