//===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements basic block placement transformations using the CFG // structure and branch probability estimates. // // The pass strives to preserve the structure of the CFG (that is, retain // a topological ordering of basic blocks) in the absense of a *strong* signal // to the contrary from probabilities. However, within the CFG structure, it // attempts to choose an ordering which favors placing more likely sequences of // blocks adjacent to each other. // // The algorithm works from the inner-most loop within a function outward, and // at each stage walks through the basic blocks, trying to coalesce them into // sequential chains where allowed by the CFG (or demanded by heavy // probabilities). Finally, it walks the blocks in topological order, and the // first time it reaches a chain of basic blocks, it schedules them in the // function in-order. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "block-placement2" #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/CodeGen/MachineBlockFrequencyInfo.h" #include "llvm/CodeGen/MachineBranchProbabilityInfo.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineLoopInfo.h" #include "llvm/CodeGen/MachineModuleInfo.h" #include "llvm/CodeGen/Passes.h" #include "llvm/Support/Allocator.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/PostOrderIterator.h" #include "llvm/ADT/SCCIterator.h" #include "llvm/ADT/SmallPtrSet.h" #include "llvm/ADT/SmallVector.h" #include "llvm/ADT/Statistic.h" #include "llvm/Target/TargetInstrInfo.h" #include "llvm/Target/TargetLowering.h" #include using namespace llvm; STATISTIC(NumCondBranches, "Number of conditional branches"); STATISTIC(NumUncondBranches, "Number of uncondittional branches"); STATISTIC(CondBranchTakenFreq, "Potential frequency of taking conditional branches"); STATISTIC(UncondBranchTakenFreq, "Potential frequency of taking unconditional branches"); namespace { /// \brief A structure for storing a weighted edge. /// /// This stores an edge and its weight, computed as the product of the /// frequency that the starting block is entered with the probability of /// a particular exit block. struct WeightedEdge { BlockFrequency EdgeFrequency; MachineBasicBlock *From, *To; bool operator<(const WeightedEdge &RHS) const { return EdgeFrequency < RHS.EdgeFrequency; } }; } namespace { class BlockChain; /// \brief Type for our function-wide basic block -> block chain mapping. typedef DenseMap BlockToChainMapType; } namespace { /// \brief A chain of blocks which will be laid out contiguously. /// /// This is the datastructure representing a chain of consecutive blocks that /// are profitable to layout together in order to maximize fallthrough /// probabilities. We also can use a block chain to represent a sequence of /// basic blocks which have some external (correctness) requirement for /// sequential layout. /// /// Eventually, the block chains will form a directed graph over the function. /// We provide an SCC-supporting-iterator in order to quicky build and walk the /// SCCs of block chains within a function. /// /// The block chains also have support for calculating and caching probability /// information related to the chain itself versus other chains. This is used /// for ranking during the final layout of block chains. class BlockChain { /// \brief The sequence of blocks belonging to this chain. /// /// This is the sequence of blocks for a particular chain. These will be laid /// out in-order within the function. SmallVector Blocks; /// \brief A handle to the function-wide basic block to block chain mapping. /// /// This is retained in each block chain to simplify the computation of child /// block chains for SCC-formation and iteration. We store the edges to child /// basic blocks, and map them back to their associated chains using this /// structure. BlockToChainMapType &BlockToChain; public: /// \brief Construct a new BlockChain. /// /// This builds a new block chain representing a single basic block in the /// function. It also registers itself as the chain that block participates /// in with the BlockToChain mapping. BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB) : Blocks(1, BB), BlockToChain(BlockToChain) { assert(BB && "Cannot create a chain with a null basic block"); BlockToChain[BB] = this; } /// \brief Iterator over blocks within the chain. typedef SmallVectorImpl::const_iterator iterator; /// \brief Beginning of blocks within the chain. iterator begin() const { return Blocks.begin(); } /// \brief End of blocks within the chain. iterator end() const { return Blocks.end(); } /// \brief Merge a block chain into this one. /// /// This routine merges a block chain into this one. It takes care of forming /// a contiguous sequence of basic blocks, updating the edge list, and /// updating the block -> chain mapping. It does not free or tear down the /// old chain, but the old chain's block list is no longer valid. void merge(MachineBasicBlock *BB, BlockChain *Chain) { assert(BB); assert(!Blocks.empty()); assert(Blocks.back()->isSuccessor(BB)); // Fast path in case we don't have a chain already. if (!Chain) { assert(!BlockToChain[BB]); Blocks.push_back(BB); BlockToChain[BB] = this; return; } assert(BB == *Chain->begin()); assert(Chain->begin() != Chain->end()); // Update the incoming blocks to point to this chain, and add them to the // chain structure. for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end(); BI != BE; ++BI) { Blocks.push_back(*BI); assert(BlockToChain[*BI] == Chain && "Incoming blocks not in chain"); BlockToChain[*BI] = this; } } }; } namespace { class MachineBlockPlacement : public MachineFunctionPass { /// \brief A typedef for a block filter set. typedef SmallPtrSet BlockFilterSet; /// \brief A handle to the branch probability pass. const MachineBranchProbabilityInfo *MBPI; /// \brief A handle to the function-wide block frequency pass. const MachineBlockFrequencyInfo *MBFI; /// \brief A handle to the loop info. const MachineLoopInfo *MLI; /// \brief A handle to the target's instruction info. const TargetInstrInfo *TII; /// \brief A handle to the target's lowering info. const TargetLowering *TLI; /// \brief Allocator and owner of BlockChain structures. /// /// We build BlockChains lazily by merging together high probability BB /// sequences acording to the "Algo2" in the paper mentioned at the top of /// the file. To reduce malloc traffic, we allocate them using this slab-like /// allocator, and destroy them after the pass completes. SpecificBumpPtrAllocator ChainAllocator; /// \brief Function wide BasicBlock to BlockChain mapping. /// /// This mapping allows efficiently moving from any given basic block to the /// BlockChain it participates in, if any. We use it to, among other things, /// allow implicitly defining edges between chains as the existing edges /// between basic blocks. DenseMap BlockToChain; BlockChain *CreateChain(MachineBasicBlock *BB); void mergeSuccessor(MachineBasicBlock *BB, BlockChain *Chain, BlockFilterSet *Filter = 0); void buildLoopChains(MachineFunction &F, MachineLoop &L); void buildCFGChains(MachineFunction &F); void placeChainsTopologically(MachineFunction &F); void AlignLoops(MachineFunction &F); public: static char ID; // Pass identification, replacement for typeid MachineBlockPlacement() : MachineFunctionPass(ID) { initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry()); } bool runOnMachineFunction(MachineFunction &F); void getAnalysisUsage(AnalysisUsage &AU) const { AU.addRequired(); AU.addRequired(); AU.addRequired(); MachineFunctionPass::getAnalysisUsage(AU); } const char *getPassName() const { return "Block Placement"; } }; } char MachineBlockPlacement::ID = 0; INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement2", "Branch Probability Basic Block Placement", false, false) INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement2", "Branch Probability Basic Block Placement", false, false) FunctionPass *llvm::createMachineBlockPlacementPass() { return new MachineBlockPlacement(); } #ifndef NDEBUG /// \brief Helper to print the name of a MBB. /// /// Only used by debug logging. static std::string getBlockName(MachineBasicBlock *BB) { std::string Result; raw_string_ostream OS(Result); OS << "BB#" << BB->getNumber() << " (derived from LLVM BB '" << BB->getName() << "')"; OS.flush(); return Result; } /// \brief Helper to print the number of a MBB. /// /// Only used by debug logging. static std::string getBlockNum(MachineBasicBlock *BB) { std::string Result; raw_string_ostream OS(Result); OS << "BB#" << BB->getNumber(); OS.flush(); return Result; } #endif /// \brief Helper to create a new chain for a single BB. /// /// Takes care of growing the Chains, setting up the BlockChain object, and any /// debug checking logic. /// \returns A pointer to the new BlockChain. BlockChain *MachineBlockPlacement::CreateChain(MachineBasicBlock *BB) { BlockChain *Chain = new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB); return Chain; } /// \brief Merge a chain with any viable successor. /// /// This routine walks the predecessors of the current block, looking for /// viable merge candidates. It has strict rules it uses to determine when /// a predecessor can be merged with the current block, which center around /// preserving the CFG structure. It performs the merge if any viable candidate /// is found. void MachineBlockPlacement::mergeSuccessor(MachineBasicBlock *BB, BlockChain *Chain, BlockFilterSet *Filter) { assert(BB); assert(Chain); // If this block is not at the end of its chain, it cannot merge with any // other chain. if (Chain && *llvm::prior(Chain->end()) != BB) return; // Walk through the successors looking for the highest probability edge. MachineBasicBlock *Successor = 0; BranchProbability BestProb = BranchProbability::getZero(); DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n"); for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(), SE = BB->succ_end(); SI != SE; ++SI) { if (BB == *SI || (Filter && !Filter->count(*SI))) continue; BranchProbability SuccProb = MBPI->getEdgeProbability(BB, *SI); DEBUG(dbgs() << " " << getBlockName(*SI) << " -> " << SuccProb << "\n"); if (!Successor || SuccProb > BestProb || (!(SuccProb < BestProb) && BB->isLayoutSuccessor(*SI))) { Successor = *SI; BestProb = SuccProb; } } if (!Successor) return; // Grab a chain if it exists already for this successor and make sure the // successor is at the start of the chain as we can't merge mid-chain. Also, // if the successor chain is the same as our chain, we're already merged. BlockChain *SuccChain = BlockToChain[Successor]; if (SuccChain && (SuccChain == Chain || Successor != *SuccChain->begin())) return; // We only merge chains across a CFG merge when the desired merge path is // significantly hotter than the incoming edge. We define a hot edge more // strictly than the BranchProbabilityInfo does, as the two predecessor // blocks may have dramatically different incoming probabilities we need to // account for. Therefor we use the "global" edge weight which is the // branch's probability times the block frequency of the predecessor. BlockFrequency MergeWeight = MBFI->getBlockFreq(BB); MergeWeight *= MBPI->getEdgeProbability(BB, Successor); // We only want to consider breaking the CFG when the merge weight is much // higher (80% vs. 20%), so multiply it by 1/4. This will require the merged // edge to be 4x more likely before we disrupt the CFG. This number matches // the definition of "hot" in BranchProbabilityAnalysis (80% vs. 20%). MergeWeight *= BranchProbability(1, 4); for (MachineBasicBlock::pred_iterator PI = Successor->pred_begin(), PE = Successor->pred_end(); PI != PE; ++PI) { if (BB == *PI || Successor == *PI) continue; BlockFrequency PredWeight = MBFI->getBlockFreq(*PI); PredWeight *= MBPI->getEdgeProbability(*PI, Successor); // Return on the first predecessor we find which outstrips our merge weight. if (MergeWeight < PredWeight) return; DEBUG(dbgs() << "Breaking CFG edge!\n" << " Edge from " << getBlockNum(BB) << " to " << getBlockNum(Successor) << ": " << MergeWeight << "\n" << " vs. " << getBlockNum(BB) << " to " << getBlockNum(*PI) << ": " << PredWeight << "\n"); } DEBUG(dbgs() << "Merging from " << getBlockNum(BB) << " to " << getBlockNum(Successor) << "\n"); Chain->merge(Successor, SuccChain); } /// \brief Forms basic block chains from the natural loop structures. /// /// These chains are designed to preserve the existing *structure* of the code /// as much as possible. We can then stitch the chains together in a way which /// both preserves the topological structure and minimizes taken conditional /// branches. void MachineBlockPlacement::buildLoopChains(MachineFunction &F, MachineLoop &L) { // First recurse through any nested loops, building chains for those inner // loops. for (MachineLoop::iterator LI = L.begin(), LE = L.end(); LI != LE; ++LI) buildLoopChains(F, **LI); SmallPtrSet LoopBlockSet(L.block_begin(), L.block_end()); // Begin building up a set of chains of blocks within this loop which should // remain contiguous. Some of the blocks already belong to a chain which // represents an inner loop. for (MachineLoop::block_iterator BI = L.block_begin(), BE = L.block_end(); BI != BE; ++BI) { MachineBasicBlock *BB = *BI; BlockChain *Chain = BlockToChain[BB]; if (!Chain) Chain = CreateChain(BB); mergeSuccessor(BB, Chain, &LoopBlockSet); } } void MachineBlockPlacement::buildCFGChains(MachineFunction &F) { // First build any loop-based chains. for (MachineLoopInfo::iterator LI = MLI->begin(), LE = MLI->end(); LI != LE; ++LI) buildLoopChains(F, **LI); // Now walk the blocks of the function forming chains where they don't // violate any CFG structure. for (MachineFunction::iterator BI = F.begin(), BE = F.end(); BI != BE; ++BI) { MachineBasicBlock *BB = BI; BlockChain *Chain = BlockToChain[BB]; if (!Chain) Chain = CreateChain(BB); mergeSuccessor(BB, Chain); } } void MachineBlockPlacement::placeChainsTopologically(MachineFunction &F) { MachineBasicBlock *EntryB = &F.front(); assert(BlockToChain[EntryB] && "Missing chain for entry block"); assert(*BlockToChain[EntryB]->begin() == EntryB && "Entry block is not the head of the entry block chain"); // Walk the blocks in RPO, and insert each block for a chain in order the // first time we see that chain. MachineFunction::iterator InsertPos = F.begin(); SmallPtrSet VisitedChains; ReversePostOrderTraversal RPOT(EntryB); typedef ReversePostOrderTraversal::rpo_iterator rpo_iterator; for (rpo_iterator I = RPOT.begin(), E = RPOT.end(); I != E; ++I) { BlockChain *Chain = BlockToChain[*I]; assert(Chain); if(!VisitedChains.insert(Chain)) continue; for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end(); BI != BE; ++BI) { DEBUG(dbgs() << (BI == Chain->begin() ? "Placing chain " : " ... ") << getBlockName(*BI) << "\n"); if (InsertPos != MachineFunction::iterator(*BI)) F.splice(InsertPos, *BI); else ++InsertPos; } } // Now that every block is in its final position, update all of the // terminators. SmallVector Cond; // For AnalyzeBranch. for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) { // FIXME: It would be awesome of updateTerminator would just return rather // than assert when the branch cannot be analyzed in order to remove this // boiler plate. Cond.clear(); MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch. if (!TII->AnalyzeBranch(*FI, TBB, FBB, Cond)) FI->updateTerminator(); } } /// \brief Recursive helper to align a loop and any nested loops. static void AlignLoop(MachineFunction &F, MachineLoop *L, unsigned Align) { // Recurse through nested loops. for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I) AlignLoop(F, *I, Align); L->getTopBlock()->setAlignment(Align); } /// \brief Align loop headers to target preferred alignments. void MachineBlockPlacement::AlignLoops(MachineFunction &F) { if (F.getFunction()->hasFnAttr(Attribute::OptimizeForSize)) return; unsigned Align = TLI->getPrefLoopAlignment(); if (!Align) return; // Don't care about loop alignment. for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); I != E; ++I) AlignLoop(F, *I, Align); } bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) { // Check for single-block functions and skip them. if (llvm::next(F.begin()) == F.end()) return false; MBPI = &getAnalysis(); MBFI = &getAnalysis(); MLI = &getAnalysis(); TII = F.getTarget().getInstrInfo(); TLI = F.getTarget().getTargetLowering(); assert(BlockToChain.empty()); buildCFGChains(F); placeChainsTopologically(F); AlignLoops(F); BlockToChain.clear(); // We always return true as we have no way to track whether the final order // differs from the original order. return true; } namespace { /// \brief A pass to compute block placement statistics. /// /// A separate pass to compute interesting statistics for evaluating block /// placement. This is separate from the actual placement pass so that they can /// be computed in the absense of any placement transformations or when using /// alternative placement strategies. class MachineBlockPlacementStats : public MachineFunctionPass { /// \brief A handle to the branch probability pass. const MachineBranchProbabilityInfo *MBPI; /// \brief A handle to the function-wide block frequency pass. const MachineBlockFrequencyInfo *MBFI; public: static char ID; // Pass identification, replacement for typeid MachineBlockPlacementStats() : MachineFunctionPass(ID) { initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry()); } bool runOnMachineFunction(MachineFunction &F); void getAnalysisUsage(AnalysisUsage &AU) const { AU.addRequired(); AU.addRequired(); AU.setPreservesAll(); MachineFunctionPass::getAnalysisUsage(AU); } const char *getPassName() const { return "Block Placement Stats"; } }; } char MachineBlockPlacementStats::ID = 0; INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats", "Basic Block Placement Stats", false, false) INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats", "Basic Block Placement Stats", false, false) FunctionPass *llvm::createMachineBlockPlacementStatsPass() { return new MachineBlockPlacementStats(); } bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) { // Check for single-block functions and skip them. if (llvm::next(F.begin()) == F.end()) return false; MBPI = &getAnalysis(); MBFI = &getAnalysis(); for (MachineFunction::iterator I = F.begin(), E = F.end(); I != E; ++I) { BlockFrequency BlockFreq = MBFI->getBlockFreq(I); Statistic &NumBranches = (I->succ_size() > 1) ? NumCondBranches : NumUncondBranches; Statistic &BranchTakenFreq = (I->succ_size() > 1) ? CondBranchTakenFreq : UncondBranchTakenFreq; for (MachineBasicBlock::succ_iterator SI = I->succ_begin(), SE = I->succ_end(); SI != SE; ++SI) { // Skip if this successor is a fallthrough. if (I->isLayoutSuccessor(*SI)) continue; BlockFrequency EdgeFreq = BlockFreq * MBPI->getEdgeProbability(I, *SI); ++NumBranches; BranchTakenFreq += EdgeFreq.getFrequency(); } } return false; }