//===- Cloning.h - Clone various parts of LLVM programs ---------*- C++ -*-===// // // This file defines various functions that are used to clone chunks of LLVM // code for various purposes. This varies from copying whole modules into new // modules, to cloning functions with different arguments, to inlining // functions, to copying basic blocks to support loop unrolling or superblock // formation, etc. // //===----------------------------------------------------------------------===// #ifndef LLVM_TRANSFORMS_UTIlS_CLONING_H #define LLVM_TRANSFORMS_UTIlS_CLONING_H #include #include class Module; class Function; class BasicBlock; class Value; class CallInst; class ReturnInst; /// CloneModule - Return an exact copy of the specified module /// Module *CloneModule(const Module *M); /// CloneFunction - Return a copy of the specified function, but without /// embedding the function into another module. Also, any references specified /// in the ValueMap are changed to refer to their mapped value instead of the /// original one. If any of the arguments to the function are in the ValueMap, /// the arguments are deleted from the resultant function. The ValueMap is /// updated to include mappings from all of the instructions and basicblocks in /// the function from their old to new values. /// Function *CloneFunction(const Function *F, std::map &ValueMap); /// CloneFunction - Version of the function that doesn't need the ValueMap. /// inline Function *CloneFunction(const Function *F) { std::map ValueMap; return CloneFunction(F, ValueMap); } // Clone OldFunc into NewFunc, transforming the old arguments into references to // ArgMap values. Note that if NewFunc already has basic blocks, the ones // cloned into it will be added to the end of the function. This function fills // in a list of return instructions, and can optionally append the specified // suffix to all values cloned. // void CloneFunctionInto(Function *NewFunc, const Function *OldFunc, std::map &ValueMap, std::vector &Returns, const char *NameSuffix = ""); // InlineFunction - This function forcibly inlines the called function into the // basic block of the caller. This returns true if it is not possible to inline // this call. The program is still in a well defined state if this occurs // though. // // Note that this only does one level of inlining. For example, if the // instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now // exists in the instruction stream. Similiarly this will inline a recursive // function by one level. // bool InlineFunction(CallInst *C); #endif