//===-- UnreachableBlockElim.cpp - Remove unreachable blocks for codegen --===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This pass is an extremely simple version of the SimplifyCFG pass. Its sole // job is to delete LLVM basic blocks that are not reachable from the entry // node. To do this, it performs a simple depth first traversal of the CFG, // then deletes any unvisited nodes. // // Note that this pass is really a hack. In particular, the instruction // selectors for various targets should just not generate code for unreachable // blocks. Until LLVM has a more systematic way of defining instruction // selectors, however, we cannot really expect them to handle additional // complexity. // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/Passes.h" #include "llvm/Constant.h" #include "llvm/Instructions.h" #include "llvm/Function.h" #include "llvm/Pass.h" #include "llvm/Type.h" #include "llvm/Support/CFG.h" #include "llvm/Support/Compiler.h" #include "llvm/ADT/DepthFirstIterator.h" using namespace llvm; namespace { class VISIBILITY_HIDDEN UnreachableBlockElim : public FunctionPass { virtual bool runOnFunction(Function &F); public: static char ID; // Pass identifcation, replacement for typeid UnreachableBlockElim() : FunctionPass((intptr_t)&ID) {} }; char UnreachableBlockElim::ID = 0; RegisterPass X("unreachableblockelim", "Remove unreachable blocks from the CFG"); } FunctionPass *llvm::createUnreachableBlockEliminationPass() { return new UnreachableBlockElim(); } bool UnreachableBlockElim::runOnFunction(Function &F) { std::set Reachable; // Mark all reachable blocks. for (df_ext_iterator I = df_ext_begin(&F, Reachable), E = df_ext_end(&F, Reachable); I != E; ++I) /* Mark all reachable blocks */; // Loop over all dead blocks, remembering them and deleting all instructions // in them. std::vector DeadBlocks; for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I) if (!Reachable.count(I)) { BasicBlock *BB = I; DeadBlocks.push_back(BB); while (PHINode *PN = dyn_cast(BB->begin())) { PN->replaceAllUsesWith(Constant::getNullValue(PN->getType())); BB->getInstList().pop_front(); } for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI) (*SI)->removePredecessor(BB); BB->dropAllReferences(); } if (DeadBlocks.empty()) return false; // Actually remove the blocks now. for (unsigned i = 0, e = DeadBlocks.size(); i != e; ++i) F.getBasicBlockList().erase(DeadBlocks[i]); return true; }