//===- llvm/System/Program.h ------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares the llvm::sys::Program class. // //===----------------------------------------------------------------------===// #ifndef LLVM_SYSTEM_PROGRAM_H #define LLVM_SYSTEM_PROGRAM_H #include "llvm/System/Path.h" namespace llvm { namespace sys { // TODO: Add operations to communicate with the process, redirect its I/O, // etc. /// This class provides an abstraction for programs that are executable by the /// operating system. It provides a platform generic way to find executable /// programs from the path and to execute them in various ways. The sys::Path /// class is used to specify the location of the Program. /// @since 1.4 /// @brief An abstraction for finding and executing programs. class Program { unsigned Pid_; /// @name Methods /// @{ public: Program() : Pid_(0) {} ~Program() {} /// Return process ID of this program. unsigned GetPid() const { return Pid_; } /// This function executes the program using the \p arguments provided. The /// invoked program will inherit the stdin, stdout, and stderr file /// descriptors, the environment and other configuration settings of the /// invoking program. If Path::executable() does not return true when this /// function is called then a std::string is thrown. /// @returns false in case of error, true otherwise. /// @see FindProgramByName /// @brief Executes the program with the given set of \p args. bool Execute ( const Path& path, ///< sys::Path object providing the path of the ///< program to be executed. It is presumed this is the result of ///< the FindProgramByName method. const char** args, ///< A vector of strings that are passed to the ///< program. The first element should be the name of the program. ///< The list *must* be terminated by a null char* entry. const char ** env = 0, ///< An optional vector of strings to use for ///< the program's environment. If not provided, the current program's ///< environment will be used. const sys::Path** redirects = 0, ///< An optional array of pointers to ///< Paths. If the array is null, no redirection is done. The array ///< should have a size of at least three. If the pointer in the array ///< are not null, then the inferior process's stdin(0), stdout(1), ///< and stderr(2) will be redirected to the corresponding Paths. ///< When an empty Path is passed in, the corresponding file ///< descriptor will be disconnected (ie, /dev/null'd) in a portable ///< way. unsigned memoryLimit = 0, ///< If non-zero, this specifies max. amount ///< of memory can be allocated by process. If memory usage will be ///< higher limit, the child is killed and this call returns. If zero ///< - no memory limit. std::string* ErrMsg = 0 ///< If non-zero, provides a pointer to a string ///< instance in which error messages will be returned. If the string ///< is non-empty upon return an error occurred while invoking the ///< program. ); /// This function waits for the program to exit. This function will block /// the current program until the invoked program exits. /// @returns an integer result code indicating the status of the program. /// A zero or positive value indicates the result code of the program. A /// negative value is the signal number on which it terminated. /// @see Execute /// @brief Waits for the program to exit. int Wait ( unsigned secondsToWait = 0, ///< If non-zero, this specifies the amount ///< of time to wait for the child process to exit. If the time ///< expires, the child is killed and this call returns. If zero, ///< this function will wait until the child finishes or forever if ///< it doesn't. std::string* ErrMsg = 0 ///< If non-zero, provides a pointer to a string ///< instance in which error messages will be returned. If the string ///< is non-empty upon return an error occurred while waiting. ); /// This function terminates the program. /// @returns true if an error occured. /// @see Execute /// @brief Terminates the program. bool Kill ( std::string* ErrMsg = 0 ///< If non-zero, provides a pointer to a string ///< instance in which error messages will be returned. If the string ///< is non-empty upon return an error occurred while killing the ///< program. ); /// This static constructor (factory) will attempt to locate a program in /// the operating system's file system using some pre-determined set of /// locations to search (e.g. the PATH on Unix). /// @returns A Path object initialized to the path of the program or a /// Path object that is empty (invalid) if the program could not be found. /// @throws nothing /// @brief Construct a Program by finding it by name. static Path FindProgramByName(const std::string& name); // These methods change the specified standard stream (stdin or stdout) to // binary mode. They return true if an error occurred static bool ChangeStdinToBinary(); static bool ChangeStdoutToBinary(); /// A convenience function equivalent to Program prg; prg.Execute(..); /// prg.Wait(..); /// @throws nothing /// @see Execute, Wait static int ExecuteAndWait(const Path& path, const char** args, const char ** env = 0, const sys::Path** redirects = 0, unsigned secondsToWait = 0, unsigned memoryLimit = 0, std::string* ErrMsg = 0); /// A convenience function equivalent to Program prg; prg.Execute(..); /// @throws nothing /// @see Execute static void ExecuteNoWait(const Path& path, const char** args, const char ** env = 0, const sys::Path** redirects = 0, unsigned memoryLimit = 0, std::string* ErrMsg = 0); /// @} }; } } #endif