//===-- CodeGen/MachineConstantPool.h - Abstract Constant Pool --*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // /// @file This file declares the MachineConstantPool class which is an abstract /// constant pool to keep track of constants referenced by a function. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H #define LLVM_CODEGEN_MACHINECONSTANTPOOL_H #include "llvm/CodeGen/SelectionDAGCSEMap.h" #include #include namespace llvm { class AsmPrinter; class Constant; class TargetData; class TargetMachine; class MachineConstantPool; /// Abstract base class for all machine specific constantpool value subclasses. /// class MachineConstantPoolValue { const Type *Ty; public: MachineConstantPoolValue(const Type *ty) : Ty(ty) {} virtual ~MachineConstantPoolValue() {}; /// getType - get type of this MachineConstantPoolValue. /// inline const Type *getType() const { return Ty; } virtual int getExistingMachineCPValue(MachineConstantPool *CP, unsigned Alignment) = 0; virtual void AddSelectionDAGCSEId(SelectionDAGCSEMap::NodeID *Id) = 0; /// print - Implement operator<<... /// virtual void print(std::ostream &O) const = 0; }; inline std::ostream &operator<<(std::ostream &OS, const MachineConstantPoolValue &V) { V.print(OS); return OS; } /// This class is a data container for one entry in a MachineConstantPool. /// It contains a pointer to the value and an offset from the start of /// the constant pool. /// @brief An entry in a MachineConstantPool struct MachineConstantPoolEntry { /// The constant itself. union { Constant *ConstVal; MachineConstantPoolValue *MachineCPVal; } Val; /// The offset of the constant from the start of the pool. The top bit is set /// when Val is a MachineConstantPoolValue. unsigned Offset; MachineConstantPoolEntry(Constant *V, unsigned O) : Offset(O) { assert((int)Offset >= 0 && "Offset is too large"); Val.ConstVal = V; } MachineConstantPoolEntry(MachineConstantPoolValue *V, unsigned O) : Offset(O){ assert((int)Offset >= 0 && "Offset is too large"); Val.MachineCPVal = V; Offset |= 1 << (sizeof(unsigned)*8-1); } bool isMachineConstantPoolEntry() const { return (int)Offset < 0; } int getOffset() const { return Offset & ~(1 << (sizeof(unsigned)*8-1)); } const Type *getType() const; }; /// The MachineConstantPool class keeps track of constants referenced by a /// function which must be spilled to memory. This is used for constants which /// are unable to be used directly as operands to instructions, which typically /// include floating point and large integer constants. /// /// Instructions reference the address of these constant pool constants through /// the use of MO_ConstantPoolIndex values. When emitting assembly or machine /// code, these virtual address references are converted to refer to the /// address of the function constant pool values. /// @brief The machine constant pool. class MachineConstantPool { const TargetData *TD; ///< The machine's TargetData. unsigned PoolAlignment; ///< The alignment for the pool. std::vector Constants; ///< The pool of constants. public: /// @brief The only constructor. MachineConstantPool(const TargetData *td) : TD(td), PoolAlignment(1) {} ~MachineConstantPool(); /// getConstantPoolAlignment - Return the log2 of the alignment required by /// the whole constant pool, of which the first element must be aligned. unsigned getConstantPoolAlignment() const { return PoolAlignment; } /// getConstantPoolIndex - Create a new entry in the constant pool or return /// an existing one. User must specify an alignment in bytes for the object. unsigned getConstantPoolIndex(Constant *C, unsigned Alignment); unsigned getConstantPoolIndex(MachineConstantPoolValue *V,unsigned Alignment); /// isEmpty - Return true if this constant pool contains no constants. bool isEmpty() const { return Constants.empty(); } const std::vector &getConstants() const { return Constants; } /// print - Used by the MachineFunction printer to print information about /// constant pool objects. Implemented in MachineFunction.cpp /// void print(std::ostream &OS) const; /// dump - Call print(std::cerr) to be called from the debugger. /// void dump() const; }; } // End llvm namespace #endif