//===-- SymbolTable.cpp - Implement the SymbolTable class -----------------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and revised by Reid // Spencer. It is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the SymbolTable class for the VMCore library. // //===----------------------------------------------------------------------===// #include "llvm/SymbolTable.h" #include "llvm/DerivedTypes.h" #include "llvm/Module.h" #include "llvm/ADT/StringExtras.h" #include "llvm/Support/Debug.h" #include using namespace llvm; #define DEBUG_SYMBOL_TABLE 0 #define DEBUG_ABSTYPE 0 SymbolTable::~SymbolTable() { // Drop all abstract type references in the type plane... for (type_iterator TI = tmap.begin(), TE = tmap.end(); TI != TE; ++TI) { if (TI->second->isAbstract()) // If abstract, drop the reference... cast(TI->second)->removeAbstractTypeUser(this); } // TODO: FIXME: BIG ONE: This doesn't unreference abstract types for the // planes that could still have entries! #ifndef NDEBUG // Only do this in -g mode... bool LeftoverValues = true; for (plane_iterator PI = pmap.begin(); PI != pmap.end(); ++PI) { for (value_iterator VI = PI->second.begin(); VI != PI->second.end(); ++VI) if (!isa(VI->second) ) { DOUT << "Value still in symbol table! Type = '" << PI->first->getDescription() << "' Name = '" << VI->first << "'\n"; LeftoverValues = false; } } assert(LeftoverValues && "Values remain in symbol table!"); #endif } // getUniqueName - Given a base name, return a string that is either equal to // it (or derived from it) that does not already occur in the symbol table for // the specified type. // std::string SymbolTable::getUniqueName(const Type *Ty, const std::string &BaseName) const { // Find the plane plane_const_iterator PI = pmap.find(Ty); if (PI == pmap.end()) return BaseName; std::string TryName = BaseName; const ValueMap& vmap = PI->second; value_const_iterator End = vmap.end(); // See if the name exists while (vmap.find(TryName) != End) // Loop until we find a free TryName = BaseName + utostr(++LastUnique); // name in the symbol table return TryName; } // lookup a value - Returns null on failure... Value *SymbolTable::lookup(const Type *Ty, const std::string &Name) const { plane_const_iterator PI = pmap.find(Ty); if (PI != pmap.end()) { // We have symbols in that plane. value_const_iterator VI = PI->second.find(Name); if (VI != PI->second.end()) // and the name is in our hash table. return VI->second; } return 0; } // lookup a type by name - returns null on failure Type* SymbolTable::lookupType(const std::string& Name) const { type_const_iterator TI = tmap.find(Name); if (TI != tmap.end()) return const_cast(TI->second); return 0; } /// changeName - Given a value with a non-empty name, remove its existing entry /// from the symbol table and insert a new one for Name. This is equivalent to /// doing "remove(V), V->Name = Name, insert(V)", but is faster, and will not /// temporarily remove the symbol table plane if V is the last value in the /// symtab with that name (which could invalidate iterators to that plane). void SymbolTable::changeName(Value *V, const std::string &name) { assert(!V->getName().empty() && !name.empty() && V->getName() != name && "Illegal use of this method!"); plane_iterator PI = pmap.find(V->getType()); assert(PI != pmap.end() && "Value doesn't have an entry in this table?"); ValueMap &VM = PI->second; value_iterator VI = VM.find(V->getName()); assert(VI != VM.end() && "Value does have an entry in this table?"); // Remove the old entry. VM.erase(VI); // See if we can insert the new name. VI = VM.lower_bound(name); // Is there a naming conflict? if (VI != VM.end() && VI->first == name) { V->Name = getUniqueName(V->getType(), name); VM.insert(make_pair(V->Name, V)); } else { V->Name = name; VM.insert(VI, make_pair(name, V)); } } // Remove a value void SymbolTable::remove(Value *N) { assert(N->hasName() && "Value doesn't have name!"); plane_iterator PI = pmap.find(N->getType()); assert(PI != pmap.end() && "Trying to remove a value that doesn't have a type plane yet!"); ValueMap &VM = PI->second; value_iterator Entry = VM.find(N->getName()); assert(Entry != VM.end() && "Invalid entry to remove!"); #if DEBUG_SYMBOL_TABLE dump(); DOUT << " Removing Value: " << Entry->second->getName() << "\n"; #endif // Remove the value from the plane... VM.erase(Entry); // If the plane is empty, remove it now! if (VM.empty()) { // If the plane represented an abstract type that we were interested in, // unlink ourselves from this plane. // if (N->getType()->isAbstract()) { #if DEBUG_ABSTYPE DOUT << "Plane Empty: Removing type: " << N->getType()->getDescription() << "\n"; #endif cast(N->getType())->removeAbstractTypeUser(this); } pmap.erase(PI); } } // remove - Remove a type from the symbol table... Type* SymbolTable::remove(type_iterator Entry) { assert(Entry != tmap.end() && "Invalid entry to remove!"); const Type* Result = Entry->second; #if DEBUG_SYMBOL_TABLE dump(); DOUT << " Removing type: " << Entry->first << "\n"; #endif tmap.erase(Entry); // If we are removing an abstract type, remove the symbol table from it's use // list... if (Result->isAbstract()) { #if DEBUG_ABSTYPE DOUT << "Removing abstract type from symtab" << Result->getDescription() << "\n"; #endif cast(Result)->removeAbstractTypeUser(this); } return const_cast(Result); } // insertEntry - Insert a value into the symbol table with the specified name. void SymbolTable::insertEntry(const std::string &Name, const Type *VTy, Value *V) { plane_iterator PI = pmap.find(VTy); // Plane iterator value_iterator VI; // Actual value iterator ValueMap *VM; // The plane we care about. #if DEBUG_SYMBOL_TABLE dump(); DOUT << " Inserting definition: " << Name << ": " << VTy->getDescription() << "\n"; #endif if (PI == pmap.end()) { // Not in collection yet... insert dummy entry // Insert a new empty element. I points to the new elements. VM = &pmap.insert(make_pair(VTy, ValueMap())).first->second; VI = VM->end(); // Check to see if the type is abstract. If so, it might be refined in the // future, which would cause the plane of the old type to get merged into // a new type plane. // if (VTy->isAbstract()) { cast(VTy)->addAbstractTypeUser(this); #if DEBUG_ABSTYPE DOUT << "Added abstract type value: " << VTy->getDescription() << "\n"; #endif } } else { // Check to see if there is a naming conflict. If so, rename this value! VM = &PI->second; VI = VM->lower_bound(Name); if (VI != VM->end() && VI->first == Name) { V->Name = getUniqueName(VTy, Name); VM->insert(make_pair(V->Name, V)); return; } } VM->insert(VI, make_pair(Name, V)); } // insertEntry - Insert a type into the symbol table with the specified // name... // void SymbolTable::insert(const std::string& Name, const Type* T) { assert(T && "Can't insert null type into symbol table!"); // Check to see if there is a naming conflict. If so, rename this type! std::string UniqueName = Name; if (lookupType(Name)) UniqueName = getUniqueName(T, Name); #if DEBUG_SYMBOL_TABLE dump(); DOUT << " Inserting type: " << UniqueName << ": " << T->getDescription() << "\n"; #endif // Insert the tmap entry tmap.insert(make_pair(UniqueName, T)); // If we are adding an abstract type, add the symbol table to it's use list. if (T->isAbstract()) { cast(T)->addAbstractTypeUser(this); #if DEBUG_ABSTYPE DOUT << "Added abstract type to ST: " << T->getDescription() << "\n"; #endif } } // Strip the symbol table of its names. bool SymbolTable::strip() { bool RemovedSymbol = false; for (plane_iterator I = pmap.begin(); I != pmap.end();) { // Removing items from the plane can cause the plane itself to get deleted. // If this happens, make sure we incremented our plane iterator already! ValueMap &Plane = (I++)->second; value_iterator B = Plane.begin(), Bend = Plane.end(); while (B != Bend) { // Found nonempty type plane! Value *V = B->second; ++B; if (!isa(V) || cast(V)->hasInternalLinkage()) { // Set name to "", removing from symbol table! V->setName(""); RemovedSymbol = true; } } } for (type_iterator TI = tmap.begin(); TI != tmap.end(); ) { remove(TI++); RemovedSymbol = true; } return RemovedSymbol; } // This function is called when one of the types in the type plane are refined void SymbolTable::refineAbstractType(const DerivedType *OldType, const Type *NewType) { // Search to see if we have any values of the type Oldtype. If so, we need to // move them into the newtype plane... plane_iterator PI = pmap.find(OldType); if (PI != pmap.end()) { // Get a handle to the new type plane... plane_iterator NewTypeIt = pmap.find(NewType); if (NewTypeIt == pmap.end()) { // If no plane exists, add one NewTypeIt = pmap.insert(make_pair(NewType, ValueMap())).first; if (NewType->isAbstract()) { cast(NewType)->addAbstractTypeUser(this); #if DEBUG_ABSTYPE DOUT << "[Added] refined to abstype: " << NewType->getDescription() << "\n"; #endif } } ValueMap &NewPlane = NewTypeIt->second; ValueMap &OldPlane = PI->second; while (!OldPlane.empty()) { std::pair V = *OldPlane.begin(); // Check to see if there is already a value in the symbol table that this // would collide with. value_iterator VI = NewPlane.find(V.first); if (VI != NewPlane.end() && VI->second == V.second) { // No action } else if (VI != NewPlane.end()) { // The only thing we are allowing for now is two external global values // folded into one. // GlobalValue *ExistGV = dyn_cast(VI->second); GlobalValue *NewGV = dyn_cast(V.second); if (ExistGV && NewGV) { assert((ExistGV->isExternal() || NewGV->isExternal()) && "Two planes folded together with overlapping value names!"); // Make sure that ExistGV is the one we want to keep! if (!NewGV->isExternal()) std::swap(NewGV, ExistGV); // Ok we have two external global values. Make all uses of the new // one use the old one... NewGV->uncheckedReplaceAllUsesWith(ExistGV); // Update NewGV's name, we're about the remove it from the symbol // table. NewGV->Name = ""; // Now we can remove this global from the module entirely... Module *M = NewGV->getParent(); if (Function *F = dyn_cast(NewGV)) M->getFunctionList().remove(F); else M->getGlobalList().remove(cast(NewGV)); delete NewGV; } else { // If they are not global values, they must be just random values who // happen to conflict now that types have been resolved. If this is // the case, reinsert the value into the new plane, allowing it to get // renamed. assert(V.second->getType() == NewType &&"Type resolution is broken!"); insert(V.second); } } else { insertEntry(V.first, NewType, V.second); } // Remove the item from the old type plane OldPlane.erase(OldPlane.begin()); } // Ok, now we are not referencing the type anymore... take me off your user // list please! #if DEBUG_ABSTYPE DOUT << "Removing type " << OldType->getDescription() << "\n"; #endif OldType->removeAbstractTypeUser(this); // Remove the plane that is no longer used pmap.erase(PI); } // Loop over all of the types in the symbol table, replacing any references // to OldType with references to NewType. Note that there may be multiple // occurrences, and although we only need to remove one at a time, it's // faster to remove them all in one pass. // for (type_iterator I = type_begin(), E = type_end(); I != E; ++I) { if (I->second == (Type*)OldType) { // FIXME when Types aren't const. #if DEBUG_ABSTYPE DOUT << "Removing type " << OldType->getDescription() << "\n"; #endif OldType->removeAbstractTypeUser(this); I->second = (Type*)NewType; // TODO FIXME when types aren't const if (NewType->isAbstract()) { #if DEBUG_ABSTYPE DOUT << "Added type " << NewType->getDescription() << "\n"; #endif cast(NewType)->addAbstractTypeUser(this); } } } } // Handle situation where type becomes Concreate from Abstract void SymbolTable::typeBecameConcrete(const DerivedType *AbsTy) { plane_iterator PI = pmap.find(AbsTy); // If there are any values in the symbol table of this type, then the type // plane is a use of the abstract type which must be dropped. if (PI != pmap.end()) AbsTy->removeAbstractTypeUser(this); // Loop over all of the types in the symbol table, dropping any abstract // type user entries for AbsTy which occur because there are names for the // type. for (type_iterator TI = type_begin(), TE = type_end(); TI != TE; ++TI) if (TI->second == (Type*)AbsTy) // FIXME when Types aren't const. AbsTy->removeAbstractTypeUser(this); } static void DumpVal(const std::pair &V) { DOUT << " '" << V.first << "' = "; V.second->dump(); DOUT << "\n"; } static void DumpPlane(const std::pair >&P){ P.first->dump(); DOUT << "\n"; for_each(P.second.begin(), P.second.end(), DumpVal); } static void DumpTypes(const std::pair& T ) { DOUT << " '" << T.first << "' = "; T.second->dump(); DOUT << "\n"; } void SymbolTable::dump() const { DOUT << "Symbol table dump:\n Plane:"; for_each(pmap.begin(), pmap.end(), DumpPlane); DOUT << " Types: "; for_each(tmap.begin(), tmap.end(), DumpTypes); } // vim: sw=2 ai