//===- MCStreamer.h - High-level Streaming Machine Code Output --*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares the MCStreamer class. // //===----------------------------------------------------------------------===// #ifndef LLVM_MC_MCSTREAMER_H #define LLVM_MC_MCSTREAMER_H #include "llvm/Support/DataTypes.h" namespace llvm { class MCContext; class MCValue; class MCInst; class MCSection; class MCSymbol; class StringRef; class raw_ostream; /// MCStreamer - Streaming machine code generation interface. This interface /// is intended to provide a programatic interface that is very similar to the /// level that an assembler .s file provides. It has callbacks to emit bytes, /// "emit directives", etc. The implementation of this interface retains /// state to know what the current section is etc. /// /// There are multiple implementations of this interface: one for writing out /// a .s file, and implementations that write out .o files of various formats. /// class MCStreamer { public: enum SymbolAttr { Global, /// .globl Hidden, /// .hidden (ELF) IndirectSymbol, /// .indirect_symbol (Apple) Internal, /// .internal (ELF) LazyReference, /// .lazy_reference (Apple) NoDeadStrip, /// .no_dead_strip (Apple) PrivateExtern, /// .private_extern (Apple) Protected, /// .protected (ELF) Reference, /// .reference (Apple) Weak, /// .weak WeakDefinition, /// .weak_definition (Apple) WeakReference, /// .weak_reference (Apple) SymbolAttrFirst = Global, SymbolAttrLast = WeakReference }; enum AssemblerFlag { SubsectionsViaSymbols /// .subsections_via_symbols (Apple) }; private: MCContext &Context; MCStreamer(const MCStreamer&); // DO NOT IMPLEMENT MCStreamer &operator=(const MCStreamer&); // DO NOT IMPLEMENT protected: MCStreamer(MCContext &Ctx); public: virtual ~MCStreamer(); MCContext &getContext() const { return Context; } /// @name Symbol & Section Management /// @{ /// SwitchSection - Set the current section where code is being emitted to /// @param Section. /// /// This corresponds to assembler directives like .section, .text, etc. virtual void SwitchSection(MCSection *Section) = 0; /// EmitLabel - Emit a label for @param Symbol into the current section. /// /// This corresponds to an assembler statement such as: /// foo: /// /// @param Symbol - The symbol to emit. A given symbol should only be /// emitted as a label once, and symbols emitted as a label should never be /// used in an assignment. // // FIXME: What to do about the current section? Should we get rid of the // symbol section in the constructor and initialize it here? virtual void EmitLabel(MCSymbol *Symbol) = 0; /// EmitAssemblerFlag - Note in the output the specified @param Flag virtual void EmitAssemblerFlag(AssemblerFlag Flag) = 0; /// EmitAssignment - Emit an assignment of @param Value to @param Symbol. /// /// This corresponds to an assembler statement such as: /// symbol = value /// /// The assignment generates no code, but has the side effect of binding the /// value in the current context. For the assembly streamer, this prints the /// binding into the .s file. /// /// @param Symbol - The symbol being assigned to. /// @param Value - The value for the symbol. /// @param MakeAbsolute - If true, then the symbol should be given the /// absolute value of @param Value, even if @param Value would be /// relocatable expression. This corresponds to the ".set" directive. virtual void EmitAssignment(MCSymbol *Symbol, const MCValue &Value, bool MakeAbsolute = false) = 0; /// EmitSymbolAttribute - Add the given @param Attribute to @param Symbol. // // FIXME: This doesn't make much sense, could we just have attributes be on // the symbol and make the printer smart enough to add the right symbols? // This should work as long as the order of attributes in the file doesn't // matter. virtual void EmitSymbolAttribute(MCSymbol *Symbol, SymbolAttr Attribute) = 0; /// EmitSymbolDesc - Set the @param DescValue for the @param Symbol. /// /// @param Symbol - The symbol to have its n_desc field set. /// @param DescValue - The value to set into the n_desc field. virtual void EmitSymbolDesc(MCSymbol *Symbol, unsigned DescValue) = 0; /// EmitLocalSymbol - Emit a local symbol of @param Value to @param Symbol. /// /// @param Symbol - The local symbol being created. /// @param Value - The value for the symbol. virtual void EmitLocalSymbol(MCSymbol *Symbol, const MCValue &Value) = 0; /// EmitCommonSymbol - Emit a common or local common symbol of @param Size /// with the @param Pow2Alignment if non-zero. /// /// @param Symbol - The common symbol to emit. /// @param Size - The size of the common symbol. /// @param Pow2Alignment - The alignment of the common symbol if non-zero. /// @param IsLocal - If true, then the symbol is to be a local common virtual void EmitCommonSymbol(MCSymbol *Symbol, unsigned Size, unsigned Pow2Alignment, bool IsLocal) = 0; /// EmitZerofill - Emit a the zerofill section and possiblity a symbol, if /// @param Symbol is non-NULL, for @param Size and with the @param /// Pow2Alignment if non-zero. /// /// @param Section - The zerofill section to create and or to put the symbol /// @param Symbol - The zerofill symbol to emit, if non-NULL. /// @param Size - The size of the zerofill symbol. /// @param Pow2Alignment - The alignment of the zerofill symbol if non-zero. virtual void EmitZerofill(MCSection *Section, MCSymbol *Symbol = 0, unsigned Size = 0,unsigned Pow2Alignment = 0) = 0; /// @} /// @name Generating Data /// @{ /// EmitBytes - Emit the bytes in @param Data into the output. /// /// This is used to implement assembler directives such as .byte, .ascii, /// etc. virtual void EmitBytes(const StringRef &Data) = 0; /// EmitValue - Emit the expression @param Value into the output as a native /// integer of the given @param Size bytes. /// /// This is used to implement assembler directives such as .word, .quad, /// etc. /// /// @param Value - The value to emit. /// @param Size - The size of the integer (in bytes) to emit. This must /// match a native machine width. virtual void EmitValue(const MCValue &Value, unsigned Size) = 0; /// EmitValueToAlignment - Emit some number of copies of @param Value until /// the byte alignment @param ByteAlignment is reached. /// /// If the number of bytes need to emit for the alignment is not a multiple /// of @param ValueSize, then the contents of the emitted fill bytes is /// undefined. /// /// This used to implement the .align assembler directive. /// /// @param ByteAlignment - The alignment to reach. This must be a power of /// two on some targets. /// @param Value - The value to use when filling bytes. /// @param Size - The size of the integer (in bytes) to emit for @param /// Value. This must match a native machine width. /// @param MaxBytesToEmit - The maximum numbers of bytes to emit, or 0. If /// the alignment cannot be reached in this many bytes, no bytes are /// emitted. virtual void EmitValueToAlignment(unsigned ByteAlignment, int64_t Value = 0, unsigned ValueSize = 1, unsigned MaxBytesToEmit = 0) = 0; /// EmitValueToOffset - Emit some number of copies of @param Value until the /// byte offset @param Offset is reached. /// /// This is used to implement assembler directives such as .org. /// /// @param Offset - The offset to reach.This may be an expression, but the /// expression must be associated with the current section. /// @param Value - The value to use when filling bytes. // // FIXME: How are we going to signal failures out of this? virtual void EmitValueToOffset(const MCValue &Offset, unsigned char Value = 0) = 0; /// @} /// EmitInstruction - Emit the given @param Instruction into the current /// section. virtual void EmitInstruction(const MCInst &Inst) = 0; /// Finish - Finish emission of machine code and flush any output. virtual void Finish() = 0; }; /// createAsmStreamer - Create a machine code streamer which will print out /// assembly for the native target, suitable for compiling with a native /// assembler. MCStreamer *createAsmStreamer(MCContext &Ctx, raw_ostream &OS); // FIXME: These two may end up getting rolled into a single // createObjectStreamer interface, which implements the assembler backend, and // is parameterized on an output object file writer. /// createMachOStream - Create a machine code streamer which will generative /// Mach-O format object files. MCStreamer *createMachOStreamer(MCContext &Ctx, raw_ostream &OS); /// createELFStreamer - Create a machine code streamer which will generative /// ELF format object files. MCStreamer *createELFStreamer(MCContext &Ctx, raw_ostream &OS); } // end namespace llvm #endif